The lights are on
This year we killed a lot of zombies, traveled to exotic lands in the
sky, punched some supervillains in the jaw, and sailed the seas as a
pirate, but which stories really stuck with us? As the year draws to a
close, I reflect back on some of the best stories told through video
games this year.
We look at a few of the shots that publishers fired at their competition this year.
With the recent announcement of Tomb Raider: Definitive Edition for next-gen consoles, it got us thinking about what we want in a full-blown sequel to Crystal Dynamics' action hit.
If you're a fan of the DC Comics character, you'll want to stay far away from the game inspired by the Halle Berry movie.
The VGX had some truly terrible moments this year, but at its core, the new format is a step in the right direction.
In this video interview, Destiny's multiplayer designer dissects their new approach to competitive play and how it compares to Halo.
Find out the nuts and bolts of how Destiny differs from both MMOs and multiplayer shooters to carve its own path.
Senior associate editor Dan Ryckert offers his thoughts on a genre of mobile games that he sees as more busywork than actual gameplay experiences.
Things can get in the way of us having a good time with our video games, but sooner or later we always find a way.
Telltale reminds me of my family: I care about them, but sometimes
they really annoy me. This weekend was the perfect example.
We sit down with Bungie co-founder Jason Jones to hear his thoughts about the team’s ambitious shooter.
We look at the two different solutions to the YouTube copyright conundrum.