The lights are on
When anyone can play your game and you’re taking their money for in-game purchases, that’s called "released."
The show isn't what it once was, but that doesn't mean there aren't some things to look out for.
This week's episode takes a look back at one of the strangest video game releases to date.
Konami recently held a grand opening event for the developer's newest location, and these official photos provide an inside look.
I-Mockery's Roger Barr talks about his latest game, a tale of revenge featuring gallons of blood, retro style, and one seriously peeved primate.
I’ve lost count of how many reasons I’ve heard for the impending death of PC gaming over the years, but here are eight things that stick out in my memory.
Earlier this year, one Game Informer editor failed to beat Mike Tyson after three straight hours. Can another editor succeed?
The ER Collective, comprised of veteran cosplayer Erick and Rose, teamed
up with friend Alexander Albatross on this incredible Bioshock Infinite
tribute. Months of research and careful planning resulted in stellar
costumes with impeccable craftsmanship, easily worthy of cinema screen
In this video interview, the vice president of developer & publisher relations for SCEA explains the process of partnering with indies and larger studios.
I chatted with both Nintendo and Nyamyam about bringing the colorful, pop-up book world of Tengami to the Wii U, and by all accounts it sounds like Nintendo is serious about making it a simple process.
The Madden franchise has its work cut out for it to get better for next year, and we've got a few suggestions.
In this video interview, the director of independent developers at Xbox explains the new ID@Xbox program and why it will attract gamers and developers to the Xbox One.