The lights are on
The season two opener left plenty of hints for what Clementine’s about to face.
Jeff Cork and Tim Turi play a blood-splattered collection of horror games from this generation – P.T., Outlast, and Neverending Nightmares.
Sometimes what doesn’t make an appearance at E3 is as surprising as what does.
Racial diversity is an important topic in regards to both the characters we see onscreen and behind-the-scenes at development studios.
Commercials are hard to make, which is why sometimes the best answer is to look at other commercials and just do that – but slightly different.
We turned to the Game Informer community to design two different Super Metroid-themed Super Replay shirts. After dozens of excellent, bizarre, and hilarious submissions, we have chosen our winners.
In this video interview, Unity's creative director talks about the struggles of creating a love story within a game and what the team has learned from Ico.
With Rayman Origins on the shelves, we take a look back to the Playstation launch title that started it all.
Ken Levine, Gary Whitta, Amy Hennig, Corey May, and Mikey Neumann discuss the process of creating stories for video games.
Comedian and video game music aficionado Brent Weinbach joins us as a
special guest as we dust off a whimsical Disney platformer.
As part of of our day-long examination of the concept of freedom in video games, I wrote this essay about Rockstar Games’ Red Dead Redemption.
Square Enix developers discuss their favorite characters, summons, and moments.