The lights are on
Game Informer editors duke it out in Super Street Fighter II to see who can sit out the first round of our upcoming Super Replay Showdown.
Aonuma tells us about himself, playing non-Nintendo games, and developing the most divisive Zelda game.
The Game Informer crew takes a look back at Lara Croft's first sequel. Expect plenty of death.
Battlefield: Bad Company 2 lead designer David Goldfarb is taking his career, and life, in a new direction.
Mohawk Games' fast-paced real-time strategy title Offworld Trading Company is currently in early access on Steam.
Want to know what Lara is really made of? Check out our handy gear guide
for a closer look at Lara's loadout.
Watch us team up for a co-op session to check out Kirby's clay-themed look and the stylus-focused gameplay.
Firepoof Studios co-founder Barry Meade proposes a refreshing antithesis to the modern approach to mobile game development.
Xur brings engrams and heavy ammo synth packs on his trip to the Tower this weekend.
We dive into Ready at Dawn’s shooter to show off gunplay, exploration, and half-breeds.
The pre-release criticism about The Order highlights the bizarre relationship between quality and value in video games.
The Pokémon Company has embraced the free-to-play model with Pokémon Shuffle on 3DS, and we decided to take a look and see if the match-three puzzler is unnecessarily restrictive.