The lights are on
Learn how the team at Gearbox designs the sounds of guns and monsters and what improvements are in store for Borderlands 2.
We speak with Borderlands 2's game design director Paul Hellquist and game designer Jonathan
Hemingway about co-op.
While the price drop will help spark sales, and better games are on the way, I believe the 3DS's problems go deeper than that.
Check out some concept art from Borderlands 2, and read our impressions on what we saw of the game.
We relive the unnerving PSone survival horror classic. Has it retained its creepiness, or has time mellowed it?
Perhaps better than any other medium, video games are capable of recreating long past
cultures and time periods. Here are the best.
The art director shares his insight on designing the new colorful environments and central antagonist of Borderlands 2.
Not every game can make it to our shores. Train simulators and anime dating games might not find an audience in the US, but what about other games?
This installment of our ongoing look at unlikely video game
licenses focuses on the seedy world games based on celebrities.
Borderlands 2 will place players in the shoes of four new characters, and Gearbox revealed one of them to us during our recent cover trip.
We've got the first video look at Borderlands 2, and you can check it out here.
In the year 2011, four Minnesotans went back to experience Florida during the 80s through the prism of a game developed seven years ago in Scotland. Let the chaos ensue.