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In a game where you can play perfectly and still lose soldiers to the aliens’ burning plasma, avoiding easy mistakes is crucial. Let us help.
The legendary game designer and Sean Vanaman talk writing, game design, and drop hints about the second season.
Beating a game doesn’t always mean that the experience is over. These are our tips for how to make a cool bonus boss – and how to avoid making a bad one.
Nippon Ichi has come up with some crazy titles for Disgaea, but they're still not crazy enough. Luckily, one brave GI editor is here to help.
Here are the episodes to be familiar with if you want to be caught up on The Stick of Truth's more substantial references.
Years before Rocksteady did Batman justice, Volition attempted to give a similar treatment to The Punisher.
Adam takes pity on staff and viewer alike by not picking some obscure hardcore PC strategy game from the '80s in his farewell Replay.
Tim and Harry discuss what it means to be "survival horror", the state of horror games today, and whether or not the famous genre term deserves to be put out of its misery.
Konami needs to see Kojima’s departure as an opportunity, not a loss
The Saints took over Stilwater in the last two games, and now they have to do it again in a new town. Learn more here.
The incompetent handling of downloadable games and their release dates needs to stop.
A fan and a skeptic of Bethesda's vault-building sim discuss what makes the game click for some players and fall flat for others.