The lights are on
We play Human Head Studios' foray into the western genre.
Just like our real magazine, the cover of our April parody feature Game Infarcer is a big deal, and now you can read about how it was created.
The director and lead quest designer talk about their journey from the same household to both working at CD Projekt Red.
See Frodo and the team embark on their miniaturized quest in this interview with the game's executive producer.
Few, if any Zelda games, can match the darkness and maturity of Majora's
Mask. This specific moment takes the cake as the title's most
Whether you play on the tabletop or via iOS, this deck-building card
game offers fast, strategic gameplay brought to life be gorgeous fantasy
David Cage discusses the game industry’s Peter Pan syndrome, technological limitations, and the parallels with film.
Yesterday, Reiner talked me into joining him in our recording studio by
telling me he had an advance copy of the next Assassin's Creed game.
That was a dirty trick. Ladies and gentlemen, The First Templar is not
an Assassin's Creed game.
Join the Replay crew for a tour of a virtual, open-world Springfield, in The Simpsons: Hit & Run.
Mobile games are growing more sophisticated and engaging, but many developers need to alter their monetization approach if they want to appeal to dedicated gamers.
Creative director Steve Jaros reveals several ways – both obvious and subtle – that the upcoming Saints Row IV expansion follows Disney’s example.
We have collected the staff's favorite songs and published a Spotify list to share them with you!