The lights are on
We take a raw look at the brutal brawler with a perplexing name and impersonate some animal voices.
A few days ago, one of our interns, O'Dell Harmon, posted an opinion
on why he thinks there should be more silent protagonists. It got me
thinking, and I think I'm done with silent protagonists.
The PSP has been winding down in North America and publishers are hesitant to bring over games late in the portable’s life cycle.
The mighty Ethiopian nation has one chance to forestall the Chinese space program long enough for the UN to finish construction: an amphibious invasion of Beijing.
This console generation hasn’t been friendly to sports gamers. To reverse this bad trend, we’d love to see some dormant sports franchises come off the bench to give the genre a spark.
With the upcoming release of Assassin's Creed III, we take a look at other historical time periods suitable for video games.
I enjoyed Resident Evil 6 quite a bit, despite what others criticized as
too-close-for-comfort camera positioning. I’m comfortable with the
camera’s current distance, but there are a few reasons I’m excited to
tinker with the zoomed-out view.
There haven’t been a huge number of games over the years that use possession as a major aspect of gameplay, but here’s a look at some of the games that do.
Jeff Cork and Tim Turi compare Metro 2033 to the upcoming sequel and explain why survival horror should have it on their radar.
Will it be any better than the average game-to-film adaptation? Here are five things that can help Ubisoft surpass that incredibly low bar.
While some gamers are excited for Microsoft's SmartGlass, there are other mobile-focused initiatives I'm more interested in seeing.
The greatest strength of Saints Row: The Third is its ability to embrace silliness. At no point in the game is this more evident than the final mission, when a soundtrack-setpiece moment sets the perfect mood.