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We turned to the Game Informer community to design two different Super Metroid-themed Super Replay shirts. After dozens of excellent, bizarre, and hilarious submissions, we have chosen our winners.
We take a look back at how video games have employed humor over the years.
We have a few suggestions on how to improve the Xbox Live user experience.
In this video interview, David Cage talks about Pixar inspiring their tech demos and offers hints on the game after Beyond: Two Souls.
Adding a real-time clock to gameplay can be an irresistible hook. We’ve got some noteworthy examples of games that have successfully incorporated the element of time.
To mark daylight saving this weekend, we present these video game clocks that you can look at to prepare yourself for time's continuing and cruel march.
We talk to Harvey Smith and Raf Colantonio about their game design philosophy.
The MOBA (Multiplayer online battle arena) genre can be an intimidating prospect to get into, but we're here to help.
A fan and a skeptic of Bethesda's vault-building sim discuss what makes the game click for some players and fall flat for others.
During my time with the franchise’s third installment, I’m finding it to be a silly and fun experience without many of the hassles of the first two.
Will Dragon Age III be a middle ground between the two previous entries? Here are a few areas where the upcoming sequel can learn from the past and look toward the future.
A look at some of the oddities of video game website age gates.