The lights are on
I hope more silent protagonists emerge, conveying their personalities only through simple phrases, sounds, and expressions.
It’s been seven years since the last entry, Future Perfect. That’s about seven years too long.
In this video feature, Insomniac Games' CEO Ted Price talks about the studio's first two landmark games.
BioShock Infinite's new Beast of America trailer has been revealed. To put it in context, take a look at the game's development timeline.
The comedian and impressionist joins us for a look back at the forgotten Genesis platformer.
We will have a 24 hour gaming marathon for charity, attempt to teach a baby how to walk, bartend, and pour even more hours into XCOM and Pokémon.
BioWare has confirmed that Shepard won’t appear in future Mass Effect games. Now, at the end of Shepard's journey in games, I look back on Mass Effect and what the commander meant to me.
This week sees the release of varying mobile games, including a board game update and an intuitively simple rolling game.
We spoke to Akihiro Hino about what to anticipate from Ni No Kuni and working with Studio Ghibli.
Jack Wall has worked on some of gaming’s biggest properties, from Mass Effect and Mass Effect 2 to Treyarch’s upcoming Call of Duty: Black Ops II. We recently spoke to Wall about his work in video games and approach to crafting the music for Black Ops II. We also learned about his surprising history in rock music, where he worked with such artists as Nine Inch Nails, Patti Smith, and Jesus Lizard.
Will Dragon Age III be a middle ground between the two previous entries? Here are a few areas where the upcoming sequel can learn from the past and look toward the future.
Game Informer's Tim Turi and Ben Reeves share their experience with (and what has them excited about) the upcoming prequel.