The lights are on
The Club was a speed-based shooting competition that played like nothing before or since.
We have a full day of "cult classics" features lined up. Get ready for some obscurity.
We go on a bug hunt in this N64 open-world game, and tackle one of the ugliest UIs of all time in our roulette segment.
Every once in a while I look at a piece of character art and come to the
conclusion that there isn’t a way to faithfully manifest it into
reality. I thought Cassiopeia was a character that transcended into
movie magic territory, but Jerry Polence and her cosplay crew proved me
Cryptic’s latest probably isn’t what most would picture as a Dungeons & Dragons MMORPG, but it works surprisingly well as a multiplayer fantasy action game.
We take a look at the series' evolution.
Increasingly, video game creators are trying to make sure their games appeal to everyone, but is it necessary?
Find out what the GI team thinks about Microsoft's Xbox One press conference.
In this video feature, Sucker Punch sheds light on the full production of the original game in the series, including their other pitches to Sony and the struggles along the way.
How accurate was the pre-reveal speculation surrounding the Xbox One? We take a look at the facts and the fiction.
Join us today at 4pm Central to see us play the new RE release and discuss Xbox One.
We still have a lot to learn at E3, but what's stopping us from talking about which console looks more appealing?