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What You Didn't Know About Red Faction: Guerrilla

Game development often lasts for years. And in that stretch of time, studios have their fair share of ups and downs. From humorous game bugs to stress-relieving antics, Game Informer peers behind the curtain of game development. In our third Tidbits entry, which we ran partially in the magazine a few months back, Volition details problems tied to designing a destructible world.

  • At one point in development there were four guys named Dave working on multiplayer concurrently. From this, Volition thought about having a multiplayer-related Achievement called “Honorary Dave.”
  • An early weapon prototype used sound waves to clear debris. It was removed after the development team members dubbed it "the leaf blower."
  • The world covers over 10 square kilometers of Mars.
  • The working title for the mission where you steal a mining walker from the EDF was "Walker, Martian Ranger." [This name was cleared by legal a while back. It should be okay to use it.]
  • Three buildings across the street from Volition were demolished over the course of the project.
  • During development, when stresses and material strengths were still being tweaked, it was common for buildings to spontaneously collapse.
  • There are nearly 100 different camera shakes in the game.
  • The original concept for Red Faction: Guerrilla was written in January 2004. The name of the game was still RFG, but "Guerrilla" had only one "r."
  • Everyone on the development team had life-size plastic sledgehammers.
  • For a brief period early on, Red Faction: Guerrilla and Saints Row 2 shared the same code. A data entry error caused Stilwater to be overrun by EDF.
  • The "Heavy Metal" guerrilla action was inspired by watching players get in a walker and try to hold off the EDF as long as possible.
  • There was a bulldozer in the game for a while, but what was the point? You can plow through walls in ANY vehicle.
  • Wrecking Crew mode wasn't part of the original plan. It was stealthily prototyped before making it into the game.
  • At one time, it was a major worry that players would level the world within the first hour of gameplay. This turned out to be unfounded.

 

For previous Tidbits entries, click the desired game name: Batman: Arkham Asylum, Scribblenauts

 

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