The lights are on
Game director Brian Horton talks about the process of creating art for Lara Croft's next journey.
The stock has (mostly) changed, but Xur still isn't giving up the best goods.
With the impending re-release of The Legend of Zelda: Majora’s Mask, we take a look at the unusual place the game holds in the series’ timeline.
A lone developer created this inexpensive lone gunman 3DS platformer, and we took a look at some of its strangest levels.
We’ve assembled a list of the big titles that have won a second life on new hardware, and we'll update as more are announced.
Our spectrum of choices ranges from old to new and while some of these may come out, others likely won’t. But we can always hope!
In this video feature, creative director Noah Hughes talks how the team plans to improve the Metroid-vania elements, sandbox combat, and more.
Whether you're revisiting a classic or playing Majora's Mask for the first time, these tips will help.
We see just how strange life can get in this episode of Test Chamber.
Ska Studios is back with a "Soulsvania" title heavily inspired by the
Souls series and Castlevania/platformers.
Telltale Games have popularized choice-driven gameplay with games such as The Walking Dead, but often these choices come without consequence.
We've got five pages packed with weird characters, false starts, and some of the first rough sketches of the game's hero.