The lights are on
Get a taste of the first episode and watch us play some local co-op. We promise some Barry action.
The new DLC adds two fundamentally new game modes and a lot more as well; we sit down to run Housemarque’s continually evolving shooter through its paces.
The third week of analysis brings dramatic shifts to the list. Some games are holding their own.
In this video interview, we talk to the studio head about the struggles of producing the reboot and the limits of Microsoft's exclusivity.
Yesterday, a discussion was posed asking what Best Picture nominated films could receive video game adaptations and readers responded.
The young man who owns the 'KirmitTHEFrog' account tells his story and provides evidence of innocence.
We know the films nominated for the Academy Award for Best Picture are good, but what about the video games based on them?
We catapult back to 2007 to explore Irrational Games’ seminal first-person shooting adventure about free will and individualism set far beneath the sea.
Game Informer editors duke it out in Super Street Fighter II to see who can sit out the first round of our upcoming Super Replay Showdown.
Aonuma tells us about himself, playing non-Nintendo games, and developing the most divisive Zelda game.
The Game Informer crew takes a look back at Lara Croft's first sequel. Expect plenty of death.
Battlefield: Bad Company 2 lead designer David Goldfarb is taking his career, and life, in a new direction.