The lights are on
The final installment is the most satisfying arc of the story, even if gameplay isn’t up to the franchise’s normal standards.
Since launch, EA and Maxis have been working to fix SimCity's problems, and the effort has improved the experience. But is the game where it needs to be?
Nintendo's choice to abandon the E3 keynote format leaves us wondering how the company will reach new customers.
Watch as I recklessly dive into Bitterblack Isle's dungeon with Tim and Reiner and show off the Dragon's Dogma expansion's new features.
We try to outbluff a colorful cast of memorable characters.
Rayman Origins boasts magnificent art style and musical numbers, but its level design is ridden with melodic themes.
The Game Informer staff travels to the 23rd century to join Kirk and Spock on their newest adventure.
The Final Fantasy games are notorious for featuring challenging boss encounters, but this one can force you start your entire game over.
Even with all the games we've played, why do we still feel like we're doing things the wrong way?
Developers reflect on Rocksteady's legacy and how it informed the next Arkham entry.
Ratchet and Clank is getting a feature-length animated movie. What other video games characters and franchises should get the same treatment?
Even in the deepest dark, there is light.