The lights are on
After celebrating the debut of a new Tomb Raider with a month of
retrospective pieces, character profiles, and giveaways, we’re giving
readers a closer look at the game itself.
Return to Zebes (Zee-bees? Zeebs? Ze-bess?) with us to defeat Mother Brain in this SNES classic.
Is the Australian-developed Unlimited Detail technology the future of gaming? Or is it just a scam? Find out in this in-depth feature from Game Informer Australia.
Want to revisit some PS1 RPGs? We highlight which ones stand the test of time.
In celebration of the five-year anniversary edition of Oblivion, we look
back at our favorite moments from the RPG.
The director of Skyrim and the creator of Minecraft have a conversation.
EA restructured Madden's franchise mode (now called Connected Careers). We're here to help you build a championship team.
Perhaps better than any other medium, video games are capable of recreating long past
cultures and time periods. Here are the best.
In this video feature, the lead designers explain the new navigation controls, the renewed emphasis on stealth, and what they're pulling from Assassin's Creed 1.
The Legend of Zelda features dozens of fantastic boss battles, and we've ranked our ten favorites.
In this video interview, the studio heads at Sledgehammer Games explain their vision for the next evolution of the Call of Duty series.
Our resident Pokémon analyst provides his expert assessment of the best Pokémon in Black and White 2, which is in no way meant to be funny.