The lights are on
Wizards of the Coast revealed all the major mechanics and some high profile cards from the set.
With summer's release drought finally over, we've compiled a list of excuses to help you shirk your responsibilities and game for hours on end.
Mysterious fog! Ram-happy cameramen! Monsters! We take a look at one of Suda 51's early PlayStation 2 games, a horror title with an unusual perspective.
To celebrate the beginning of a new school year, Game Informer is diving
into the console version of Diablo III's console release.
It’s fast-paced, almost like a shooter, and has players capturing points and powering up their team’s gigantic
Moving from the AAA space to a small team is a risky move, but the legendary developer thinks gamers would be a lot happier if more big-name designers took the same risk.
Creative director Steve Jaros reveals several ways – both obvious and subtle – that the upcoming Saints Row IV expansion follows Disney’s example.
The game's art director, Eddie Bennum, provided us with notes on some of Rogue's concept and character art.
Joe Juba and Kimberley Wallace discuss playing the new mode and how it compares to Mass Effect 3's multiplayer.
Nintendo surprised the video game world today with the announcement of a new 3DS. Read on for a detailed breakdown of what to expect from the new handheld.
We interview Trapdoor Technologies to get extensive details on the new application that brings the tools of tabletop D&D into the digital landscape.
We breakdown the film and share some tips on what it takes to be a better passer in the game.