The lights are on
Maybe you've beaten Polytron's perspective-altering puzzler. But have
you gathered every cube and collectible, and seen the true ending? Our
video reveals the game's final secrets.
The season two opener left plenty of hints for what Clementine’s about to face.
Eight Game Informer editors face off to decide the future of Super Replay.
In this video feature, Game Informer editors Jeff Cork, Dan Ryckert, and Matthew Kato talk about the highlights of Journey.
Destiny's art director tells the story behind the Easter egg that hinted at Destiny, the Traveler, and what Bungie would release five years down the road.
I know it sounds crazy, but just hear me out.
Two Dragon Age 2 creators talk about key elements like Hawke, narrative style, and changes to the console version.
We caught up with Interplay co-founder and Wasteland 2 mastermind Brian Fargo recently to get his thoughts on the evolution of the game industry, post-apocalyptic hellscapes, and Kickstarter’s strengths and weaknesses.
After trusting Adam as our guide and plunging into the moose
rat-infested pits of Fountain Head, we emerge with a new, err...
appreciation of the classic PC RPG.
In honor of Hyrule Warriors' upcoming release, we've compiled a list of games that pit you against entire armies.
In this video interview, Unity's creative director talks about the struggles of creating a love story within a game and what the team has learned from Ico.
Vigil Games talks about coding for the new console and how they plan to incorporate the Wii U controller.