The lights are on
We caught up with Deep Silver cinematic designer, Anton Borkel, who
tells us about the trailer's creation process, inspirations, the
decision and controversy surrounding the zombification of a child, and
explains that while the trailer doesn't exactly show gameplay footage,
there are some hints on what to expect.
Majesco aimed high with this ambitious sci-fi tale, but consumer interest fell far short of expectations.
Join us for a highly inappropriate virtual nature tour utilizing the "magic" of Kinect.
We had the chance to get our hands on several of Microsoft’s Xbox One titles this evening, and we share our first impressions of what we played.
Don't miss this spoiler free tour of the game everyone has been waiting to play.
The first character class of Fortnite should be familiar to fans of Epic's venerable history in the triple-A shooter space.
With today's new GTA trailers, it seems like a good time to
look back at the legacy of Grand Theft Auto's music.
Vlambeer discusses the line between a fictitious conflict and drawing on historically impactful Soviet and Nazi themes.
The animator talks lessons from working on Mark of Kri, Jak and Daxter, and Infamous 2.
We spoke with the Gears of War 3 scribe and author of two
Gears of War novels.
The original Double Dragon was one of the first beat-em-ups to ever
hit arcades. For a time it was a cultural icon, but how well do you know
I’ve played the first two chapters of Capcom’s new DLC offering, Vergil’s Downfall, which picks up directly after the first game’s ending.