The lights are on
Valve's Portal is one of the greatest feats of game design of the last decade. It's also a testament to the power of brevity.
Having an extra day to sit at home and play video games makes me nostalgic for some of my favorite childhood gaming experiences, and Super Metroid is and will always be right at the top of that list.
In celebration of Labor Day, we're running features on great games that you can start and finish on your day off.
PAX Prime is home to cosplayers, giant bear statues, escalators, and at least one gigantic Pikachu. We took pictures of all of it, just in case you didn't believe us.
Wizards of the Coast revealed all the major mechanics and some high profile cards from the set.
With summer's release drought finally over, we've compiled a list of excuses to help you shirk your responsibilities and game for hours on end.
Mysterious fog! Ram-happy cameramen! Monsters! We take a look at one of Suda 51's early PlayStation 2 games, a horror title with an unusual perspective.
To celebrate the beginning of a new school year, Game Informer is diving
into the console version of Diablo III's console release.
It’s fast-paced, almost like a shooter, and has players capturing points and powering up their team’s gigantic
Moving from the AAA space to a small team is a risky move, but the legendary developer thinks gamers would be a lot happier if more big-name designers took the same risk.
Creative director Steve Jaros reveals several ways – both obvious and subtle – that the upcoming Saints Row IV expansion follows Disney’s example.
The game's art director, Eddie Bennum, provided us with notes on some of Rogue's concept and character art.