The lights are on
Allow me to impart one of the fundamental truths of modern gaming: Quick-time events are terrible, and only serve to make every game they appear in worse.
The soundtrack to Rockstar’s Max Payne 3 is one of my favorite albums of the year. Composed and performed by the New York art rock band Health, it’s eerie synthesizers and highly processed drums stand in contrast to the clichéd music we hear in most big-budget action games.
With Nintendo's big Switch reveal on the horizon, we make educated guesses at what we might learn.
We caught up with Interplay co-founder and Wasteland 2 mastermind Brian Fargo recently to get his thoughts on the evolution of the game industry, post-apocalyptic hellscapes, and Kickstarter’s strengths and weaknesses.
Nintendo's long-term vision for the Wii U and the 3DS need to become clear.
Creative director Steve Jaros reveals several ways – both obvious and subtle – that the upcoming Saints Row IV expansion follows Disney’s example.
The team over at Visceral Games could hardly contain the excitement when it came to finally talking about Dead Space 2.
With the development of this highly-anticipated sequel hopefully underway, our minds are brimming with ideas for what it could bring to the series.
Is Dishonored's first story-based DLC worth playing? Here's the breakdown of what works and what doesn't.
Here are Dan Ryckert's thoughts on his first experience with the Pokémon franchise.
PAX Prime is home to cosplayers, giant bear statues, escalators, and at least one gigantic Pikachu. We took pictures of all of it, just in case you didn't believe us.
Zaeed's loyalty mission in Mass Effect 2 throws an unforgettable curveball.