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Xbox One's achievements aren't just about gamerscore any more. Read on to find out how they could be more desirable than before.
In this video interview, creative director Alex Hutchinson reflects on the successes and failures of Assassin's Creed III and how it helped shape his approach to Far Cry 4.
As you’re cleansing your palette of horror after Halloween, you might want to look a
little closer at these seemingly harmless games and identify the
horrifying universes they contain.
Allow me to impart one of the fundamental truths of modern gaming: Quick-time events are terrible, and only serve to make every game they appear in worse.
In this video interview, Unity's creative director talks about the struggles of creating a love story within a game and what the team has learned from Ico.
Did you miss our first episode? We've got you covered. Watch our archived video of the first episode devoted to the Persona franchise.
To smooth Nintendo's transition back into the big leagues, we offer a few ideas we think are crucial to the success of the Wii U’s online service.
The soundtrack to Rockstar’s Max Payne 3 is one of my favorite albums of the year. Composed and performed by the New York art rock band Health, it’s eerie synthesizers and highly processed drums stand in contrast to the clichéd music we hear in most big-budget action games.
Reiner, Jeff Cork, Joe, and Jim Reilly return to the Playstation 2's last big title, and one of Kratos' greatest adventures.
We return to the star-collecting, planet-hopping adventure that's not only one of the best Wii games, but one of the greatest platformers of all time.
Maybe Nintendo can't give us the games we want because of its overreliance on gimmicks.
With so many titles from past console generations worth playing but too expensive to acquire, which games top your downloadable wish list?