The lights are on
One way to play Dishonored is to be careful, sticking to nonlethal tactics and relying on stealth. For this episode of Test Chamber, we skip that strategy completely and go for all-out aggression.
Our resident Pokémon analyst provides his expert assessment of the best Pokémon in Black and White 2, which is in no way meant to be funny.
Every gamer has their own unique style of play depending on the genre, but what about when it comes to gaming positions?
Before you embark with Corvo on his quest for revenge, these spoiler-free tips can help you focus your efforts and make the most of your time in the city of Dunwall.
In this video interview, the CEO of Insomniac Games explains how the game evolved from Overstrike into what it is today.
October 9 marks the release of two of this fall's biggest games. Which one are you going to play first?
Lorne Balfe, who created the music for Activision’s upcoming Skylanders Giants, has a diverse resume in both video game and film, including such projects as Call of Duty: Modern Warfare 2, Skylanders, and Megamind. In the second of our Game Music Spotlight features, we interview Balfe about his background, process, and work with legendary composer Hans Zimmer.
XCOM: Enemy Unknown's lead designer Jake Solomon discusses the game’s difficulty modes, robot tanks, and why losing is fun.
This week, a heated argument breaks out between the GI crew regarding this Rare classic's place in history.
We are now in the haunting month of October and the staff is feeling
the spirit. From blasting monsters in Resident Evil 6 to catching
monsters in Pokémon we will all have our hands full this weekend.
The Resident Evil remake for GameCube was a masterpiece and we want Capcom to give Resident Evil 2 the same treatment.
We take a look at the early careers of this year's crop of rookie QBs. Who takes their team to the playoffs, who goes to the Pro Bowl, and who ends up on the Jets.