The lights are on
It seems in-game advertising is becoming increasingly prevalent these
days with product placement for anything from men’s deodorant to soft
drinks. Check out some of the more notable advertising invasions in video games.
We take a look back at the polarizing Dreamcast title to see how it holds up a dozen years later.
One of #IDARB most innovative features is the ability to interact with games you are spectating. Here's a huge list of ways to do it.
We've got a couple rare dry months before the holiday explosion, so here's some recent DLC to catch up on before the rush.
It’s Easter, which is a time of rebirth, seasonal candy, eggs, and bunnies. These are some of the best bunnies as they have appeared in video games.
We dive into Doom's mod tools to make a single-player level in less than 30 minutes.
Huge Western sequels made headlines at E3, but Japanese developers and publishers have
an intriguing lineup of all-new IP on the horizon.
Here are six lessons that other developers dabbling with the free-to-play formula can learn from Blizzard's new collectible card game.
Maybe Nintendo can't give us the games we want because of its overreliance on gimmicks.
Kickstarter is based on trust, and Yu Suzuki has so far squandered it.
It’s no secret that Activision’s recent titles haven’t lived up to their
potential. We’ve got a few suggestions on how to get back on track.
The prefix “sim” began with SimCity in 1989. It’s short for “simulation”
and it qualifies a game where you simulate the act, typically one of
management, of overseeing a large organic structure – or something.