The lights are on
Have some spare time this long holiday weekend? Stranded with family
and no gaming console in sight? Check out GI’s playlist of
fan films (perfect popcorn fodder) below.
Here is the ammunition you need to load into your handheld for five common Black Friday situations.
Your friends and family shouldn’t have any trouble
emptying their bank accounts after looking at this list of the coolest toys, tech, and entertainment.
In honor of our Grecian ancestors we figured we’d come up with an
exhaustive list of things we’re thankful for in 2010. Then we got tired
and decided to stop at 55.
As part of our continued coverage of the greatest characters of the
decade, we look at the artificially intelligent characters that have
shaped the games we love.
Here are the
best companions we've seen in the explosion of storytelling mojo that
characterized the last decade of gaming.
The studio behind Wet and Naughty Bear wants to renew its focus on original
multiplatform IPs as part of a rebranding initiative. We caught up with Remi Racine, CEO, who shares what's in store for Behaviour.
We ground-pound our way through the first few levels of Retro's new take on gaming's most popular ape. Will we find a mine cart level?
We got in touch with the game’s lead designer, Josh Atkins, to get his take on the changes that players encountered in Fable III.
Oddworld mastermind Lorne Lanning answers our questions about the lost
Oddworld title, the trouble with publishers, and the future of gaming.
By participating in open betas, players have a bigger role in game development than they think. This feature first appeared in issue 209 of Game Informer (Batman: Arkham City).
Join us as we take you on a tour of Rome and explain the numerous new systems at work in Assassin's Creed: Brotherhood.