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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>www.GameInformer.com</title><link>http://www.gameinformer.com/b/</link><description>The award-winning website of Game Informer, The World's #1 Video Game Magazine featuring news, preview, and review coverage of Xbox 360, PlayStation 3, PC, Nintendo Wii, Wii U, 3DS, DS, PSP, Sony PS Vita, Xbox Kinect, Apple iOS, Flash, and Android games both online and in print</description><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>Pre-Order FIFA 14 &amp; Get Gold</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/pre_2D00_order-fifa-14-and-get-gold.aspx</link><pubDate>Thu, 23 May 2013 21:24:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2887510</guid><dc:creator>Matthew Kato</dc:creator><slash:comments>9</slash:comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/fifa14/fifa145.23610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;EA Sports has just announced the current-gen pre-order bonus for FIFA 14, and it will give you more than a leg up on your Ultimate Team in the game.&lt;/p&gt;
&lt;p&gt;Pre-ordering a current-gen version of the game (PlayStation 3, Xbox 360, and PC) will get you 24 Ultimate Team gold packs doled out once a week for 24 weeks. The packs will consist of 12 cards each, and be the usual mix of players, contracts, a rare item, etc. In the Ultimate Team mode you collect cards for players and other items in order to build a team that you then play in the game against the AI or online.&lt;/p&gt;
&lt;p&gt;No word as to what the pre-order bonus(es) for the next-gen versions of the game might be, although EA says you will be able to pre-order them soon. The Xbox One and PlayStation 4 versions of the game will come out &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/ea-sports-announces-next_2d00_gen-versions-of-fifa-madden-ufc-and-nba-live.aspx"&gt;sometime in the next year&lt;/a&gt;, and the Xbox One edition features unspecified exclusive Ultimate Team content.&lt;/p&gt;
&lt;p&gt;For a brief look at some behind-the-scenes footage of the next-gen versions using EA&amp;#39;s Ignite engine (and Messi talking!), take a look at &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/a-look-at-ea-sports-39-next-gen-engine.aspx"&gt;this trio of trailers&lt;/a&gt;. To find out about some of FIFA 14&amp;#39;s features, &lt;a href="http://www.gameinformer.com/games/fifa_14/b/ps3/archive/2013/04/17/a-fine-strike.aspx"&gt;here are the early details&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;FIFA 14 for the current-gen platforms comes out on September 24.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2887510" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/b/news/archive/tags/PC/default.aspx">PC</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Playstation+3/default.aspx">Playstation 3</category><category domain="http://www.gameinformer.com/b/news/archive/tags/EA+Sports/default.aspx">EA Sports</category><category domain="http://www.gameinformer.com/b/news/archive/tags/EA+Canada/default.aspx">EA Canada</category><category domain="http://www.gameinformer.com/b/news/archive/tags/fifa+14/default.aspx">fifa 14</category></item><item><title>New Kinect For Windows Coming In 2014</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/new-kinect-for-windows-coming-in-2014.aspx</link><pubDate>Thu, 23 May 2013 21:16:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2887548</guid><dc:creator>Joe Juba</dc:creator><slash:comments>18</slash:comments><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/microsoft/kinect/kinectforwindows/kinectwindows610.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;A new version of Kinect is included with every&amp;nbsp;&lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/new-kinect-drives-xbox-one-39-s-interface.aspx"&gt;Xbox One&lt;/a&gt;. Microsoft&amp;#39;s other version of Kinect &amp;ndash; the one focused on computing and business applications &amp;ndash; is also in development. Kinect for Windows uses the same technological foundation as the Xbox One&amp;#39;s Kinect, and is slated to release next year. &lt;/p&gt;
&lt;p&gt;On the &lt;a href="http://blogs.msdn.com/b/kinectforwindows/archive/2013/05/23/the-new-generation-kinect-for-windows-sensor-is-coming-next-year.aspx"&gt;Kinect for Windows blog&lt;/a&gt;, Microsoft outlined some of the features of the PC-based version of Kinect. The highlights include a color camera, a noise-reducing microphone, improved skeletal tracking, and an infrared sensor that improves detection in less-than-ideal lighting. Of course, a lot of these features sound familiar to what gamers are getting, but with greater emphasis on real-world application.&lt;/p&gt;
&lt;p class="p1"&gt;For more on Microsoft&amp;#39;s motion-sensing strategy, read about how the company is &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/microsoft-going-all-in-with-kinect.aspx"&gt;going all-in&lt;/a&gt; with Kinect for Xbox One.&lt;/p&gt;
&lt;p class="p2"&gt;&lt;span style="font-size:12px;"&gt;[Source: &lt;a href="http://blogs.msdn.com/b/kinectforwindows/archive/2013/05/23/the-new-generation-kinect-for-windows-sensor-is-coming-next-year.aspx"&gt;Kinect for Windows Blog&lt;/a&gt;]&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2887548" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Kinect/default.aspx">Kinect</category><category domain="http://www.gameinformer.com/b/news/archive/tags/lawnmower+man/default.aspx">lawnmower man</category><category domain="http://www.gameinformer.com/b/news/archive/tags/motion/default.aspx">motion</category></item><item><title>Get Your Name And Profile In Ubisoft's Watch Dogs</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/get-your-name-and-profile-in-ubisofts-watch-dogs.aspx</link><pubDate>Thu, 23 May 2013 20:31:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2887320</guid><dc:creator>Mike Futter</dc:creator><slash:comments>48</slash:comments><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/ubisoft2013/watchdogs/contest/WatchDogsContest610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Ubisoft is giving fans a chance to get their names and pertinent details in its upcoming open-world action title, Watch Dogs. You need accounts with both Facebook and Uplay to participate before you can get started.&lt;/p&gt;
&lt;p&gt;Once you&amp;#39;re in, all you need to is enter your name, birthdate, occupation, and three facts about yourself. This is your opportunity to be creative, so have fun.&lt;/p&gt;
&lt;p&gt;Ubisoft will be choosing 30 participants at random from around the world to be included as pedestrians in the game. Find out if you&amp;#39;ve been chosen on November 19, 2013, when Watch Dogs arrives for PC, Wii U, Xbox 360, and PlayStation 3. Xbox One and PlayStation 4 versions are coming, also.&lt;/p&gt;
&lt;p&gt;Enter for your chance to win &lt;a href="http://watchdogs.com/profileapp/" target="_blank"&gt;here&lt;/a&gt;, and be sure to check out our &lt;a href="http://www.gameinformer.com/games/watch_dogs/b/playstation4/archive/2013/05/10/morality-in-watch-dogs-breaking-free-of-the-binary.aspx"&gt;recent preview&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2887320" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Ubisoft/default.aspx">Ubisoft</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Contest/default.aspx">Contest</category><category domain="http://www.gameinformer.com/b/news/archive/tags/watch+dogs/default.aspx">watch dogs</category></item><item><title>Reader Discussion: What Makes A Great Special Edition?</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/reader-discussion-what-makes-a-great-special-edition.aspx</link><pubDate>Thu, 23 May 2013 19:57:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2887127</guid><dc:creator>Joe Juba</dc:creator><slash:comments>73</slash:comments><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/features/readerdiscussions/specedrd610.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:12px;"&gt;Today we got details on special editions for &lt;/span&gt;&lt;a style="font-size:12px;" href="http://www.gameinformer.com/b/news/archive/2013/05/23/rockstar-announces-grand-theft-auto-v-special-editions.aspx"&gt;Grand Theft Auto V&lt;/a&gt;&lt;span style="font-size:12px;"&gt; and &lt;/span&gt;&lt;a style="font-size:12px;" href="http://www.gameinformer.com/b/news/archive/2013/05/23/preorder-and-ce-bonuses-announced-for-ff-xiv-a-realm-reborn.aspx"&gt;Final Fantasy XIV: A Realm Reborn&lt;/a&gt;&lt;span style="font-size:12px;"&gt;. Both of them are full of bonuses, but getting consumers to pay extra money isn&amp;#39;t easy. Over the years, publishers have included all kinds of extra content to entice people to spend a little more on special editions. Action figures, custom packaging, soundtracks, art books, day-one DLC, and exclusive in-game items have all been dangled in front of gamers in special editions.&lt;/span&gt;&lt;/p&gt;
&lt;p class="p1"&gt;Which, if any, of these bonuses can convince you to buy a special edition of a game?  Is there anything you&amp;#39;d like to see included in special editions that hasn&amp;#39;t been tried yet? Would you rather just see a single, definitive version of the game released without worrying about which edition you&amp;#39;ll buy?&lt;/p&gt;
&lt;p class="p1"&gt;&lt;span style="font-size:12px;"&gt;Share your thoughts in the comments below!&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2887127" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/GTA/default.aspx">GTA</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Grand+Theft+Auto/default.aspx">Grand Theft Auto</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Final+Fantasy+XIV/default.aspx">Final Fantasy XIV</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Reader+Discussion/default.aspx">Reader Discussion</category><category domain="http://www.gameinformer.com/b/news/archive/tags/collectors/default.aspx">collectors</category><category domain="http://www.gameinformer.com/b/news/archive/tags/discussion/default.aspx">discussion</category><category domain="http://www.gameinformer.com/b/news/archive/tags/edition/default.aspx">edition</category><category domain="http://www.gameinformer.com/b/news/archive/tags/special/default.aspx">special</category></item><item><title>4K Gaming Is Possible On Xbox One, SD Gaming Isn't</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/4k-gaming-is-possible-on-xbox-one-sd-gaming-isnt.aspx</link><pubDate>Thu, 23 May 2013 19:28:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2886945</guid><dc:creator>Joe Juba</dc:creator><slash:comments>196</slash:comments><description>&lt;p class="p1"&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/microsoft/xbox-one/xbox4k610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p class="p1"&gt;According to the specs released by Microsoft, the Xbox One only supports ultra high resolution 4K video. However, that capability may extend to gaming at some point in the future.&lt;/p&gt;
