The lights are on
BioWare writer Mac Walters walks us through what to see and do in the first game before unwrapping the sequel.
Watch an extended section of the E3 demo for Bayonetta 2 and learn how Platinum Games is upping the insanity for the Wii U sequel.
The executive producer and lead designer explain what separates the latest game from the rest of the series.
We've reached that horrible time of year, when the holidays suck out your soul and the big games have stopped coming out. What's a person to do in dire times like these?
I’ve spent a solid chunk of time with the fitness game, and I’ve got some updated impressions and observations on it.
According to Sony, 82 publishers have already signed on to support the
NGP with franchises like Call of Duty, Resistance, LittleBigPlanet,
Wipeout, Uncharted, and Killzone. Here are some other titles we’d like
to see on the NGP.
People Can Fly's 2004 original IP put the studio on the map, and for good reason.
News editor Mike Futter explains what he learned after forcing his way through a game too quickly.
Even though it's a pretend magazine, we still take Game Infarcer's cover seriously, and you can see the process by which artist Zander Cannon created this year's masterpiece.
We’d like to see more games use the Kinect technology in
creative ways. Here are a few imaginary future titles that would get us
Associate editor Kyle Hilliard loves the Akira film and manga, and he wishes there was a video game to love, too.
Artist Chris Perna describes the creation of our latest cover.