The lights are on
Watch Dan Ryckert and I quest for rubber ducks, stripper evidence, and ninjas from the viewpoint of a sniper scope.
We dream up some humorous disasters awaiting Rockstar's hard-boiled detective, based on some Max Payne 3 screens.
We talk to the game director of The Elder Scrolls Online about the plans for the music of the game and if we can expect to hear familiar tunes.
In a long-overdue episode, we finally get to shoot a nail gun at dinosaurs while playing as Tim Allen. Come for the Replay, stay for the grunt-off.
Frank O' Connor from 343 Industries talks about the team's new approach to managing the Halo fiction and the potential for Halo Wars 2.
In the land of "Awesometown," we walk you through the game's controls,
crafting systems, and also show off how split-screen co-op works.
The director explains the how and why behind the genesis of the game and the team's working relationship with Bethesda Game Studios and Todd Howard.
Sit back and join Jeff and I for a comprehensive look at Starhawk's single-player campaign.
Get the full story on The Elder Scrolls Online and much more in the latest digital edition of Game Informer Magazine.
In this video companion to our Classic GI section from the new issue of Game Informer, we play both 16-bit versions of several games to determine which is superior.
Readers respond to the recent Question of the Month: What video game animal would you want as a pet, and why?
The team behind Indie Game: The Movie talk about the history of the project, Pixar, and what it takes to create a documentary.