The lights are on
We try out this lost Sega Genesis brawler to see how it stacks up agains its SNES cousin, Turtles in Time.
Whether these features come in the imminent release of Assassin’s Creed IV: Black Flag or they show up in future installments, here are features we'd like to see reflected in future games.
These days, what you see is not what you get.
The Game Informer crew plays through the opening minutes of Batman's latest adventure, and discusses why this series is one of this generation's best.
There's still a lot we don't know about next-gen hardware and the launch games, which makes it hard to know whether upgrading is the right call.
We take a walk down memory lane and reminisce about the characters who made us chuckle.
We spoke with Nathan Phail-Liff, art director on The Order: 1886, about creating the art behind this stunning next-gen world.
With Halloween approaching, we thought we'd get in the spirit by posting our retrospective with Ron Gilbert about Maniac Mansion.
In this video interview, Knack's creative director talks about the Japanese development talent behind the game and his love of Japanese culture.
Are Pokémon X & Y's new beasts really worth tracking down? Game Informer's resident Pokémon expert is on the case.
Sometime moments resonate with us so strongly that we craft our own stories within the larger plot.
As we look forward to Batman’s new adventure, we look back at the first game in the series and its atmospheric imagining of Gotham’s home for the criminally insane.