The lights are on
We pull out the Dreamcast to check out this manga-inspired bloodbath.
In this video feature, the developers of Infamous look back on the studio's history and talk about leaving the kid-friendly Sly Cooper series behind.
We go hands-on with Xbox One's new premium controller.
Sometimes I feel like the only person on the Internet who is excited about the Wii U.
Developers habitually ignore the best part of Microsoft’s peripheral, which has absolutely nothing to do with motion gaming.
Visual Concepts' dedication to innovation has paid off in NBA 2K16. These five things would make very sports game better.
Time loops are often confusing, but they are a ton of fun and offer insight into characters and mysteries. Here are ten of the best.
Monster Hunter never clicked for me, but I feel that could change after spending many hours with Dark Souls II and Mercenary Kings.
Its graphics were impressive at the time, but how does the platforming hold up in 2011?
In this rapid-fire video interview, we ask too many questions about Max Payne, Alan Wake, and Quantum Break's time travel.
The day before Grand Theft Auto V came out I could feel the knot in
my stomach growing. I wasn't excited. I was nervous.
We spoke with the game's director to learn how the team approached the game's iconic characters, memorable battles, and a fantastic item called the Mithril Disco Phial.