&lt;p class="p2"&gt;&lt;span style="font-size:12px;"&gt;In an interview with &lt;/span&gt;&lt;a href="http://www.forbes.com/sites/matthickey/2013/05/21/microsofts-mehdi-xbox-one-can-do-4k-gaming-more-original-content-coming/" style="font-size:12px;"&gt;Forbes&lt;/a&gt;&lt;span style="font-size:12px;"&gt;, corporate vice president of marketing and strategy Yusuf Mehdi clarified the point about 4K gaming on the Xbox One. &amp;ldquo;There&amp;rsquo;s no hardware restriction there at all,&amp;rdquo; says Mehdi. So, the question isn&amp;#39;t necessarily whether the console can support 4K gaming, but whether developers will make games at that resolution.&lt;/span&gt;&lt;/p&gt;
&lt;p class="p1"&gt;On the other hand, the Xbox One doesn&amp;#39;t support standard-definition in either gaming or video. According to &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/the-tech-spec-test-xbox-one-vs-playstation-4.aspx"&gt;the information released&lt;/a&gt; by Microsoft, the only device only has an HDMI output, which means that it won&amp;#39;t connect to older televisions featuring only composite or component inputs. Technically, you could buy converters that make the connection possible, but if you&amp;#39;re considering that, your money would probably be better spent on an HDTV.&lt;/p&gt;
&lt;p class="p1"&gt;&lt;i&gt;[Source: &lt;a href="http://www.forbes.com/sites/matthickey/2013/05/21/microsofts-mehdi-xbox-one-can-do-4k-gaming-more-original-content-coming/"&gt;Forbes&lt;/a&gt;]&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2886945" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://www.gameinformer.com/b/news/archive/tags/HD/default.aspx">HD</category><category domain="http://www.gameinformer.com/b/news/archive/tags/4k/default.aspx">4k</category><category domain="http://www.gameinformer.com/b/news/archive/tags/xbox+one/default.aspx">xbox one</category><category domain="http://www.gameinformer.com/b/news/archive/tags/sd/default.aspx">sd</category></item><item><title>Following Rumors, Square Enix Confirms Departure of CEO Mike Fischer</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/following-rumored-departure-square-enix-of-america-ceo-mike-fischer-leaving.aspx</link><pubDate>Thu, 23 May 2013 19:06:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2886846</guid><dc:creator>Mike Futter</dc:creator><slash:comments>59</slash:comments><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/square-enix/sleepingdogs/AroundShops610.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Last month wasn&amp;#39;t a terribly good one for Square Enix. Not only did the studio report &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/13/square-enix-posts-six-billion-yen-operating-loss-blames-north-america-and-europe.aspx"&gt;significant operating losses&lt;/a&gt;, but also laid off staff in its Los Angeles and European operations.&lt;/p&gt;
&lt;p&gt;We &lt;a href="http://www.gameinformer.com/b/news/archive/2013/04/03/corporate-restructuring-leads-to-layoffs-at-square-enix-los-angeles.aspx"&gt;reported on rumors last month&lt;/a&gt; that Mike Fischer, CEO of Square Enix America, would be departing. According to his &lt;a target="_blank" href="http://www.gameinformer.com/controlpanel/blogs/EditPost.aspx/jp.linkedin.com/in/perrymichaelfischer"&gt;LinkedIn profile&lt;/a&gt;, he has taken a new position as vice president of digital music and video with Amazon Japan. Fischer follows &lt;a href="http://www.gameinformer.com/b/news/archive/2013/03/26/tough-times-low-sales-numbers-force-square-enix-39-s-wada-to-resign.aspx"&gt;Square Enix president and CEO Yoichi Wada&lt;/a&gt; who also stepped down recently.&lt;/p&gt;
&lt;p&gt;Prior to his tenure at Square Enix, Fisher served as the general manager of marketing for Microsoft, the vice president of entertainment marketing for Sega, and the director of marketing for Namco. When asked for comment, Square Enix stated,&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;quot;We can confirm that Mike Fischer is no longer with Square Enix. We&amp;rsquo;d like to thank Mike for all of his efforts and contributions to the company and to its employees.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Source: &lt;a target="_blank" href="http://www.polygon.com/2013/5/23/4358542/president-of-square-enix-of-america-leaves-company"&gt;Polygon&lt;/a&gt;]&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2886846" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Square+Enix/default.aspx">Square Enix</category><category domain="http://www.gameinformer.com/b/news/archive/tags/yoichi+Wada/default.aspx">yoichi Wada</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Mike+Fischer/default.aspx">Mike Fischer</category></item><item><title>Preorder And CE Bonuses Announced For FF XIV: A Realm Reborn </title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/preorder-and-ce-bonuses-announced-for-ff-xiv-a-realm-reborn.aspx</link><pubDate>Thu, 23 May 2013 17:43:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2885903</guid><dc:creator>Joe Juba</dc:creator><slash:comments>57</slash:comments><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/square-enix2013/final-fantasy/realmreborn/ffxivrealmbonus610.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Final Fantasy XIV had some &lt;a href="http://www.gameinformer.com/b/news/archive/2010/10/15/square-enix-extends-final-fantasy-xiv-free-trial-by-one-month.aspx"&gt;problems&lt;/a&gt; following release, and then it was &lt;a href="http://www.gameinformer.com/b/news/archive/2012/11/11/final-fantasy-xiv-end-of-an-era-video-marks-the-temporary-end.aspx"&gt;shut down&lt;/a&gt;. Square Enix is preparing to re-launch the world of Eorzea on August 27, and the company is doling out bonus content for those who preorder and/or pick up the collector&amp;#39;s edition. &lt;/p&gt;
&lt;p&gt;The collector&amp;#39;s edition is full of cool extras, like exclusive boxart, an art book, and a CD of music from the game. It also comes with in-game extras like a behemoth pet and a coeurl mount. For pre-ordering either edition, you get early access to the new version of the game, along with a Cait Sith pet and a moogle-themed hat.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Click the image below to see all of the CE goodies. For more about what to expect from A Realm Reborn, you can watch this &lt;a href="http://www.gameinformer.com/b/news/archive/2013/02/24/tour-final-fantasy-xiv-a-realm-reborn-in-new-trailer.aspx"&gt;8-minute trailer&lt;/a&gt; focusing on the game&amp;#39;s various locations.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://media1.gameinformer.com/imagefeed/featured/square-enix2013/final-fantasy/realmreborn/ff14_collectors_edition.jpg"&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/square-enix2013/final-fantasy/realmreborn/ff14_collectors_edition.jpg" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2885903" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/PC/default.aspx">PC</category><category domain="http://www.gameinformer.com/b/news/archive/tags/PS3/default.aspx">PS3</category><category domain="http://www.gameinformer.com/b/news/archive/tags/final+fantasy/default.aspx">final fantasy</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Final+Fantasy+XIV/default.aspx">Final Fantasy XIV</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Square/default.aspx">Square</category><category domain="http://www.gameinformer.com/b/news/archive/tags/FF+XIV/default.aspx">FF XIV</category><category domain="http://www.gameinformer.com/b/news/archive/tags/enix/default.aspx">enix</category><category domain="http://www.gameinformer.com/b/news/archive/tags/realm+reborn/default.aspx">realm reborn</category></item><item><title>Return To The 80s This June With The Iam8Bit Entertainment System Retro Art Show</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/return-to-the-80s-this-june-with-the-iam8bit-entertainment-system-retro-art-show.aspx</link><pubDate>Thu, 23 May 2013 16:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2885683</guid><dc:creator>Mike Futter</dc:creator><slash:comments>10</slash:comments><description>&lt;div class="paginated-post" rel="2"&gt;&lt;div class="paginated-post-page" rel="1"&gt;&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/news/iam8bit/Iam8bitES610.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;#39;re planning on being in Los Angeles in June and have a penchant for game-inspired art, you might want to make time to visit the latest Iam8bit exhibit. Opening on June 7, 2013, the Iam8bit Entertainment System exhibit will be held at their gallery on Sunset Boulevard.&lt;/p&gt;
&lt;p&gt;The show will feature a number of notable artists, including &lt;a href="http://www.gameinformer.com/b/news/archive/2011/05/18/insomniac-reveals-resistance-3-box-art.aspx"&gt;Olly Moss&lt;/a&gt;, &lt;a href="http://www.gameinformer.com/b/news/archive/2012/10/23/insomniac-partners-with-iam8bit-fort-10th-anniversary-ratchet-amp-clank-posters.aspx"&gt;Aled Lewis&lt;/a&gt;, and over 80 others. The featured works are inspired by games from the 1980s. The opening reception will be held on June 7 from 7 PM until 11 PM, and the exhibit will be available through June 30.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;For more information, including gallery hours, visit &lt;a href="http://iam8bit.com/the-gallery" target="_blank"&gt;Iam8bit&amp;#39;s website&lt;/a&gt; and head to page two for the full press release.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;PaginateGrid();&lt;/script&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2885683" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Art/default.aspx">Art</category><category domain="http://www.gameinformer.com/b/news/archive/tags/iam8bit/default.aspx">iam8bit</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Aled+Lewis/default.aspx">Aled Lewis</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Olly+Moss/default.aspx">Olly Moss</category></item><item><title>Blog Herding: Community Edition 05/23/13</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/blog-herding-community-edition-05-23-13.aspx</link><pubDate>Thu, 23 May 2013 16:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2882088</guid><dc:creator>Saint</dc:creator><slash:comments>18</slash:comments><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/blogherding/Blog%20Herding%20Main.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;With Microsoft finally revealing its next-generation console called the Xbox One earlier in the week, there has been no
shortage of official news and editorials responding to the announcement.
