The lights are on
The Vita TV won't fly off North American shelves as a standalone unit, but a change in approach could make it a hot item on our shores.
In this video special, the entire Game Informer staff thanks the readers and viewers that make the magazine and website what it is today.
In this video feature, Insomniac Games' CEO Ted Price talks about the studio's first two landmark games.
We took a look at the latest Halo game's multiplayer in a previous Test Chamber, and now it's time to examine the game's campaign.
A handful of small touches pull Infamous Second Son's narrative out of cutscenes in interesting ways.
Dan Ryckert and Jeff Cork share their thoughts on the early gameplay of Assassin's Creed III and the Metal Gear Solid double standard.
In many ways, EarthBound has aged exceptionally well. However, it did release in 1995, so it’s not without its few dated shortcomings.
In this video interview, the CEO of Insomniac Games explains how the game evolved from Overstrike into what it is today.
In this video, Deep Silver and Tim Turi talk survival gameplay and the freedom of Skyrim.
'Tis the season for DLC, both paid and free, that celebrate the holidays.
Our virtual reality experiences taught us a lot about the challenges and opportunities of the technology.
Join Andrew Reiner, Daniel Tack, and Jason Oestreicher as they play through the beginning of Dark Souls II.