The lights are on
Team members at developers Playground Games and Turn 10 Studios talk about the challenges of making the game – including the differences with the Xbox 360 version – and some of the shining moments.
Game delays are scary for gamers, but they can mean hell for developers.
This Halloween we celebrate a franchise that reveled in playing mind games and forcing players to confront their fears head on.
We're joined by a special guest from Capcom as we return to Rockfort Island to relive Clare Redfield's harrowing second tale.
Your Dragon Age history can be incredibly detailed, and this guide adds some context and direction for the moments you might not remember.
We spoke with Smosh founders Ian Hecox and Anthony Padilla about their upcoming mobile game, Food Battle, and their impressive YouTube popularity.
We look at early sketches of Fetch, and talk to Sucker Punch Production's art director, Horia Dociu, about her evolution.
In celebration of Halloween we've collected the best of gaming's virtual final resting places.
Join the GI crew as they try to work off their million-year prison sentence in the Japanese action-RPG, Freedom Wars.
We take a quick look at Halo: The Master Chief collection's Halo 2 Anniversary remake's upgraded Gravemind level.
How do the Teenage Mutant Ninja Turtles fare in a Metroidvania-style game?
With all of the recently released open-world games (and more
on the horizon), we dissect what are the essential elements to creating a
memorable open-world experience and reflect on games that did them well.