If you&amp;#39;re looking for something a little different, the community has
once again provided a fine collection of blogs.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-size:medium;"&gt;Blog Herding
Stats:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Period Reviewed:&lt;/strong&gt;
May 13 &amp;ndash; May 19, 2013&lt;br /&gt;&lt;strong&gt;Number of User
Blogs: &lt;/strong&gt;59&lt;br /&gt;&lt;strong&gt;Number of User
Bloggers: &lt;/strong&gt;43&lt;br /&gt;&lt;strong&gt;Number of User
Blogs Herded:&lt;/strong&gt; 11&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:medium;"&gt;Community Blogs:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/letmegettoacheckpoint_blog/archive/2013/05/19/an-ode-to-the-gaming-television.aspx"&gt;&lt;span style="font-size:medium;"&gt;An
Ode To The Gaming Television&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;Declining prices in consumer electronics means most homes
contain multiple televisions. LetMeGetToACheckpoint reminisces on the
importance of this vital component in his gaming system.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/hist_blog/archive/2013/05/19/top-5-games-we-morally-shouldn-39-t-love-but-do.aspx"&gt;&lt;span style="font-size:medium;"&gt;Top
5 Games We Morally Shouldn&amp;#39;t Love, But Do&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;Long time Game Informer blogging extraordinaire, Hist
analyzes a few video games testing the limitations of our moral compass with
gameplay we shouldn&amp;#39;t enjoy but often do.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/david_turkey_feather_blog/archive/2013/05/19/the-top-ten-female-companions-in-games.aspx"&gt;&lt;span style="font-size:medium;"&gt;The
Top Ten Female Companions In Games&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;There have been a lot of discussions lately focused on the quantity and quality of women video game characters. Mr Turkey
joins the talk with a list of his favorite female personalities.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/r3dr4z0r_blog/archive/2013/05/17/6-games-that-are-better-at-night.aspx"&gt;&lt;span style="font-size:medium;"&gt;6
Games That Are Better At Night&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;Jeremy Sturgill shares his thoughts on how playing some
video games at night can result in a different experience while including a
list of games that support his theory.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/thegodofwine7_blog/archive/2013/05/17/top-10-obscure-dc-characters-that-should-be-in-injustice-gods-among-us.aspx"&gt;&lt;span style="font-size:medium;"&gt;Top
10 Obscure DC Characters That Should Be In Injustice&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;How well do you know your comic book heroes and villains
from the DC Universe? With NetherRealm Studios open to bringing new characters
to Injustice, thegodofwine7 lists his picks he&amp;#39;d like to see.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/apricot_blog/archive/2013/05/17/if-i-were-the-ceo-of-nintendo.aspx"&gt;&lt;span style="font-size:medium;"&gt;If
I Were The CEO Of Nintendo&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;With no new major Wii U titles and Nintendo still
recovering from financial losses from previous years, criticism continues to
grow about one of the biggest names in the industry. Apricot shares some solutions.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/will_sora_layton_blog/archive/2013/05/16/the-console-wars-resisting-conformity.aspx"&gt;&lt;span style="font-size:medium;"&gt;The
Console Wars: Resisting Conformity&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;One of the most popular albeit somewhat controversial
blogs of the week, The Destroyer opens with guns blazing before turning his
sights on the big three consoles and his own personal preference.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/tim_gruver_blog/archive/2013/05/16/making-the-arkham-that-batman-deserves.aspx"&gt;&lt;span style="font-size:medium;"&gt;Making
The Arkham That Batman Deserves&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;With not one but two outstanding and widely popular Batman
Arkham games, it&amp;#39;s only natural for fans of the series to muse about news of the
next title in the series, which is what Tim Gruver does in this blog.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/djchan08_blog/archive/2013/05/14/the-meta-horror-beneath-dark-souls.aspx"&gt;&lt;span style="font-size:medium;"&gt;The
Meta-Horror Beneath Dark Souls&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;Many have suffered the brutally
challenging difficulty level dispensed by Dark Souls. David Chandler pens a
persuasive piece chronicling his personal reflections of such a hauntingly
cruel game.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/shootist2600_blog/archive/2013/05/13/metro-2033.aspx"&gt;&lt;span style="font-size:medium;"&gt;Surviving
Metro 2033&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;Kyle Wadsworth continues his
trend of providing exceptional blogs featuring lots of screen shots with his
latest post highlighting his time playing Metro 2033 in preparation for the
release of Metro: Last Light.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/xl9_blog/archive/2013/05/13/top-10-mummies-in-gaming.aspx"&gt;&lt;span style="font-size:medium;"&gt;Top
10 Mummies In Gaming&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;The ongoing quest for random
Top 10 lists continues as xl9&amp;#39;s latest blog unearths his favorite video games
featuring those once living beings who have been preserved in death that we
call mummies.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-size:medium;"&gt;Community Reviews:&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/games/tomb_raider/b/user_reviews/archive/2013/05/19/tomb-raider-video-review.aspx"&gt;&lt;span style="font-size:medium;"&gt;Tomb
Raider &amp;ndash;&amp;nbsp;Video Review&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;Craigaleg
submits a beautiful analysis complete with a video review for Tomb Raider,
arguably one of the best games of 2013 and featuring Lara Croft with a fresh
new look.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/games/silent_hill_shattered_memories/b/user_reviews/archive/2013/05/19/it-may-be-shattered-but-it-39-s-far-from-broken.aspx"&gt;&lt;span style="font-size:medium;"&gt;It
May Be Shattered, But It&amp;#39;s Far From Broken&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;Paradigmthefallen
offers a solid review for the Wii version of Silent Hill: Shattered Memories, a
game he claims is one of the most compelling in his collection before awarding
it an impressive 9.5 out of 10.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/games/darksiders_ii/b/user_reviews/archive/2013/05/18/vigil-games-39-death-was-not-in-vain.aspx"&gt;&lt;span style="font-size:medium;"&gt;Vigil
Games&amp;#39; Death Was Not In Vain&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;Review scores
for Darksiders II appear to be scattered across the board with some enjoying
the game and others not so much. DrJoeystein praises Vigil Games for their
final title before closing up shop.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/games/no_more_heroes_2_desperate_struggle/b/user_reviews/archive/2013/05/15/no-more-heroes-2-review.aspx"&gt;&lt;span style="font-size:medium;"&gt;No
More Heroes 2 Review&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;Reviews for
the Wii are somewhat rare but seb100172 shares his thoughts on No More Heroes
2, an action hack and slash video game where you take on the role of an
assassin named Travis Touchdown.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/games/dust_514/b/user_reviews/archive/2013/05/14/dust-514-one-of-the-craziest-first-person-shooters-on-ps3.aspx"&gt;&lt;span style="font-size:medium;"&gt;One
Of The Craziest First-Person Shooters On PS3&lt;/span&gt;&lt;br /&gt;&lt;/a&gt;Dust 514, the long-awaited Massively Multiplayer First
Person Shooter (MMOFPS) released exclusively for PlayStation 3, is finally
available and jenifferhomes has a thorough review for it.&lt;/p&gt;
&lt;p&gt;Don&amp;#39;t forget to send your feedback, recommendations, and
community events in to my personal Game Informer account located &lt;a href="http://www.gameinformer.com/members/subsaint/default.aspx"&gt;here&lt;/a&gt; to
ensure this feature continues to provide the content you&amp;#39;re eager to read.&lt;/p&gt;
&lt;p&gt;Happy Blogging!&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight:bold;"&gt;Your friendly neighborhood blogging community (05/13/13 &amp;ndash;&amp;nbsp;05/19/13):&lt;br /&gt;&lt;/span&gt;Aless Ale; Andrew
Ryan; Andrew SiNiSTER; Apricot; AshaMan3000; BlackHeartedWolf; brainraider1
(3); bunnyking (2); chanceisshane; David Chandler; Drym Shyuan; Edward Roivas;
FinalFantasy1026; footthumb; Fry0127 (2); General Mills44; Gorow The Maverick
(2); Hist (2); Jack Treese; Jeremy Sturgill; John Wrek (4); Jon Gregory aka
JMan240; Josh Straub; Juanolo (2); Kayla Herrera; Kflame210; Kyle Wadsworth;
LetMeGetToACheckpoint; Luis E. Morales Falcon; Mike Mahardy; Mr Turkey;
N64LIVE; Paradigmthefallen; Ran88; rekoin; Rich; The Destroyer (4);
thegodofwine7 (2); Tim Gruver; warlord5531; wayoverdue; xl9 (2); and XTrooper
(2).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:medium;"&gt;Video Game Archives&amp;nbsp;&amp;ndash;&amp;nbsp;Quote of the Week:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&amp;quot;&lt;i&gt;There&amp;#39;s
a craftsmanship and art form to creating games.&amp;quot; &lt;/i&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;strong&gt;&amp;ndash;&lt;/strong&gt;&lt;strong&gt; Ralph
Baer&lt;/strong&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2882088" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Blog+Herding/default.aspx">Blog Herding</category><category domain="http://www.gameinformer.com/b/news/archive/tags/05232013/default.aspx">05232013</category></item><item><title>Epic Mickey 2 Hits Vita June 18</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/epic-mickey-2-coming-to-vita.aspx</link><pubDate>Thu, 23 May 2013 15:44:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2885580</guid><dc:creator>Joe Juba</dc:creator><slash:comments>22</slash:comments><description>&lt;p&gt;&lt;img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/disney/epicmickey2/vita/mickeyvita610.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;The sequel to Epic Mickey &lt;a href="http://www.gameinformer.com/b/news/archive/2013/01/16/epic-mickey-2-only-sold-270k-copies.aspx"&gt;sold poorly&lt;/a&gt; and was&amp;nbsp;&lt;a href="http://www.gameinformer.com/games/epic_mickey_2_the_power_of_two/b/xbox360/archive/2012/11/16/epic-mickey-2-the-power-of-two-review-the-mouse-falls-flat.aspx"&gt;slammed&lt;/a&gt; by critics. After the release of Epic Mickey 2, developer Junction Point Studios was even&amp;nbsp;&lt;a href="http://www.gameinformer.com/b/news/archive/2013/01/29/shutdown-rumors-for-junction-point-studios.aspx"&gt;shuttered&lt;/a&gt;. That hasn&amp;#39;t stopped Sony from going forward with its plans to bring the iconic mouse to the PlayStation Vita. &lt;/p&gt;
