Game development often lasts for years. And in that stretch of time, studios have their fair share of ups and downs. From humorous game bugs to stress-relieving antics, Game Informer peers behind the curtain of game development. In our second Tidbits entry, developer 5th Cell reveals glitches that didn't make it into the retail game.

  • Before AI finalization, a lion would eat itself when gluing bacon to it.
  • At one point in development, two rabbits next to each other would infinitely spawn additional rabbits until the game crashed.
  • At the 11th hour, we discovered that we didn’t add “lowrider” to the game. It is now one of the most beloved objects.
  • We created a tool that would spawn/delete every object in the game like a slideshow. This would let you ‘fast forward’ through all the objects making sure they spawn without crashing.
  • Guns initially had unlimited ammo, but we limited ammo to three for game balance.
  • There was a bug similar to the two rabbits, where two Santas would keep giving each other gifts until the screen was full of presents and the game crashed.
  • We had a team of “Wordsmiths” whose job was to basically comb dictionaries and the Internet for words to put into the game.
  • We put in code that played a donkey’s “heehaw” at max volume on a loop if the level was missing its music track.
  • There was a bug that prevented tank shells from doing damage, but still would push people around when shot. This allowed you to ‘surf’ on a stream of tank shells.


For other Tidbits entries, click the desired game name: Batman: Arkham Asylum, Scribblenauts