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Could Ueda Go First-Person After The Last Guardian?

by Phil Kollar on Oct 05, 2009 at 10:32 AM

With his upcoming game, The Last Guardian, looking fantastic during its brief new trailer at Tokyo Game Show, Fumito Ueda is all set to finish off what has been up to this point a masterful trilogy of PlayStation games with similar themes and a possible narrative thread running between them. After over ten years of crafting intricate, subdued, artistic games, plenty of people are surely already itching to know what the visionary gamemaker wants to do next.

Well, if his recent interview with G4TV.com is any indication, Ueda's next video game creation could be first-person.

During an interview at TGS, Ueda pointed to Half-Life 2 as a game that stirs him more than most, noting "variations in terms of locations" and also a unique style of storytelling that "implemented constraints" differently than most other games. Ueda also approved of Valve's approach to cut-scenes, explaining his philosophy on how they should be used in games:

"If you're constrained already even before cut-scene, then you're in cut-scene, then that's fine. But you're in the middle of play, in the middle of the game, then all of a sudden you're in a cut-scene [and] you're not supposed to operate at all -- that's not the kind of game I want to do. If there is some other techniques that will not give them that kind of feeling, that's something I want to implement."

At the end of the interview, Ueda stated simply that he has "an interest" in developing first-person games. That coy devil!

In the grand scheme of things, the Half-Life series is probably the closest thing we have to a first-person analogue of a game like Ico, especially when you throw in the focus on fleshing out an AI partner in Half-Life 2. But who knows how Ueda's particular skills would translate into that point of view. Would you be interested in playing a Killzone 3 (or a Half-Life 3, for that matter) from the same team that brought us Shadow of the Colossus?