The lights are on
I-Mockery's Roger Barr talks about his latest game, a tale of revenge featuring gallons of blood, retro style, and one seriously peeved primate.
I’ve lost count of how many reasons I’ve heard for the impending death of PC gaming over the years, but here are eight things that stick out in my memory.
Earlier this year, one Game Informer editor failed to beat Mike Tyson after three straight hours. Can another editor succeed?
The ER Collective, comprised of veteran cosplayer Erick and Rose, teamed
up with friend Alexander Albatross on this incredible Bioshock Infinite
tribute. Months of research and careful planning resulted in stellar
costumes with impeccable craftsmanship, easily worthy of cinema screen
In this video interview, the vice president of developer & publisher relations for SCEA explains the process of partnering with indies and larger studios.
I chatted with both Nintendo and Nyamyam about bringing the colorful, pop-up book world of Tengami to the Wii U, and by all accounts it sounds like Nintendo is serious about making it a simple process.
The Madden franchise has its work cut out for it to get better for next year, and we've got a few suggestions.
In this video interview, the director of independent developers at Xbox explains the new ID@Xbox program and why it will attract gamers and developers to the Xbox One.
How many travel screens and individual village inhabitants would it take to get you excited about a game?
Join the GI crew as they take Diablo III's new couch co-op mode for a spin and discuss the changes Blizzard has implemented for controller-friendly adventuring.
These collectibles aren't that hard to get and they're the only way to unlock important skills.
Composer James Hannigan is known for his work on games like Dead Space 3. Now, he's created a new event that hopes to unite some of the world's best video game soundtrack artists.