The lights are on
The team at Visceral Montreal discusses their inspirations for tone, gameplay, and more.
Gamescom 2012 was hot and wild for editors Adam, Bryan, and Jeff. While
the public days continue all weekend, we saw it all and got the hell out
of there. Here are our personal favorites of the show.
The school year is almost upon us. To celebrate (or
commiserate) the start of another year of learning, we're featuring
eight game books and journals that are proven to make you smarter.
Want to see what the Guild Wars 2 Collector's Edition has to offer? Check out our unboxing!
Previously, a game was a singular experience. Today, publishers see their franchises as
entertainment packages to be enjoyed across multiple platforms.
This 2D hack n' slash adventure combines exploration, fluid
combat, and a gorgeous art style to create an intriguing mix of classic
mechanics and new twists.
Sometimes it’s the big questions in life that really matter. Other times, people just ask dumb questions and smarter people try and answer them.
Few thrills in gaming can compare to recruiting an awesome character in an RPG. On the flip side, few disappointments are greater than being saddled with a total load.
We demoed EA’s top titles at Gamescom and have all the latest details.
It’s not often that an event takes place within a game that catches a player completely by surprise and changes the entire paradigm of the rest of the experience. But this moment in Dragon Age: Origins did.
The executive producer and lead designer explain what separates the latest game from the rest of the series.
If you are still on the fence after reading my Darksiders II review, this Test Chamber episode breaks down almost everything you need to know about this sequel.