The lights are on
Insomniac’s new North Carolina studio is responsible for the amusing four-player co-op action in Ratchet & Clank: All 4 One. This developer diary sheds light on the creative minds behind the game and what goes into developing the memorable weapons, locations, and enemies.
Sony and Sucker Punch’s release Festival of Blood as a standalone game may seem like a warning sign, but the gameplay delivers.
EA has not been shy about how they want Battlefield 3 to compete with
Activision's behemoth Call of Duty franchise. Can they hope to pull this
off? Reiner and I dive in to DICE's tense shooter to find out.
Whether you're a longtime enthusiast or a new fan, this succinct history
of the robots in disguise will get you up to speed.
Learn more about Halo 4 in our video roundtable with the game's creative director and executive producer from 343 Industries.
Get a look at new footage from Elder Scrolls V: Skyrim as three Game Informer editors share their thoughts on the upcoming release.
Hot on the heels of the official announcement, we take a look at the rumors surrounding GTA V and judge how likely they are to come to fruition.
To offer a closer look at the new Transformers game, we dig into one
fan-favorite character’s visuals, gameplay, and story.
With the recent release of The Thing, a prequel to John Carpenter's
1982 film called The Thing, we thought it was time to replay the 2002
video game sequel, also called The Thing.
Learn how High Moon Studios redesigned and incorporated the Dinobots into the story for Transformers: Fall of Cybertron.
studio’s AI solutions affect every facet of the game, including the
fundamental design of its enemies.
Get a fascinating glimpse into the biggest challenge facing the Fall of
Cybertron animation team: transforming robots. Watch Optimus Prime, Grimlock, and Jazz change form in the videos