The lights are on
I had a great weekend visiting a food truck festival and playing video games. Even so, by
the end of Sunday night I felt deflated and humbled.
Watch us play this new and improved stand-alone version of the wildly creative game, please don't let the boring name and office setting turn you off.
This insane shooter apparently flew under our radar upon its release, but we're thrilled that we spotted it in the Game Informer vault.
The world of Pokémon and the world of Mega Man X have some pretty obvious overlap.
In this video interview, the game's creative director shares his thoughts on making game cameras feel more like a cinematic movie lens.
Boogerman's original creators have launched a Kickstarter campaign for the pick-and-flick adventure's return, and we spoke to designer Chris Tremmel about what we can expect.
Here are Dan Ryckert's thoughts on his first experience with the Pokémon franchise.
In this video interview, the developers talk about the game's roots in 2004 and the road up to the big unveiling at E3 2013.
Mark Slevinsky holds the Guinness
world record for creating the smallest fully functional arcade
cabinet. We chatted with Slevinsky about the creation of the Markade and
how it ended up in the record books.
Like it or not, patch updates, downloadable add-ons, and user-created mods have forced their way into the gamer’s regimen. Here are the things that should and shouldn’t be introduced as post-release content.
The game's online elements weren't ready to go at launch. How are they doing after a few weeks?
Watch Dogs’ delay into next year gives my holiday elbow room and means the game will likely be better when I do get my hands on it.