The lights are on
Things will likely go wrong when building your PC, and that's okay.
In this video feature, we take a look at the evolution of Snake and Metal Gear since its beginning nearly 30 years ago.
Destiny's art director tells the story behind the Easter egg that hinted at Destiny, the Traveler, and what Bungie would release five years down the road.
EA has not been shy about how they want Battlefield 3 to compete with
Activision's behemoth Call of Duty franchise. Can they hope to pull this
off? Reiner and I dive in to DICE's tense shooter to find out.
With Nintendo relying heavily on first-party, it'll need to pull out the stops to lift its 2014 grade.
We take a look back to find out why this Castlevania game hasn't been as fondly remembered as others.
Ken Levine, Gary Whitta, Amy Hennig, Corey May, and Mikey Neumann discuss the process of creating stories for video games.
It's amazing how easy it is to ruin classic gaming moments. All it takes is an idiot, a juvenile sense of humor, and some video editing equipment. Enjoy.
Here are the aspects of XCOM that I'm looking forward to as a console gamer.
Maybe Nintendo can't give us the games we want because of its overreliance on gimmicks.
PAX East took place in Irrational Games' hometown of Boston, and I had a chance to sit down with Ken Levine and learn some of his personal history.
Associate editor Kyle Hilliard strapped a camera to his face and ran through Ubisoft's huge Assassin's Creed Comic Con parkour training course.