The lights are on
Here are some of the issues that could change the sports landscape for EA and its franchises in the coming generation.
Recycling an area from a previous game may seem lazy, but Metal Gear Solid 4 pays respect to the series' fans with an homage to the place where Solid Snake became a video game superstar.
Valve's SteamOS announcement has some potential, but the week of reveals is off to a shakier start than we expected.
CEO of Activision Publishing talks about the origins of Skylanders and how the company hopes to sustain Call of Duty's success.
We spoke with Capcom’s Resident Evil 6 producer Yoshiaki Hirabayashi and Universal’s creative director Mike Aiello about the new Resident Evil haunted house as Universal Studios.
Famicoms, obscure titles, gaming collectibles, and other goodies line the walls of this cramped retro game store in Akihabara, Tokyo, Japan.
I bashed goblins and explored city streets while shifting my attention between the TV screen and the Vita 2000’s screen to compare the experiences.
Our highlights of TGS 2013 include Sony's Vita TV, Swery 65's D4, Metal Gear Solid: Ground Zeroes, and more.
With Link's GameCube adventure heading to the Wii U, we decided it was time to hit the high seas in the original.
Kojima talks Keifer Sutherland, different versions of Metal Gear Solid V, and more.
In this video interview, we talk about Neversoft and Raven's contributions to Call of Duty: Ghosts and the issues with the ever-rising cost of game development.
We asked about the Vita TV and whether there is hope for The Last Guardian.