The lights are on
The creative director and lead content designer talk about their approach to quests and the main storyline.
When we created Test Chamber, we wanted each episode to be an informative look at recently released games. We succeeded in our goal...up until today.
Game Informer's Kyle Hilliard converts Ocarina of Time into an animated bedtime story for his newborn.
We select some of the more surprising E3 predictions from our readers -- will any of these events and games come to pass?
We talk with The Smithsonian American Art Museum’s guest curator, Chris Melissinos, about the museum's newest exhibit, “The Art of Video Games,” a
6,000 square-foot show dedicated to showing off the artistic merits of
over 80 games from the last 40 years.[Excerpt]
In advance of this year's Electronic Entertainment Expo, we examine console price drops and consider who will and won't get one.
Learn how the lore in The Elder Scrolls Online will strike a chord with fans of Morrowind, Oblivion, and Skyrim and why dragons are still on the table.
Watch Dan and Tim crack skulls as Hawk and Smasher in Eidos' 3D homage to classic brawlers.
The game director explains how the MMO genre has evolved over the years and what this means for The Elder Scrolls Online.
Our third Test Chamber episode of the week brings you a (mostly)
spoiler-free look at Act III of Blizzard's long-awaited action/RPG,
Diablo III's shaky start is all the evidence gamers need; being forced to play single-player games online is a dangerous direction for the industry.
Our second Test Chamber episode of the week focuses on Rockstar Games' Max Payne 3.