&lt;p&gt;On the &lt;a href="http://blog.us.playstation.com/2013/05/23/epic-mickey-2-on-ps-vita-this-june-with-enhanced-features/"&gt;PlayStation Blog&lt;/a&gt;, Sony revealed the release date for Epic Mickey 2 to be June 18. The major change from the PS3 version is touch-screen controls, which are used to handle camera rotation as well as Mickey and Oswald&amp;#39;s main weapons. Other than that (and the addition of ad-hoc network functionality), Epic Mickey 2 on Vita looks to be largely the same experience as its console counterparts &amp;ndash; for better or worse.&lt;/p&gt;
&lt;p&gt;[Source: &lt;a href="http://blog.us.playstation.com/2013/05/23/epic-mickey-2-on-ps-vita-this-june-with-enhanced-features/"&gt;PlayStation Blog&lt;/a&gt;]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2885580" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Disney/default.aspx">Disney</category><category domain="http://www.gameinformer.com/b/news/archive/tags/epic+mickey/default.aspx">epic mickey</category><category domain="http://www.gameinformer.com/b/news/archive/tags/junction+point/default.aspx">junction point</category><category domain="http://www.gameinformer.com/b/news/archive/tags/vita/default.aspx">vita</category></item><item><title>Nintendo's Next Direct Presentation On First Day Of E3</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/nintendos-next-direct-presentation-on-first-day-of-e3.aspx</link><pubDate>Thu, 23 May 2013 15:18:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2885482</guid><dc:creator>Mike Futter</dc:creator><slash:comments>104</slash:comments><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/nintendo2013/direct/April17/IwataNintendoDirect610Crop.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;As promised, Nintendo will be broadcasting directly to the fans from next month&amp;#39;s Electronics Entertainment Expo in Los Angeles. The first Nintendo Direct will take place on the first day of E3.&lt;/p&gt;
&lt;p&gt;Viewers can &lt;a href="http://www.nintendo.com/nintendo-direct" target="_blank"&gt;tune in&lt;/a&gt; at 7 AM Pacific on Tuesday, June 11, 2013. Interestingly, this is hours &lt;i&gt;before&lt;/i&gt; the press will hear &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/07/reggie-fils-aime-and-shigeru-miyamoto-to-address-media-before-e3.aspx"&gt;comments from Nintendo of America president Reggie Fils-Aime and famed designer Shigeru Miyamoto&lt;/a&gt; at the Nintendo booth inside the Los Angeles Convention Center. Chances are that this will be the first time the public gets eyes on &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/19/iwata-teases-smash-bros-3d-mario-game-and-mario-kart-for-upcoming-nintendo-direct.aspx"&gt;new Smash Bros. and Mario Kart&lt;/a&gt; titles.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2885482" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Reggie+Fils_2D00_Aime/default.aspx">Reggie Fils-Aime</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Shigeru+Miyamoto/default.aspx">Shigeru Miyamoto</category><category domain="http://www.gameinformer.com/b/news/archive/tags/nintendo+direct/default.aspx">nintendo direct</category><category domain="http://www.gameinformer.com/b/news/archive/tags/e3+2013/default.aspx">e3 2013</category></item><item><title>Need for Speed Rivals Taking To The Streets This Year</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/ea-announces-need-for-speed-rivals.aspx</link><pubDate>Thu, 23 May 2013 14:40:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2885301</guid><dc:creator>Matthew Kato</dc:creator><slash:comments>36</slash:comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/needforspeed/rivals/nfsrivals2.23610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Ghost Games, the studio formerly known as EA Gothenburg, &lt;a href="http://www.gameinformer.com/b/news/archive/2012/10/09/ea-gothenburg-hiring-for-next-need-for-speed.aspx"&gt;has
been working&lt;/a&gt; on a new Need for Speed title for some time, and now the
developer&amp;#39;s inaugural game &amp;ndash; Need for Speed Rivals &amp;ndash; has been announced.&lt;/p&gt;
&lt;p&gt;The game, created in conjunction with franchise overseers
Criterion Games (NFS: Most Wanted) is using the Frostbite 3 engine, and will
appear on undisclosed current-gen systems on November 19, and Xbox One and
PlayStation 4 sometime before the end of the year.&lt;/p&gt;
&lt;p&gt;As the name insinuates and the series is known for, cops and
racers will go at it in the fictional setting of Redview County (complete with some
dangerous-sounding weather), and both sides will have their own career paths.
Racers gain Speedpoints for evading the cops and capturing it on video, but the
more notorious you become the more Speedpoints you could possibly lose if
caught.&lt;/p&gt;
&lt;p&gt;Cops, meanwhile, will work in teams and players will try and
rise up the ranks for better cars and tech. Both sides will make use of 11
upgrades, from turbo, jammers, and EMPs for the racers, and shockwaves and helicopter
and roadblock support for the cops. Speaking of upgrades, Rivals has a license
with Ferrari, letting you get in the cockpit of cars like the F12berlinetta.&lt;/p&gt;
&lt;p&gt;Rivals introduces an online component &amp;ndash; called AllDrive &amp;ndash; that sounds similar to the series&amp;#39; use of Autolog. AllDrive mixes single- and
multiplayer components so your friends can come and go from your experience at
any time. Naturally, AllDrive will also surface stats and challenges from your
friends as well.&lt;/p&gt;
&lt;p&gt;Electronic Arts has already announced the pre-order
incentive for Rivals at participating retailers, the Ultimate Cop Pack. This
consists of the Nissan GT-R Black Edition cruiser, unspecified pursuit tech,
and a custom livery.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/needforspeed/rivals/nfsrivals2.23extra.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2885301" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/EA/default.aspx">EA</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/b/news/archive/tags/need+for+speed/default.aspx">need for speed</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Need+for+speed+Rivals/default.aspx">Need for speed Rivals</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Ghost+Games/default.aspx">Ghost Games</category></item><item><title>Rockstar Announces Grand Theft Auto V Special Editions</title><link>http://www.gameinformer.com/b/news/archive/2013/05/23/rockstar-announces-grand-theft-auto-v-special-editions.aspx</link><pubDate>Thu, 23 May 2013 14:19:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2885220</guid><dc:creator>Matthew Kato</dc:creator><slash:comments>95</slash:comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/rockstar2013/grandtheftautov/gtav5.23610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Participating retailers have started taking pre-orders for Grand Theft Auto V&amp;#39;s Special and Collector&amp;#39;s Edition, as well as offering a special bonus for anyone who pre-orders any version of the game.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://media1.gameinformer.com/imagefeed/featured/rockstar2013/grandtheftautov/gtavspeciallarge.jpg"&gt;Grand Theft Auto V Special Edition&lt;/a&gt; ($79.99) (Click to see enlarged detail)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The game in a steelbook case with exclusive art of the three main characters, Michael, Trevor, and Franklin&lt;/li&gt;
&lt;li&gt;A 21.5&amp;quot; x 26.75&amp;quot; blueprint map of Los Santos and Blaine County that includes fast cash locations and other landmarks&lt;/li&gt;
&lt;li&gt;A 25 percent regeneration bump for the main character&amp;#39;s special ability bar&lt;/li&gt;
&lt;li&gt;Single-player stunt plane trials&lt;/li&gt;
&lt;li&gt;Bonus outfits, tattoos, and deals at shops for the main characters&lt;/li&gt;
&lt;li&gt;Get the Pistol .50, Bullpup Shotgun, and melee hammer for free at Ammunation stores in single-player&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://media1.gameinformer.com/imagefeed/featured/rockstar2013/grandtheftautov/gtavcollectorslarge.jpg"&gt;Grand Theft Auto V Collector&amp;#39;s Edition&lt;/a&gt; ($149.99) (Click to see enlarged detail)&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;All the contents of the Special Edition listed above&lt;/li&gt;
&lt;li&gt;A 10.75&amp;quot; x 8.5&amp;quot; security deposit bag with laser-etched key and game logo&lt;/li&gt;
&lt;li&gt;New Era 9Fifty GTA V cap&lt;/li&gt;
&lt;li&gt;Classic GTA characters for use &amp;nbsp;within the online character creation system&lt;/li&gt;
&lt;li&gt;A garage with a Hotknife hotrod in single-player and a Khamelion electric car in multiplayer&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;No matter which version of the game you pre-order before the game&amp;#39;s September 17 release date on PS3 and Xbox 360 (including the standard one), you&amp;#39;ll get to pilot the Atomic Blimp in the game.&lt;/p&gt;
&lt;p&gt;For more on Grand Theft Auto V, take a look at the &lt;a href="http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/17/latest-screens-show-an-array-of-criminality.aspx"&gt;latest batch of screens&lt;/a&gt;, and click on our cover story hub below.&lt;/p&gt;
&lt;ul&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/gtav" target="_blank"&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/rockstar/gtav/coverreveal/GTAV_610_ad_v4.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2885220" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Playstation+3/default.aspx">Playstation 3</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Rockstar+Games/default.aspx">Rockstar Games</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Grand+Theft+Auto+V/default.aspx">Grand Theft Auto V</category></item><item><title>Update Tomorrow Re-Enables Features In SimCity</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/update-tomorrow-re-enables-features-in-simcity.aspx</link><pubDate>Thu, 23 May 2013 02:20:31 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2884334</guid><dc:creator>Kyle Hilliard</dc:creator><slash:comments>30</slash:comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts/maxis/SimCity5/simcity0412interview610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;SimCity is receiving a hefty update tomorrow that adds new locations, and re-activates features that were disabled. You can check out the full list of upcoming updates below.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.&lt;/li&gt;
&lt;li&gt;New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.&lt;/li&gt;
&lt;li&gt;New: Your current server will now be shown in the options menu.&lt;/li&gt;
&lt;li&gt;New: More detailed rollover information on buildings telling player&amp;rsquo;s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.&lt;/li&gt;
&lt;li&gt;Re-Enabled Feature: Global Market prices now dynamically change during gameplay.&lt;/li&gt;
&lt;li&gt;Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.&lt;/li&gt;
&lt;li&gt;Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.&lt;/li&gt;
&lt;li&gt;Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.&lt;/li&gt;
&lt;li&gt;Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.&lt;/li&gt;
