The lights are on
There haven’t been a huge number of games over the years that use possession as a major aspect of gameplay, but here’s a look at some of the games that do.
Jeff Cork and Tim Turi compare Metro 2033 to the upcoming sequel and explain why survival horror should have it on their radar.
Will it be any better than the average game-to-film adaptation? Here are five things that can help Ubisoft surpass that incredibly low bar.
While some gamers are excited for Microsoft's SmartGlass, there are other mobile-focused initiatives I'm more interested in seeing.
The greatest strength of Saints Row: The Third is its ability to embrace silliness. At no point in the game is this more evident than the final mission, when a soundtrack-setpiece moment sets the perfect mood.
There is a new trend in video game boxart to include an alternative
cover on the opposite side of the cover insert, and it's a trend that I
hope more publishers embrace.
Game Informer's Jeff Cork and Tim Turi show off the first twenty minutes of gameplay for the latest game in the Medal of Honor series.
Tim Turi and Jeff Cork talk about their experiences with Intel Discovered, Banjo Kazooie, Doom 3, and XCOM: Enemy Unknown over the weekend.
Every game goes through an evolution during development,
but Banjo-Kazooie changed so much it became an entirely different game.
I hope more silent protagonists emerge, conveying their personalities only through simple phrases, sounds, and expressions.
It’s been seven years since the last entry, Future Perfect. That’s about seven years too long.
In this video feature, Insomniac Games' CEO Ted Price talks about the studio's first two landmark games.