The lights are on
Nearly two decades have passed since gamers last mashed buttons in a Killer Instinct title. Double Helix's, David Verfaillie, talks about their plans for bringing this fighter into the next generation.
Red Barrels Games' Philippe Morin delights in the goal of Outlast: to "scare the s--- out of you".
We've seen the consoles, the controllers, and the games, but we still have a few burning questions.
Mercenary Kings invokes the highly detailed sprite work and run-and-gun gameplay of Metal Slug. JF Major of Tribute Games explains what sets the game apart.
We caught up with Switchblade Monkeys' Creative Director Yousuf Mapara at E3 and asked him to explain what makes his game Secret Ponchos so unique.
Watch this video feature to get an inside glimpse into how the co-creators of Call of Duty rebuilt a studio from the ground up.
Trying to appeal to hardcore and casual fans is a tricky business
Hands cramping from using your phone all the time? Take a look at new ways to play your favorite Android games.
With dozens of incarnations to choose from, Catwoman cosplay is a
convention staple. Lisa Lou put a unique twist on the classic black
catsuit, and knocked this Injustice-inspired ensemble out of the park!
The a la carte model isn't a great fit for a fighting game like Killer Instinct.
Three renowned developers talk about the challenges in creating an interactive story.
Microsoft doesn't have to abandon its digital future; here's how it can get there.