&lt;li&gt;Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city&amp;rsquo;s development.&lt;/li&gt;
&lt;li&gt;Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.&lt;/li&gt;
&lt;li&gt;Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.&lt;/li&gt;
&lt;li&gt;Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.&lt;/li&gt;
&lt;li&gt;Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor&amp;rsquo;s city. This was causing a problem where students would disappear from a city in some cases.&lt;/li&gt;
&lt;li&gt;Tuning: Sims will lose a small amount of happiness if they don&amp;rsquo;t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;SimCity has gone through quite a bit of controversy since release, with its online requirements causing a multitude of problems. Our review, &lt;a target="_blank" href="http://www.gameinformer.com/games/simcity/b/pc/archive/2013/03/15/simcity_2d00_review.aspx"&gt;which you can read here&lt;/a&gt;, reflects many of our issues with the game.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Source &lt;a target="_blank" href="http://forum.ea.com/eaforum/posts/list/9437292.page#28136320"&gt;SimCity forums&lt;/a&gt; via &lt;a target="_blank" href="http://www.polygon.com/2013/5/22/4357194/simcity-update-4-0-introduces-new-areas-re-enabled-features-tomorrow"&gt;Polygon&lt;/a&gt;]&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2884334" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Update/default.aspx">Update</category><category domain="http://www.gameinformer.com/b/news/archive/tags/SimCity/default.aspx">SimCity</category><category domain="http://www.gameinformer.com/b/news/archive/tags/4-0/default.aspx">4.0</category><category domain="http://www.gameinformer.com/b/news/archive/tags/re_2D00_enable/default.aspx">re-enable</category><category domain="http://www.gameinformer.com/b/news/archive/tags/new+areas/default.aspx">new areas</category></item><item><title>Rockstar Bringing The Warriors To PSN Next Week As PS2 Classic</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/rockstar-bringing-the-warriors-to-psn-next-week-as-ps2-classic.aspx</link><pubDate>Wed, 22 May 2013 22:01:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2883067</guid><dc:creator>Mike Futter</dc:creator><slash:comments>80</slash:comments><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/rockstar2013/warriors/WarriorsPSN610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Games that tie in with movies are usually pretty terrible. Thankfully, with Rockstar at the helm (and a couple decades of distance), The Warriors turned out quite well.&lt;/p&gt;
&lt;p&gt;If you missed it when it was released on PlayStation 2, you have another chance to pick up the brawler next week when it hits the PlayStation Network. Starting on May 28, 2013, the title will be available as a PS2 Classic for the price of $9.99.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Rockstar is doing a great job of making its back catalog available, with 12 titles currently available for purchase through Sony&amp;#39;s store. With &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/16/rockstar-39-s-manhunt-stalks-the-playstation-store.aspx"&gt;Manhunt&lt;/a&gt;, The Warriors, all &lt;a href="http://www.gameinformer.com/b/news/archive/2012/12/10/san-andreas-psn.aspx"&gt;three&lt;/a&gt; PS2 &lt;a href="http://www.gameinformer.com/b/news/archive/2013/01/24/grand-theft-auto-vice-city-hits-psn.aspx"&gt;Grand Theft Auto&lt;/a&gt; &lt;a href="http://www.gameinformer.com/b/news/archive/2013/03/29/more-grand-theft-auto-games-heading-to-playstation-network.aspx"&gt;titles&lt;/a&gt;, Bully, Max Payne, &lt;a href="http://www.gameinformer.com/b/news/archive/2013/04/03/grand-theft-auto-liberty-and-vice-city-stories-available-now-on-psn.aspx"&gt;and more&lt;/a&gt; available, one can only hope that these will somehow make their way to the PS4. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Source: &lt;a href="http://blog.us.playstation.com/2013/05/22/the-warriors-coming-next-week-to-psn/" target="_blank"&gt;PlayStation Blog&lt;/a&gt;]&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2883067" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/PlayStation+Network/default.aspx">PlayStation Network</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Rockstar+Games/default.aspx">Rockstar Games</category><category domain="http://www.gameinformer.com/b/news/archive/tags/The+Warriors/default.aspx">The Warriors</category></item><item><title>Metro: Last Light Season Pass Available, First DLC In June</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/metro-last-light-season-pass-available-first-dlc-in-june.aspx</link><pubDate>Wed, 22 May 2013 20:24:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2882616</guid><dc:creator>Mike Futter</dc:creator><slash:comments>23</slash:comments><description>&lt;div class="paginated-post" rel="2"&gt;&lt;div class="paginated-post-page" rel="1"&gt;&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/deepsilver/metro/lastlight/review/metro1.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;If you&amp;#39;re a fan of 4A Games&amp;#39; vision of post-apocalyptic Russia, you&amp;#39;ll have the opportunity to return to the Metro this summer. Deep Silver has announced the upcoming release of DLC for Metro: Last Light.&lt;/p&gt;
&lt;p&gt;A season pass is available now, which gives players an early opportunity to put money down the four different DLC pieces rolling out this summer. The Faction Pack and Chronicles Pack are new &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/14/return-to-the-metro-in-last-light-launch-trailer.aspx"&gt;single-player expansions&lt;/a&gt;, the Tower Pack appears to be a challenge mission, and the Developer Pack enables unspecified exploration tools. The season pass also awards a new shotgun that can unleash six shells at once.&lt;/p&gt;
&lt;p&gt;The &lt;a href="http://www.gameinformer.com/games/metro_last_light/b/pc/archive/2013/05/13/metro-last-light-review.aspx"&gt;Metro: Last Light&lt;/a&gt; season pass can be purchased for $14.99 (1200 Microsoft points) on Xbox Live, PlayStation Network, or Steam. PlayStation Plus subscribers can save 25 percent through June 4. The first DLC, the Faction Pack, arrives next month.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;The full press release is on page two.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;PaginateGrid();&lt;/script&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2882616" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Deep+Silver/default.aspx">Deep Silver</category><category domain="http://www.gameinformer.com/b/news/archive/tags/4a+games/default.aspx">4a games</category><category domain="http://www.gameinformer.com/b/news/archive/tags/metro_3A00_+last+light/default.aspx">metro: last light</category></item><item><title>Remedy's Sam Lake Addresses Alan Wake Fans In Video Message, Humble Bundle Launches</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/remedys-sam-lake-addresses-alan-wake-fans-in-video-message-humble-bundle-launches.aspx</link><pubDate>Wed, 22 May 2013 18:38:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2882163</guid><dc:creator>Mike Futter</dc:creator><slash:comments>97</slash:comments><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/microsoft/alan-wake/alanwake0411.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In one of the classiest moves in recent memory, Remedy&amp;#39;s creative director Sam Lake has taken to video to answer fan cries for a new Alan Wake title. The news isn&amp;#39;t great, but the delivery strikes the perfect chord.&lt;/p&gt;
&lt;p&gt;Lake talks about the studio&amp;#39;s challenge to get a sequel to the title into production, even though &lt;a href="http://www.gameinformer.com/games/alan_wake/b/xbox360/archive/2010/05/05/redefining-video-game-storytelling.aspx"&gt;Alan Wake&lt;/a&gt; has now sold three million copies since launch.&amp;nbsp;&lt;/p&gt;
&lt;p style="padding-left:30px;"&gt;&amp;quot;When the game was released, that was not the case immediately,&amp;quot; he said. &amp;quot;Even though we worked hard on it, the sequel was not happening. The time was not right for it. Sure we could have gone ahead and created something less ambitious, but we felt that would not have done justice to you guys, to us. We want to be really proud of everything we create. Certainly, it wouldn&amp;#39;t have done justice to Alan Wake.&amp;quot;&lt;/p&gt;
&lt;p&gt;At yesterday&amp;#39;s Xbox One reveal, we learned that Remedy is working on a new title called &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/remedy-announces-quantum-break.aspx"&gt;Quantum Break&lt;/a&gt;, which means that Alan Wake 2 is on the back burner. However, fans can purchase a new &lt;a href="http://www.humblebundle.com/weekly" target="_blank"&gt;Humble Bundle&lt;/a&gt;, with previously unreleased material, right now. Additionally, sales are available on &lt;a href="http://www.gameinformer.com/games/alan_wakes_american_nightmare/b/xbox360/archive/2012/02/20/the-mystery-deepens-for-the-champion-of-the-light.aspx"&gt;all Alan Wake titles&lt;/a&gt; and avatar items on Xbox Live.&lt;/p&gt;
&lt;p&gt;This isn&amp;#39;t the news that Alan Wake fans were hoping for, but the pitch perfect delivery may help ease the pain.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2882163" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Alan+Wake/default.aspx">Alan Wake</category><category domain="http://www.gameinformer.com/b/news/archive/tags/remedy/default.aspx">remedy</category><category domain="http://www.gameinformer.com/b/news/archive/tags/humble+bundle/default.aspx">humble bundle</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Alan+Wake_26002300_39_3B00_s+American+Nightmare/default.aspx">Alan Wake&amp;#39;s American Nightmare</category><category domain="http://www.gameinformer.com/b/news/archive/tags/sam+lake/default.aspx">sam lake</category><category domain="http://www.gameinformer.com/b/news/archive/tags/quantum+break/default.aspx">quantum break</category></item><item><title>Mortal Kombat Komplete Edition Is Coming To PC In July</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/mortal-kombat-komplete-edition-is-coming-to-pc-in-july.aspx</link><pubDate>Wed, 22 May 2013 18:07:51 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2881999</guid><dc:creator>Mike Futter</dc:creator><slash:comments>76</slash:comments><description>&lt;div class="paginated-post" rel="2"&gt;&lt;div class="paginated-post-page" rel="1"&gt;&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/warner-bros/mortalkombat/mksubzero1119-610.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;NetherRealm Studios is doing right by PC gamers this July. 2011&amp;#39;s Mortal Kombat is finally coming for those who have shunned the console way of life.&lt;/p&gt;
&lt;p&gt;The title will arrive on July 3 via digital delivery platforms (specific avenues were not mentioned), and August 6 at retail. This version comes with all of the downloadable characters, fatalities and skins that were released for the console iterations. The only thing you won&amp;#39;t be getting in this version of &lt;a href="http://www.gameinformer.com/games/mortal_kombat/b/ps3/archive/2011/04/19/much-more-than-a-classic-revival.aspx"&gt;Mortal Kombat&lt;/a&gt; is Kratos (who was exclusive to the PS3 and Vita versions).&lt;/p&gt;
