The lights are on
From Software's cryptic first-person RPG, with its deliberate combat and vague direction, laid the groundwork for the Dark Souls series.
The Sims offers nearly endless creative freedom, from building houses to shaping your sims’ life.
A long to-do list of various tasks around a farm seems restricting at first, but ends up being a relaxing and liberating take on rural life.
Before Spider-Man 2, no other open-world game had given me quite the same thrill and freedom of movement.
The multitude of choices and wide-open sense of exploration still feel fresh in my mind after all this time.
Ubisoft’s first entry in what would become its flagship franchise offered opportunities for exploration and traversal that few other games could match.
Pilotwings wasn’t the first flight simulator I’d played, but the SNES launch game was the first one I played that provided a real sense of freedom.
Hideo Kojima's Metal Gear on the NES expanded what was possible for action games, leaving a legacy.
It wasn’t just a game, it was an experience, and one of the most high
profile shared social experiences that set the wheels in motion to
create the modern MMORPG environment we see today.
No action game has given me more of a sense of freedom than Volition's technical marvel, Red Faction: Guerrilla, making it an easy pick for my July 4th selection.
While some gamers will extol the virtues of titles like Morrowind or Skyrim, to me the Elder Scrolls game that remains the most memorable was Oblivion.
As part of of our day-long examination of the concept of freedom in video games, I wrote this essay about Rockstar Games’ Red Dead Redemption.