The lights are on
With last week’s food-induced comas behind us, it’s time to look onward and see what kind of games we will be spending our time with this weekend.
With a diverse group of games hitting this week, your loved ones shouldn't expect timely responses to their texts. They'll be lucky if you ever answer incoming phone calls.
Increasing emphasis is being placed on video game narratives, and rightly so, but can't gameplay still be central to a memorable experience?
Matt Helgeson joined Andrew Reiner for an informative look at Ratchet's tower defense-like adventure.
Gearbox's massive FPS has been in gamers' hands for a couple of months now, and we recently spoke with CEO Randy Pitchford for some anecdotes about its development.
Details of Bungie’s latest game leaked online yesterday, and it led us to start thinking about some of video game’s biggest leaks of the past.
In celebration of Q*bert’s 30th anniversary, we spoke with his creator about the character’s unique history and its lasting legacy.
These are the ups and downs that Mass Effect fans should consider when debating whether or not to drop $15 on the new content.
Final Fantasy IV has plenty of moments that I remember fondly, but none of them rank as high as Cecil's battle with his dark half on the summit of Mount Ordeals.
With the Kickstarter-funded Ouya project set to release, we briefly chatted with Xbox creator and Ouya advisor, Ed Fries about his thoughts on the new system and how it compares to the release of the original Xbox.
The developers set out to design one of the best horror games ever made, but the process turned out to be the most terrifying experience of all.
Robert Kirkman discusses Walking Dead's gaming future, what makes zombies so popular, and why we’ll never see a Mega Man/Walking Dead crossover.