The lights are on
Empathy game designers don't have massive teams or huge budgets, but that doesn't stop them from making important, moving games.
Even after spending hours in a game, the final boss can ruin the experience.
A huge group of Vigil staff members join in reminiscing about a few sections from the studio's first game.
Activision was one of Atari’s
biggest supporters, but Atari saw them as an enemy from within.
These Dark Souls II bosses are all optional, so some players may not even know they exist. Have you discovered and defeated them?
Associate Editor Kim Wallace explores how her imagination enhances her experience with The Sims.
In light of O'Donnell's departure from Bungie, we look back at some of our favorite music from their games together.
Just like an episode of Game of Thrones, E3 is packed with drama. What happened last year?
Read on for a brief refresher.
Rod Fergusson explains the lessons they are applying to Gears of War: Judgment.
The Evil Within is now coming out in October, and The Order: 1886 has been pushed into next year. How do you feel about game delays?
The intersection of games and film doesn’t have to be anathema. It just needs a gentler guiding hand.
Microsoft hit the stage at E3 to tout a host of new corporate partnerships for Xbox Live. Those expecting talk of a new console will have to wait.