&lt;p&gt;&lt;i&gt;The full press release is on page two.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;PaginateGrid();&lt;/script&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2881999" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Warner+Bros/default.aspx">Warner Bros</category><category domain="http://www.gameinformer.com/b/news/archive/tags/mortal+kombat/default.aspx">mortal kombat</category><category domain="http://www.gameinformer.com/b/news/archive/tags/netherrealm+studios/default.aspx">netherrealm studios</category></item><item><title>Don't Panic: The Gamer's Guide To The Xbox One Reveal</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/dont-panic-the-gamers-guide-to-the-xbox-one-reveal.aspx</link><pubDate>Wed, 22 May 2013 16:54:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2881593</guid><dc:creator>Mike Futter</dc:creator><slash:comments>437</slash:comments><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/microsoft2013/xbox-one/xboxone5.21610shot.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Sit down. Grab a paper bag. Breathe slow and deep. It&amp;#39;s going to be ok. Yesterday&amp;#39;s Xbox One reveal offered a lot of information about Microsoft&amp;#39;s vision for next generation, but it also left us with &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/what-we-dont-know-about-the-xbox-one.aspx"&gt;a lot of questions&lt;/a&gt;. In less than one month, a lot of those holes are going to be filled in.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s what we do know. The &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/20/your-xbox-reveal-headquarters.aspx"&gt;Xbox One&lt;/a&gt; is designed to be a convergence device that brings together &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/xbox-one-and-cable-tv.aspx"&gt;existing television service&lt;/a&gt; with games. &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/microsoft-going-all-in-with-kinect.aspx"&gt;Kinect 2.0&lt;/a&gt; is critical to the system and will supposedly respond better to voice commands and track gestures with more precision. The idea is to create as seamless an experience across entertainment media.&lt;/p&gt;
&lt;p&gt;Yesterday&amp;#39;s presentation was about setting the tone for how Microsoft plans to take over the living room. It was about raw capabilities of the hardware, and from a multimedia, non-core gamer perspective, the execution can be considered a success.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;We knew in advance we wouldn&amp;#39;t be seeing a lot of games. The EA Sports presentation was only impressive in that we learned about the next generation Ignite engine. Quantum Break from Remedy evidenced new exclusive IP and was enough of a tease to garner interest for more information at E3. Call of Duty was on display for the strength of the time-limited exclusivity partnership and the contrast between current generation power and the capabilities of the new hardware. Every title we saw had a purpose for being on that stage, and that wasn&amp;#39;t first and foremost to wow gamers.&lt;/p&gt;
&lt;p&gt;Microsoft announced that it plans to release 15 exclusive titles in the first 12 months. That&amp;#39;s an enormous number, especially if many strive for the core audience like Quantum Break and &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/22/cryteks-ryse-confirmed-for-xbox-one-cryengine-3-already-running-on-system.aspx"&gt;Ryse&lt;/a&gt; will. Had that been it, core gamers would have walked away underwhelmed, but interested in hearing more at E3.&lt;/p&gt;
&lt;p&gt;But Microsoft made a significant mistake, failing to keep key personnel on message. In interviews, executives&amp;nbsp;each had different answers to straightforward questions. Conflicting reports bounced back and forth among outlets on two key issues: &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/microsoft-confirms-used-game-fees-and-mandatory-game-installation.aspx"&gt;secondhand games&lt;/a&gt; and the &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/conflicting-stories-emerge-on-xbox-one_2700_s-connection-needs.aspx"&gt;Xbox One&amp;#39;s connectivity needs&lt;/a&gt;. Every time a new comment was made, PR had to sweep up.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Yesterday&amp;#39;s tone became about Microsoft&amp;#39;s lack of clarity instead of the potential of the hardware. It shifted from excitement about E3&amp;#39;s pending game reveals to angst about ownership of those inevitable purchases. The &amp;quot;&lt;a href="http://www.gameinformer.com/b/news/archive/2013/04/08/game-informer-readers-voice-overwhelming-disapproval-for-_2200_always_2D00_on_2200_-xbox.aspx"&gt;always online&lt;/a&gt;&amp;quot; controversy should have been put to bed once and for all (or at least avoided), and instead it was &lt;a href="http://www.gameinformer.com/b/features/archive/2013/05/21/rumor-vs-reality-the-truth-about-the-xbox-one.aspx"&gt;brought back to the surface&lt;/a&gt;. In short, it was a PR stumble that marred the presentation.&lt;/p&gt;
&lt;p&gt;Thankfully for Microsoft, E3 is less than three weeks away. The Xbox One will take the stage first on Monday, June 10, and we&amp;#39;ve been promised that the presentation is heavily weighted toward games (which will mark a nice change from the past three years). Microsoft has 18 days to decide how it wants to explain software ownership, the secondary market, which functions (if any) require Xbox Live &amp;quot;check ins,&amp;quot; and how frequently users need to connect.&lt;/p&gt;
&lt;p&gt;All is not lost, and anyone who believes it is after just this first bit of information is selling Microsoft&amp;#39;s market dominance here in the United States very short. News coming out of E3 is going to fill in the picture for all three platform holders. Let&amp;#39;s take a deep breath and give it three weeks before we pronounce anyone dead.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2881593" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://www.gameinformer.com/b/news/archive/tags/opinion/default.aspx">opinion</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Phil+Harrison/default.aspx">Phil Harrison</category><category domain="http://www.gameinformer.com/b/news/archive/tags/xbox+one/default.aspx">xbox one</category></item><item><title>Crytek's Ryse Confirmed For Xbox One, CryEngine 3 Already Running On System</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/cryteks-ryse-confirmed-for-xbox-one-cryengine-3-already-running-on-system.aspx</link><pubDate>Wed, 22 May 2013 16:01:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2881471</guid><dc:creator>Mike Futter</dc:creator><slash:comments>65</slash:comments><description>&lt;div class="paginated-post" rel="1"&gt;&lt;div class="paginated-post-page" rel="1"&gt;&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/microsoft2013/ryse/RyseE3Tease610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Back in 2011, Crytek took the stage at Microsoft E3 press conference to tease a Kinect game titled Ryse (formerly Codename: Kingdoms). Then &lt;a href="http://www.gameinformer.com/b/news/archive/2011/12/10/rumor-crytek-39-s-ryse-is-being-developed-for-next-gen.aspx"&gt;it disappeared&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The official website for &lt;a href="http://www.gameinformer.com/games/ryse/b/xbox360/archive/2011/06/08/rome-is-burning-in-ryse.aspx"&gt;Ryse&lt;/a&gt; declares that the title is now exclusive to the Xbox One and that it is a controller-based experience, but enhanced by Kinect. Based on the countdown timer, we&amp;#39;ll learn more at E3, likely as part of Microsoft&amp;#39;s promised game-focused keynote address. &lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:12px;"&gt;This news comes in tandem with Crytek announcing it already has CryEngine 3 running on the Xbox One hardware and ready for licensing to other developers.&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/20/your-xbox-reveal-headquarters.aspx"&gt;Visit our Xbox One Headquarters for complete coverage of news from the reveal&lt;/a&gt;. The full CryEngine 3 press release is on page two.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Source: &lt;a href="http://www.crytek.com/games/ryse/overview" target="_blank"&gt;Crytek&lt;/a&gt;]&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;[PageBreak]&lt;i&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Frankfurt am Main (Germany) May 21, 2013 - Videogame developer and publisher Crytek has welcomed the unveiling of Xbox One, the all-in-one games and entertainment system from Microsoft, reiterating that their CryENGINE 3 technology is equipped to start creating software for the system now.&lt;/p&gt;
&lt;p&gt;Crytek recently became an officially licensed provider of middleware and tools for Xbox One, and will support the platform as well as equipping CryENGINE 3 licensees with the advanced toolset required to achieve their own games for the system.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;We offered assurances over two years ago that CryENGINE 3 was ready for the next generation of consoles, and time has revealed that promise to be true,&amp;rdquo; said Carl Jones, Director of Global Business Development at Crytek. &amp;ldquo;As developers begin to create new games for Xbox One, our technology and unparalleled support will ensure CryENGINE 3 users remain at the forefront of the industry now and well into the future.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Crytek&amp;rsquo;s CryENGINE 3 is used by licensees around the world to create blockbuster hits and popular online games, and is the first all-in-one development solution that provides multi-award winning graphics, and all necessary game systems and tools, out of the box.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;About Crytek GmbH&lt;/p&gt;
&lt;p&gt;Crytek GmbH (&amp;ldquo;Crytek&amp;rdquo;) is an independent company at the forefront of the interactive entertainment industry, and is dedicated to pushing the boundaries of gaming by creating standout experiences for Xbox 360&amp;trade;, Playstation&amp;reg;3, PC, mobile devices and games-as-service using their cutting-edge 3D-Game-Technology, CryENGINE&amp;reg;.&lt;/p&gt;
&lt;p&gt;The company&amp;rsquo;s headquarters are in Frankfurt am Main (Germany). Crytek also has studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Nottingham (UK), Shanghai (China), Istanbul (Turkey) and Austin (USA).&lt;/p&gt;
