The lights are on
The majority of games give us second chances, but those that don't provide a rare rush.
Game Informer editors lead you on a guided tour of the HD re-release of the eight year old entry in the classic series.
Mark of the Ninja snuck out of nowhere to emerge as one of the best downloadable games of 2012. We asked Klei Entertainment’s Nels Anderson about how the game came together
Allow me to impart one of the fundamental truths of modern gaming: Quick-time events are terrible, and only serve to make every game they appear in worse.
Watch Game Informer editors punch their way through an epic battle in Kinect's first Dragon Ball Z game.
Between the tactical and strategic layers, there are countless opportunities to expand XCOM aside from offering more soldier hairstyles.
Fuse's creative director and writer talk about the creative process behind the brand new IP.
Sometimes I feel like the only person on the Internet who is excited about the Wii U.
We take an extended look at Fable: The Journey's horse-riding and magic casting simulation, and see it fares better than the average Kinect game.
Game Informer editors show you how Forza Horizon changes up the formula with an emphasis on exploring an open world.
The Replay crew continues last week's discussion about Nintendo 64's 3D platformers.
There were some great games released this week, so we’ll be spending the weekend trying to split our time between as many of them as possible.