The lights are on
If you just finished up the Extra Life marathon (or any other gaming binge), here's our handy, step-by-step guide to getting your body and mind back in sync with the living.
With all of the recently released open-world games (and more
on the horizon), we dissect what are the essential elements to creating a
memorable open-world experience and reflect on games that did them well.
In this video feature, see new exclusive gameplay and learn what Tim Turi and Kimberley Wallace thought about their time with the game.
Your Dragon Age history can be incredibly detailed, and this guide adds some context and direction for the moments you might not remember.
Join us for a special edition of Replay, as we take a look at all three Rogue Squadron titles.
We look at early sketches of Fetch, and talk to Sucker Punch Production's art director, Horia Dociu, about her evolution.
How do the Teenage Mutant Ninja Turtles fare in a Metroidvania-style game?
Join the GI crew as they try to work off their million-year prison sentence in the Japanese action-RPG, Freedom Wars.
Big Huge Games returns with a mobile mashup of Clash of Clans and Civilization.
Get a sneak peek at the third episode of Video Game High School before it
releases next Monday.
designer Adrian Chmielarz talks about his game’s
unstructured nature, and why they were drawn to turn of the century horror for
From Pictionary to embarrassing Rock Band, watch the archive of us raising lot of money for kids by playing silly games and wearing sillier masks.