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Canines prove that you don’t need opposable thumbs to be a great teammate in the fight against evil.
We recently spoke to composer Peter McConnell about Thieves in Time’s score, his musical background, and his past and upcoming work with Double Fine.
Aliens: Colonial Marines isn't quite what we were hoping for. Watch as Dan, Reiner, and I wade through the game for a while and see for yourself.
In this video feature, the VP of business development at CD Projekt Red talks about the studio's emphasis on creative independence.
We find out why Mario didn't make an appearance and ask whether or not there will be a Wreck-it Ralph 2.
The director and lead quest designer talk about their journey from the same household to both working at CD Projekt Red.
We duke it out to see who reigns supreme in this wacky Dreamcast fighter.
In order to ensure the success of Aliens: Colonial Marines, here are some elements of the movies that should and shouldn't be included in the game.
The iconic tabletop fantasy game helped spawn the role-playing genre, but it's also spawned a host of great licensed games over the years.
We test out Xbox Live Arcade's newest shooter.
In this exclusive video interview, the director and lead quest designer talk about the lessons from The Witcher 2 and why the end of the trilogy might surprise you.
Getting lost in Sleeping Dogs' Hong Kong is one of the high points of Wei Shen's journey. Find out what's most memorable about it.