The lights are on
This year we killed a lot of zombies, traveled to exotic lands in the
sky, punched some supervillains in the jaw, and sailed the seas as a
pirate, but which stories really stuck with us?
We sit down with Bungie co-founder Jason Jones to hear his thoughts about the team’s ambitious shooter.
Ride through the streets of Tokyo and find all about Polyphony's newest sim racer.
Senior associate editor Dan Ryckert offers his thoughts on a genre of mobile games that he sees as more busywork than actual gameplay experiences.
The happiest game in the world gets its sequel, and you can watch us play the new Xbox One title.
With the recent announcement of Tomb Raider: Definitive Edition for next-gen consoles, it got us thinking about what we want in a full-blown sequel to Crystal Dynamics' action hit.
The VGX had some truly terrible moments this year, but at its core, the new format is a step in the right direction.
In this video interview, Destiny's multiplayer designer dissects their new approach to competitive play and how it compares to Halo.
If you're a fan of the DC Comics character, you'll want to stay far away from the game inspired by the Halle Berry movie.
Find out the nuts and bolts of how Destiny differs from both MMOs and multiplayer shooters to carve its own path.
We look at a few of the shots that publishers fired at their competition this year.
Sometimes the best part of games are the abstract sections that take place outside of the main game.