&lt;p&gt;Since its foundation in 1999, Crytek has consistently been recognized for excellence in its field, earning accolades such as the 2011 Develop Award for Best Independent Studio and a 2010 Red Dot Design Award. Its multi-award winning games include Far Cry&amp;reg;, Crysis&amp;reg; (awarded best PC Game of E3 2007 and Best Technology at the 2008 Game Developers Choice Awards), Crysis Warhead&amp;reg; (awarded Best Graphics Technology at IGN Best of 2008 Awards), Crysis&amp;reg; 2 (awarded Best Shooter of E3 2010 and Gamescom 2010) and Warface (awarded Best Social/Casual/Online Game of Gamescom 2012). For more information, please visit www.crytek.com.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;PaginateGrid();&lt;/script&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2881471" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/crytek/default.aspx">crytek</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Kinect/default.aspx">Kinect</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Ryse/default.aspx">Ryse</category><category domain="http://www.gameinformer.com/b/news/archive/tags/xbox+one/default.aspx">xbox one</category></item><item><title>Is There A New Need For Speed Coming?</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/is-there-a-new-need-for-speed-coming.aspx</link><pubDate>Wed, 22 May 2013 15:26:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2881250</guid><dc:creator>Matthew Kato</dc:creator><slash:comments>58</slash:comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/needforspeed/nfs5.22610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;With E3 around the corner and EA openly talking about the next-generation, it will be interesting to see what games make the jump in the systems&amp;#39; launch windows. Could a Need for Speed title be on the docket?&lt;/p&gt;
&lt;p&gt;The franchise&amp;#39;s Facebook page has posted the above shot of a police cruiser with the caption, &amp;quot;Have no rules, show no mercy.&amp;quot; The car doesn&amp;#39;t appear to be related to &lt;a href="http://www.gameinformer.com/games/need_for_speed_most_wanted/b/ps3/archive/2012/10/30/criterion-unleashes-a-tour-de-force.aspx"&gt;Criterion&amp;#39;s Most Wanted&lt;/a&gt; game or its DLC, so it will be interesting to see if the company is teasing a new game in the series. The fact that the car is a police cruiser seems to indicate that this potential NFS title could be from any of the series&amp;#39; various lineages except for the sim-esque Shift inprint.&lt;/p&gt;
&lt;p&gt;It&amp;#39;s been &lt;a href="http://www.gameinformer.com/b/news/archive/2012/11/14/ea-gothenburg-renamed-39-ghost-39.aspx"&gt;previously reported&lt;/a&gt; that Ghost Games (formerly EA Gothenburg) was working on a NFS game.&lt;/p&gt;
&lt;p&gt; In the past, the company has said it plans to have &lt;a href="http://www.gameinformer.com/b/news/archive/2012/06/22/criterion-takes-over-entire-need-for-speed-series.aspx"&gt;a Need for Speed game on the market every year&lt;/a&gt;, and the debut of the next-gen systems this year would certainly be a good time to put out a new title for the franchise.&lt;/p&gt;
&lt;p&gt;E3 is in a few weeks, so at a minimum we should hear something by then.&lt;/p&gt;
&lt;p&gt;[&lt;i&gt;Source: &lt;a href="https://www.facebook.com/needforspeed.na" target="_blank"&gt;Facebook&lt;/a&gt;&lt;/i&gt;]&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2881250" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/b/news/archive/tags/need+for+speed/default.aspx">need for speed</category></item><item><title>EA Backpedals, Games In Development For 'The Nintendo Console'</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/ea-backpedals-games-in-development-for-the-nintendo-console.aspx</link><pubDate>Wed, 22 May 2013 14:36:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2881089</guid><dc:creator>Mike Futter</dc:creator><slash:comments>180</slash:comments><description>&lt;p&gt;&lt;img border="0" src="http://media1.gameinformer.com/imagefeed/featured/nintendo2012/wiiu/console/wiiu-518-610.jpg" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Wii U owners might be catching a break. EA chief financial officer Blake Jorgensen made a presentation at the Stifel Nicolaus Internet, Media, &amp;amp; Communications Conference yesterday, offering new information on the publisher&amp;#39;s plans for the Wii U.&lt;/p&gt;
&lt;p&gt;Last week, EA &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/16/ea-shies-away-from-wii-u-development.aspx"&gt;stated definitively&lt;/a&gt; that it has no games in development for Nintendo&amp;#39;s home console. Yesterday, Jorgensen gave a different take, stating, &amp;quot;We are building titles for the Nintendo console, but not anywhere near as many as we are for PS or Xbox.&amp;quot;&lt;/p&gt;
&lt;p&gt;EA previously stated it was having trouble getting Frostbite running on the Wii U. We also know that FIFA and &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/02/madden-nfl-25-skipping-wii-u.aspx"&gt;Madden&lt;/a&gt; will be skipping that platform this fall. Without Frostbite, the underpinning of EA studios&amp;#39; next generation development, it&amp;#39;s unlikely we&amp;#39;ll see marquee titles on the Wii U.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Source: &lt;a href="http://www.polygon.com/2013/5/21/4351844/ea-developing-wii-u-games" target="_blank"&gt;Polygon&lt;/a&gt;]&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2881089" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/EA/default.aspx">EA</category><category domain="http://www.gameinformer.com/b/news/archive/tags/wii+U/default.aspx">wii U</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Blake+Jorgensen/default.aspx">Blake Jorgensen</category></item><item><title>EA Sports Ignite Engine Shown Wasn't Gameplay</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/ea-sports-ignite-engine-wasnt-real-time-on-xbox-one.aspx</link><pubDate>Wed, 22 May 2013 14:15:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2881010</guid><dc:creator>Margaret</dc:creator><slash:comments>71</slash:comments><description>&lt;p&gt;&lt;img border="0" style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/electronic-arts2013/logo/ignite5.21610.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;EA Sports&amp;#39; Ignite engine will be powering the division&amp;#39;s next-gen titles, but &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/ea-sports-announces-next_2d00_gen-versions-of-fifa-madden-ufc-and-nba-live.aspx"&gt;yesterday&amp;#39;s reveal&lt;/a&gt;&amp;nbsp;may not be exactly what those games look like on the upcoming systems.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.polygon.com/2013/5/21/4353886/ea-sports-ignite-trailer-xbox-one-reveal-pre-rendered-assets"&gt;Polygon&lt;/a&gt; talked to Andrew Wilson, executive vice president at EA Sports, who told the site that any Ignite footage shown at the Xbox One unveiling was pre-rendered using in-game assets in &amp;quot;a format that would be usable in this style of event.&amp;quot; In other words, what was shown wasn&amp;#39;t gameplay. However, Wilson added: &amp;quot;What I&amp;#39;m really happy to
say, though, is that our games right now are delivering on that, and in some
cases more.&amp;quot;&lt;/p&gt;
&lt;p&gt;Here is &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/a-look-at-ea-sports-39-next-gen-engine.aspx"&gt;the footage in question&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In other EA Sports next-gen news, &lt;a target="_blank" href="http://www.mcvuk.com/news/read/pc-version-of-fifa-14-not-built-using-new-ignite-engine/0115970?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed:+mcvuk/stream+(MCV:+Home+Stream)"&gt;MCVUK&lt;/a&gt; reports that the PC version of FIFA 14 will not be using the Ignite engine like its counterparts.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/20/your-xbox-reveal-headquarters.aspx"&gt;Visit our Xbox One Headquarters for complete coverage of news from the reveal.&lt;/a&gt;&lt;/i&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Source: &lt;a href="http://www.polygon.com/2013/5/21/4353886/ea-sports-ignite-trailer-xbox-one-reveal-pre-rendered-assets" target="_blank"&gt;Polygon&lt;/a&gt;, &lt;a target="_blank" href="http://www.mcvuk.com/news/read/pc-version-of-fifa-14-not-built-using-new-ignite-engine/0115970?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed:+mcvuk/stream+(MCV:+Home+Stream)"&gt;MCVUK&lt;/a&gt;]&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2881010" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/b/news/archive/tags/EA+Sports/default.aspx">EA Sports</category><category domain="http://www.gameinformer.com/b/news/archive/tags/xbox+one/default.aspx">xbox one</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Ignite/default.aspx">Ignite</category><category domain="http://www.gameinformer.com/b/news/archive/tags/EA+Sports+Ignite/default.aspx">EA Sports Ignite</category></item><item><title>Sorry, Indies, You'll Still Need A Publisher For Xbox Live</title><link>http://www.gameinformer.com/b/news/archive/2013/05/22/sorry-indies-you_2700_ll-still-need-a-publisher-for-xbox-live.aspx</link><pubDate>Wed, 22 May 2013 13:38:58 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2880995</guid><dc:creator>Mike Futter</dc:creator><slash:comments>205</slash:comments><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/microsoft2013/XBOXREVEAL2/entertainment610.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Yesterday was a big (and at times confusing) day for Microsoft. Some exciting details about the new Xbox One console have come into focus, but there is still much we don&amp;#39;t know.&lt;/p&gt;
&lt;p&gt;One of the things &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/21/xbox-one-won_2700_t-separate-games-into-live-arcade-indie-and-retail-categories.aspx"&gt;we learned&lt;/a&gt; is that the divide between Xbox Live Arcade, Xbox Live Games on Demand, and Xbox Live Indie Games will disappear (and with it growing brand confusion). Games will all be housed together, and we envision an approach similar to how Valve has structured Steam.&lt;/p&gt;
&lt;p&gt;What won&amp;#39;t be like Steam though, is how developers will get their content onto Microsoft&amp;#39;s Xbox Live service. In an interview with Shack News, Microsoft general manager of Redmond Game Studios and Platforms Matt Booty confirmed that, as of now, developers will still need publisher assistance to get in front of consumers.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This is a departure from how Microsoft&amp;#39;s competitors are approaching independent development, with &lt;a href="http://www.gameinformer.com/b/features/archive/2013/05/20/sonys-adam-boyes-on-the-importance-of-indies.aspx"&gt;Sony&lt;/a&gt; and &lt;a href="http://www.gameinformer.com/b/news/archive/2013/03/25/changes-make-developing-indie-titles-easier-on-wii-u-and-3ds.aspx"&gt;Nintendo&lt;/a&gt; both opening the door to &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/07/playstation-store-opens-up-new-indie-games-category.aspx"&gt;self-publishing&lt;/a&gt;. It&amp;#39;s important to note that this decision may change between now and the Xbox One launch (and even later as the platform evolves).&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/20/your-xbox-reveal-headquarters.aspx"&gt;Visit our Xbox One Headquarters for complete coverage of news from the reveal.&lt;/a&gt;&lt;/i&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Source: &lt;a href="http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games"&gt;Shack News&lt;/a&gt;]&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2880995" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://www.gameinformer.com/b/news/archive/tags/xbox+one/default.aspx">xbox one</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Matt+Booty/default.aspx">Matt Booty</category></item><item><title>Working With In-Development Hardware A 'White-Knuckle Ride,' Says Activision's Eric Hirshberg</title><link>http://www.gameinformer.com/b/news/archive/2013/05/21/working-with-in-development-hardware-a-white_2D00_knuckle-ride-says-activisions-eric-hirschberg.aspx</link><pubDate>Wed, 22 May 2013 03:10:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2879806</guid><dc:creator>Mike Futter</dc:creator><slash:comments>79</slash:comments><description>&lt;p&gt;&lt;img style="max-width:610px;" src="http://media1.gameinformer.com/imagefeed/featured/microsoft2013/XBOXREVEAL2/codghosts610.jpg" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Today following the Xbox One reveal, Game Informer editor-in-chief Andy McNamara and executive editor Andrew Reiner sat down with Activision Publishing CEO Eric Hirshberg to talk about Call of Duty: Ghosts. The conversation covered changes to multiplayer, the next-generation engine, and the story behind this new branch of the mega-franchise. &lt;/p&gt;
