The lights are on
In this video interview, Infinity Ward's executive producer explains the process of throwing out the old and creating new, more absurd modes.
We talked to CDProjekt RED about bringing its dark, violent fantasy over to console.
We go hands-on with Xbox One's new premium controller.
Watch us play this new and improved stand-alone version of the wildly creative game, please don't let the boring name and office setting turn you off.
We interview Trapdoor Technologies to get extensive details on the new application that brings the tools of tabletop D&D into the digital landscape.
We decided to pop in this Remedy classic, shoot up some bad guys in bullet time, and reminisce on the sorry life of one of gaming's greatest sad sacks.
In this video interview, the developers talk about the game's roots in 2004 and the road up to the big unveiling at E3 2013.
Learn about Transformers: Fall of Cybertron in this filmed discussion between the lead developers and Game Informer editors.
Find out more about the man behind the blade and what he stands for in Assassin’s Creed Unity.
There's no shortage of video games that feature zombie opponents, but the
industry's current offerings are still missing some characteristics that are key to the genre.
Sony's support of the Vita is dwindling. It's time for a rebranding.
Like most video game movies, a film adaption of the Mass Effect series has been “in the works” for some time. Here are some ideas to help the Mass Effect film not suck.