The lights are on
Epic Games is leaving behind linear level design to embrace the chaos of an open, procedurally generated world. Here's what players can expect.
Day one is heavy on news and trailers, but once we get on the show floor, the floodgates will open for hands-on impressions on all of 2014's biggest games.
The creative directors at Arkane Studios discuss morality in gaming and how it applies to Dishonored.
Has the online environment become one requiring small content
updates instead of large DLC to keep
players chasing currency and cosmetics?
Years ago, Captain Toad: Treasure Tracker director Shinya Hiratake had a
dream for a game set in a series of small diorama-like levels starring Link.
Much is different this time around but many elements you've come to love in Uncharted will still be present.
Link's more developed relationship with Zelda, a mysterious new antagonist, and a personable rival all coalesce to deliver a narrative and gameplay climax that's worth talking about.
The Star Wars Battlefront beta has been home to crazy moments and hilarious glitches. Here are some of our favorites.
A few days ago, one of our interns, O'Dell Harmon, posted an opinion
on why he thinks there should be more silent protagonists. It got me
thinking, and I think I'm done with silent protagonists.
We chat with Yacht Club Games about Shield Knight's co-op potential, the unique checkpoint system, and what's next.
Nintendo recently issued an apology for its delayed TVii services in
Europe and associate editor Kyle Hilliard realized he'd forgotten the feature ever existed.
The Grand Theft Auto series' in-game radio stations have been a way for the music team at Rockstar to show off its taste in tunes, and the results are stunningly varied.