The lights are on
Blighttown is one of the most hated areas in Dark Souls, but the lessons it teaches are invaluable in From Software's challenging RPG experience.
Created by Randall Ng for his son, Paxton compensates for his short stature with boatloads of style and a juice box or two.
Storytelling has always been hit or miss for the role-playing genre, but writers have crafted some standout stories that survive the test of time.
Nintendo's consoles always provide some interesting, unadvertised features that make them special.
We discuss the final verdict on Insomniac's new IP called Fuse before a special musical segment featuring the chiptune band Anamanaguchi.
The video-game industry would be better off if more companies were brave (and financially secure) enough to do what Blizzard did.
In this episode, Dan Ryckert recruits Jeff Cork to solve puzzles in space, while killing as few clones as possible.
Tim Schafer and Double Fine launched another Kickstarter today while their previously Kickstarted game is still deep in development. Are you still on board?
Remakes are risky business but following a few simple rules can make it easier to give fans the nostalgia and novelty they crave.
Dan Ryckert and Andrew Reiner journey to the Wild West to collect bounties, but end up putting chickens and hens in their crosshairs in this latest episode of Test Chamber.
Sucker Punch's Brian Fleming and Nate Fox answer your questions about the studio's PS4 debut.
The racing world has eagerly awaited the return of Codemasters' Grid franchise, but the competition has also gotten stiffer than ever. We run through a few laps with the game, talk about some of its features, and breakdown where the game gets it right and where it gets it wrong.