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If you're in your late 20s or early 30s and want to ruin your childhood, we've got the game for you.
Join us as we explore the Shire in Sierra's attempt to render Tolkien's classic fantasy novel in game form.
Is this the future of our hobby? Join us on a journey through the best and worst attempts at 3D gaming over the last 20 years.
The Infamous team describes the good and the laughably bad.
A game doesn’t have to have the survival horror label to instill fear in a player. Something as simple as a distant growl, sped up
music, or incessant beeps indicating low health across genres can usually do the
trick. Here is a sampling of some in-game sounds in non-horror games
that get our hearts racing.
Blighttown is one of the most hated areas in Dark Souls, but the lessons it teaches are invaluable in From Software's challenging RPG experience.
We try out an obscure PS2 survival horror title.
We're a year in and the transition to the new consoles is still tricky.
The Saints took over Stilwater in the last two games, and now they have to do it again in a new town. Learn more here.
Nippon Ichi has come up with some crazy titles for Disgaea, but they're still not crazy enough. Luckily, one brave GI editor is here to help.
Beating a game doesn’t always mean that the experience is over. These are our tips for how to make a cool bonus boss – and how to avoid making a bad one.
The legendary game designer and Sean Vanaman talk writing, game design, and drop hints about the second season.