The lights are on
SCEA producer Greg Phillips joins the
GI staff for a brief but explosive look at Sucker Punch's
PlayStation 4 exclusive, Infamous: Second Son.
Shortly after the announcement of Gears of War: Ultimate Edition, we
got a chance to talk with The Coalition's Rod Fergusson
about remaking the original game for a new console generation.
Get ready to get wet. Treasures of the Deep is a 1997 release that
allowed player to capture dolphins in nets and kill every marine animal
known to man. Also, you can kill man.
We tag cars and dodge cops in the Dreamcast title that popularized cel shading.
The video-game industry has amassed an impressive number of iconic video-game characters over the years. How have these characters managed to stay relevant?
We got a chance to play a few rounds of Overwatch at Blizzcon 2014, and we've got some impressions to share.
High Moon is doing everything it can to integrate storytelling with gameplay in Transformers: Fall of Cybertron.
We tallied the votes from our recent reader discussion. Find out the top five.
Back in 2000, Tony Hawk's Pro Skater
creators Neversoft took a stab at Marvel's iconic character.
Bungie and Activision are making bad decisions, but mostly in how things are presented.
As players are given more freedom to tell their own stories, it becomes increasingly difficult to pass along our experiences and criticisms.
In this video discussion, the founder of Insomniac talks game development with the ambitious managing director from Hello Games.