The lights are on
These ten tips and strategies for Brotherhood's multiplayer game will have you winning matches in no time.
In this video interview, the studio heads at Sledgehammer Games talk about creating the world and technology of 2054.
In this video interview, the gameplay producer for The Witcher 3: Wild Hunt talks about listening to fans, the reactions to the game so far, and the constant growth of the studio.
That big bundle of gaming nirvana is nothing
more than an expensive space heater because the online services aren’t
Ubisoft Montreal explains how the team is using the latest technology to push development.
With the development of this highly-anticipated sequel hopefully underway, our minds are brimming with ideas for what it could bring to the series.
While on the trip to see Borderlands 2, Game Informer editors Dan Ryckert and Jeff Marchiafava talk about their experience with the first game.
Our second Test Chamber episode of the week focuses on Rockstar Games' Max Payne 3.
Sundance DiGiovanni talks about adding Halo 4 to the roster, the debate over e-sports gambling, and why you may see MLG on TV very soon.
The devil is in the details when it comes to Dragon Age 2’s Flemeth,
making Amazon Mandy’s complex wig styling, ornate crown, and elaborate
bodice extremely impressive.
Associate editor Kimberley Wallace reflects on video game storytelling and why narrative played a big role in her picks.
We take a look at the work of a few developers as they have evolved from their beginnings, to today.