The lights are on
We’re so eager to reenter the chilling world of Amnesia that we chatted with Pinchbeck about getting involved with Frictional and why he chose the Victorian era.
In this video interview, the vice president of developer & publisher relations for SCEA explains the process of partnering with indies and larger studios.
A particular mission pushes Lara Croft to the absolute limit of what she can endure as the heroine goes above and beyond to save a friend.
Sega's also-ran mascot is one of the most memorable characters to grace the Master System. Perhaps that's a matter of perspective.
We explore the underworld in this ambitious 2003 title from Sony's Cambridge studio.
The first Assassin's Creed game had a number of cool features, but the chance to explore Jerusalem, Acre, and Damascus was unlike anything else gamers had encountered.
The Showdown semifinalists take shots to the head and heart in this thrilling episode.
That's what some members of the Cosmic Ventures guild have done in Star Citizen. We find out why.
Halo 5: Guardians is coming to the Xbox One next year. To mark the occasion, we’re looking back at the trail blazed from Combat Evolved to now.
We quizzed creative director Greg Kasavin on the origins of the game,
ideas (and weapons) that hit the cutting room floor, and whether there will ever be a sequel.
Gamescom 2012 was hot and wild for editors Adam, Bryan, and Jeff. While
the public days continue all weekend, we saw it all and got the hell out
of there. Here are our personal favorites of the show.
Game Informer editors dissect the past and future entries of the divisive Army of Two series.