The lights are on
It's amazing how easy it is to ruin classic gaming moments. All it takes is an idiot, a juvenile sense of humor, and some video editing equipment. Enjoy.
Ken Levine, Gary Whitta, Amy Hennig, Corey May, and Mikey Neumann discuss the process of creating stories for video games.
Destiny's art director tells the story behind the Easter egg that hinted at Destiny, the Traveler, and what Bungie would release five years down the road.
In this video feature, we take a look at the evolution of Snake and Metal Gear since its beginning nearly 30 years ago.
Here are the aspects of XCOM that I'm looking forward to as a console gamer.
With Nintendo relying heavily on first-party, it'll need to pull out the stops to lift its 2014 grade.
PAX East took place in Irrational Games' hometown of Boston, and I had a chance to sit down with Ken Levine and learn some of his personal history.
Associate editor Kyle Hilliard strapped a camera to his face and ran through Ubisoft's huge Assassin's Creed Comic Con parkour training course.
In celebration of Labor Day, we're running features on great games that you can start and finish on your day off.
Maybe Nintendo can't give us the games we want because of its overreliance on gimmicks.
Jeff Cork and Tim Turi play a blood-splattered collection of horror games from this generation – P.T., Outlast, and Neverending Nightmares.
Which sports games earned our praise this year? Read on to find out.