The lights are on
The surest way to keep me going on a game is providing a string of post-game content that presents new challenges and continues to change how I play.
We spoke with 10000000's lone developer Luca Redwood about the success of his game, what kind of updates are coming to it in the future, and how he chose the game's price-point.
How Telltale crafted one of this year’s most cherished characters.
While some see The Phantom Pain head-fake as a frustrating ego exercise by Kojima, I enjoy it because it’s also an expression of the kind of artistic vision that the developer has consistently exhibited with the Metal Gear series.
We reminisce about our first trip to the titular ring of the Halo series, and how it established a tone of mystery and wonder for the entire series.
We talk with Tulio Adriano about the creation of a brand new 16-bit RPG, and his company’s plans to bring an HD update of the game to current gen consoles.
Check out Game Informer's picks for the standout characters, moments, and mechanics in the RPGs of 2012.
GI's poet laureate is back with yet another dose of beautiful verse. Gift receipts aren't included, so you get what you get.
Cris Velasco is a rapidly rising star in the world of video game scores, having composed music for blockbusters like Mass Effect 3, Borderlands 2, and the God of War series. We spoke to Velasco about his background, approach to creating game scores, and the future of the art form.
As is common with mobile games, I came across 10000000 via good word of mouth. At first, I didn’t see what the big deal was, but before long I was hooked and vowed not to stop until I had shattered the titular score.
The holidays are a great time to catch up on gaming – if you can get away from your family. Here are ten ways you can escape the relatives.
Amongst the thousands of games in Game Informer's vault, we found two that celebrate the most wonderful time of the year.