The lights are on
We play rock-paper-scissors with a purple gorilla in this look back at the Genesis platformer.
The director and creative director for the game explain how the adventures of Joel and Ellie begin and discuss designing a post-apocalyptic world.
Gross-out kills, colorful bloodshed, and a lot of repetition in this 25-plus minutes of The Darkness II.
Get the full story on The Last of Us and much more in the latest digital edition of Game Informer Magazine.
Check out this translated video from Japan-only Dreamcast game Segagaga in which Alex Kidd looks back on his career.
If you want to feel more like a soldier than a one-man army, here are some titles worth enlisting in.
Use these tips to make your first hours with EA's massive RPG even better.
Stave off repetitive stress injuries and dramatically improve your
reaction times in the game by learning from this sage keybinding advice.
The added control makes moving and shooting – a Holy Grail for the
series – an empowering reality, while smoothing out the overall
This is the story of how Naughty Dog’s new team started work on a Jak game that would never see the light of day.
Here’s the story of how author Harlan Ellison and a pair of designers transformed the
story into one of the most disturbing point-and-click adventure games of
Lame gimmicks and bad controls can ruin even the coolest characters. Here are ten characters we learned to hate as soon as we picked up the controller.