The lights are on
Game development often lasts for years. And in that stretch of time,
studios have their fair share of ups and downs. From humorous game bugs
to stress-relieving antics, Game Informer peers behind the curtain of
game development. In our third Tidbits entry, which we ran partially in the magazine a few months back, Volition details problems tied to designing a destructible world.
For previous Tidbits entries, click the desired game name: Batman: Arkham Asylum, Scribblenauts
Email the author Andrew Reiner, or follow on Twitter, Facebook, and Game Informer.
Not quite as interesting as the other two, but still cool nonetheless. The Stilwater EDF invasion and the Guerrilla typo are the best :-)
Walker, Martian Ranger. Pretty good. Oh and I don't see how they originally thought someone could level the whole world in an hour. I spent so much time destroying stuff, and I still barely did a large percentage of damage in scale to the world.
Not as funny as the other entries, but just as interesting.
I will take interesting over funny. 100 unique camera shakes is impressive!
I like these. They provide some Chuckles and some insight on where the game came from. Keep them up!
I enjoy reading these. Keep em' coming!
'For a brief period early on, Red Faction: Guerrilla and Saints Row 2 shared the same code. A data entry error caused Stilwater to be overrun by EDF.'
i really enjoyed RF:G, the only problem was a lack of a jump-to-safehouse/location feature. excellent all-round otherwise.
Where can I buy my own life-size plastic sledgehammer?
I'm surprised there was no meantion of the ostrich hammer after the April fools joke became widely applauded.
What are you talking about no jump-to-safehouse feature? It's called Guerrilla Express, and you can go to any safehouse whenever the alert is green.
Am I the only one who remembers this from the magazine a few months back? Not that I'm complaining, mind you. I love this article.
An early weapon prototype used sound waves to clear debris. It was removed after the development team members dubbed it "the leaf blower." I want that weapon!
everyone had plastic hammers lol.
Pretty funny, but not as good as the others.
I'll take interesting or funny - keep the tidbits coming
This game is freakin awesom.
Im glad they did put Wrecking Crew in it
That mode is one of my favorites
So not only did the homes have freakin' ladders to access the second story, they were prone to spontaneous implosion? Remind me to never live on Mars.