&lt;p&gt;He also tiptoes around our question about underwater segments appearing in multiplayer.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Game Informer: You announced that exclusive timed DLC is coming to Xbox One first. Are you looking at a similar timing window you used for Xbox 360.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Eric Hirshberg: Very similar. It&amp;#39;s a continuation of that great relationship we had with Microsoft.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;How has the process of building a new future for Call of Duty been with new hardware that is still in development?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;It&amp;#39;s been a white-knuckle ride, to be honest. First of all, there are the complexities of cross-generation development. Period. And then there is the fact that a lot of the capabilities of the next-gen hardware are still coming online and being polished by the first-parties. So, our teams have had their hands full. What you saw today, I think that&amp;#39;s a really good reflection of what we trying to accomplish. I hope you agree it&amp;#39;s a pretty big change from what we&amp;#39;ve been able to do with current-gen.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;For a while there I thought there would be a period where people wouldn&amp;#39;t be able to notice a difference.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;That&amp;#39;s why we did that side-by-side video. I think in your mind&amp;#39;s eye, the current-gen looks great. Black Ops II is a great looking game, but it&amp;#39;s not until you see it that you really go &amp;quot;that&amp;#39;s a big improvement.&amp;quot;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/screenshots/CallofDutyGhosts/codghosts-1114-3.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;That&amp;#39;s a big investment for Activision overall, considering Xbox One&amp;#39;s install base will be smaller than the current-gen at launch.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Of course it&amp;#39;s a big investment. We&amp;#39;ve left nothing to chance here. The cross-generational development on its own is big, but we&amp;#39;re putting more manpower and technology and ideas into this game. We&amp;#39;re interested in establishing the gold standard for the next-gen like we did the current gen. That&amp;#39;s what we intend on doing. The size of the investment doesn&amp;#39;t just apply to this year. We&amp;#39;re looking at establishing that gold standard for next-gen for the next decade.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;For the last game, you had a lot of leadership coming from Sledgehammer games. The messaging for this game seems to be just Infinity Ward.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Infinity Ward is leading development, but as is&amp;nbsp;the case with pretty much all Call of Duty games, we&amp;#39;ll have multiple development teams contributing. We&amp;#39;ll have more on that later. Sledgehammer is not working on this game, but they are working on some other stuff we haven&amp;#39;t announced yet. (&lt;i&gt;Editor&amp;#39;s note: Activision followed up to let us know that Raven and Neversoft are supporting the development of Call of Duty: Ghosts.)&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Microsoft didn&amp;#39;t announce a date today, but do you think you&amp;#39;ll be ready for launch?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;They haven&amp;#39;t even announced their date yet, so I can&amp;#39;t have a date for us. (laughs) We&amp;#39;re planning to be there for the launch window for sure.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You said Ghosts offers a new story with new characters. Are you wiping the slate clean with no connection to the series&amp;#39; established fiction? The look of the game and setting certainly sings of the most recent games.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I agree with you that it has that big Call of Duty epic scale, but saying it&amp;#39;s familiar to those games? I disagree. You just saw a little bit of the teaser and what we&amp;#39;re doing for multiplayer in the behind-the-scenes video. The idea of dynamic maps is going to be a game changer for us.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The map impacting change on you and you impacting change on the map becomes a strategic weapon now that can be used against you or for you. The whole idea of learning the maps and learning the flow is going to take on a whole new level of strategy. I think that&amp;#39;s a big change. The same goes for character customization.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;For the story, this is the first time the enemy has more firepower and more manpower. You&amp;#39;re a part of this ragtag, small group that is trying to fight their way back from being crippled or close to obliterated. I think this is going to be a very new experience. That said, it&amp;#39;s a balancing act.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;We have to continue to make the game people fell in love with and know so well and also have to continue to find new ways to innovate. I think this game will find the right balance. It&amp;#39;s Infinity Ward. They started the Modern Warfare series. They set the standard for current gen. They do this better than anybody.&lt;/p&gt;
&lt;p&gt;If you look at the trailer, there&amp;#39;s an entire level that takes place underwater. We&amp;#39;ve had underwater scenes before where you scuba dive from here to there, but this is a whole new thing with underwater physics and underwater gameplay and underwater weapons.&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Are you bringing that underwater gameplay to multiplayer?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Hmmmm... We&amp;#39;ll have to wait and see.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;I know EA seems to be hyped with the battle coming up. What&amp;#39;s your stance on Call of Duty versus Battlefield for next-gen consoles? Is there something to that fight. Or is it something the press just likes to get behind?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#39;ve been pretty consistent with these types of questions. We don&amp;#39;t focus on our competitors. We&amp;#39;ve had strong competition with Call of Duty every single year on the current-gen systems. We don&amp;#39;t focus on that. We focus on making the best game we can.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You put a lot of focus on the writer, Stephen Gaghan (Traffic, Syriana). What is his involvement with the game creation process?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve had David Goyer helping out with the Treyarch games for years now. It&amp;#39;s funny how people compare movies and games. It&amp;#39;s almost impossible not to, as we&amp;#39;re seeing more Hollywood talent In the writing standpoint, acting standpoint, and technology standpoint. They&amp;#39;re getting involved in it.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The thing we&amp;#39;ve done with Stephen Gaghan is he&amp;#39;s just imbedded in this game. The way we struck the deal, he has an office at Infinity Ward. He&amp;#39;s there into the wee hours of the night. He there&amp;#39;s with the team kicking around ideas. The story creation, the mythology creation, and character creation are happening simultaneously and are interwoven with the gameplay design.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Lots of times those two things are oddly disconnected in the creative process, where people think first about what&amp;#39;s going to make a great gameplay experience. That&amp;#39;s understandable. It&amp;#39;s a game. That&amp;#39;s where it should start, but lots of times the story is retrofitted into the game design. In this case, it&amp;#39;s organically grown. We want to eliminate as many creative restrictions as possible. As wonderful as the Call of Duty games are, we wanted a clean slate.&lt;/p&gt;
&lt;p&gt;For example, you roll with one squad throughout the entire game. If you played any past Call of Duty games, you know that we&amp;#39;ve been very fast and loose with those rules. We jump to different identities throughout levels, and sometimes within levels. In this case, this is what is happening to this squad. This is what is happening to these characters. You&amp;#39;re going to develop a real relationship with those characters. I think that will be new for the franchise. One of them is your brother. One of them is your father. You&amp;#39;ve been through hell together. You&amp;#39;re the underdogs.&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/screenshots/CallofDutyGhosts/codghosts-1114-5.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Are you going 64-player or 100-player for multiplayer?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I think Call of Duty is the best multiplayer game in the world. It&amp;#39;s hard to argue with the number of people that play it every day and every month. We have a winning formula. We always innovate within that. We always find new ways to keep it fresh and new.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Smartglass is becoming a big part of gaming. Are you adding new functionality to Ghosts outside of Elite?&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;You&amp;#39;re going to see us take that to a whole new level. A seamless second screen experience will be integral to next gen.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2879806" width="1" height="1"&gt;</description><category domain="http://www.gameinformer.com/b/news/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Infinity+Ward/default.aspx">Infinity Ward</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Activision/default.aspx">Activision</category><category domain="http://www.gameinformer.com/b/news/archive/tags/interview/default.aspx">interview</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Eric+Hirshberg/default.aspx">Eric Hirshberg</category><category domain="http://www.gameinformer.com/b/news/archive/tags/Call+of+Duty_3A00_+Ghosts/default.aspx">Call of Duty: Ghosts</category></item></channel></rss>