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Blog Post:
Test Chamber – Dead Island Riptide
by
Tim Turi
on April 23, 2013 at 03:10 PM
The latest installment in the Dead Island series is out today, and it’s a good time despite its many flaws . Written reviews can only say so much, however, so we’re showing off the first chaotic section of the game. I play as John Morgan, a hand-to-hand specialist fighting his way off a doomed...
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Blog Post:
A Better Apocalypse: Our Open-World, Online Zombie Game Wish List
by
Tim Turi
on January 04, 2013 at 02:33 PM
Players have had their choice of zombie games for years now. But recent experiments like the ARMA II mod DayZ and the controversial The War Z have opened up the apocalyptic formula with an online, open-world design. Neither title is polished, but the concept itself has kept gamers enamored. Our time...
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Blog Post:
Test Chamber: The War Z
by
Tim Turi
on December 04, 2012 at 11:00 AM
A couple months ago we dove into DayZ on an episode of Test Chamber . The Arma II mod allows players to forage for food, water, guns, and other supplies while avoiding zombies and homicidal survivors. The War Z is an entirely separate PC game being developed and published by Hammerpoint Interactive which...
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Blog Post:
Lord Of The Dead: An Interview With Robert Kirkman
by
Ben Reeves
on November 26, 2012 at 01:30 PM
The Walking Dead started out as a black-and-white comic book that narrowly avoided early cancellation. Since then the property has grown into a transmedia behemoth. The Walking Dead trades consistently land in the top 10 sales charts. The AMC television show based on the property is basic cable’s...
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Blog Post:
Dead Island Devs On Surviving Minecraft, DayZ, And Zombie Fatigue
by
Ben Hanson
on October 31, 2012 at 03:00 PM
The developers behind Dead Island and Dead Island: Riptide have been thinking about zombies on a daily basis for years. Resident Game Informer zombie expert Tim Turi can't stop pouring zombie and survival fiction into his mind. We thought it would be a good idea to get them all together in a casual...
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Blog Post:
How Dead Island: Riptide Improves The Zombie Formula
by
Ben Hanson
on October 17, 2012 at 03:30 PM
Dead Island was one of the sleeper hits of 2011, and the developers surprised fans again with the June announcement of Dead Island: Riptide. As the fully-featured successor to the first Dead Island, the new game boasts a new environment, playable character, and more. Watch the video interview below with...
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Blog Post:
Test Chamber – DayZ
by
Andrew Reiner
on September 07, 2012 at 07:00 AM
Few games capture the essence of a zombie apocalypse. Sure, dodging and gunning down zombies is expected, but you've also got to keep yourself fed and hydrated. Don't forget about being careful. Should you trust fellow survivors? What do you do if you fall two stories and break your leg? Adam...
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Blog Post:
Afterwords: The Walking Dead
by
Ben Reeves
on July 04, 2012 at 04:28 PM
Zombie games are a dime a dozen, but Telltale’s The Walking Dead gives players a different take on the tired formula. The first episode of the adventure series, A New Day, sold over one million copies on the PC, Mac, Xbox 360, and PS3. We talked with Sean Vanaman writer and designer at Telltale...
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Blog Post:
Dead Island's Ryder White DLC Packs Punch, Lacks Polish
by
Tim Turi
on February 01, 2012 at 12:37 PM
Dead Island greeted gamers with an unexpected surprise months before the flood of holiday releases overcame us. You may still be struggling for breath amidst last holiday’s games, but Deep Silver has gone ahead and released a DLC add-on for Dead Island in an attempt to rekindle those good times...
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Blog Post:
Afterwords: Dead Island
by
Tim Turi
on January 27, 2012 at 06:35 PM
It's been several months since Dead Island bloodied game consoles with harrowing first-person survival. Since then, developer Techland has been busy updating the game and crafting the upcoming DLC , which follows the tale of newcomer Ryder White. While the makers of the genre-blending undead thrill...
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Blog Post:
Why Are Zombies Still So Popular In Video Games?
by
Jeff Marchiafava
on September 05, 2011 at 04:00 PM
The only thing more played out than zombies in video games is people complaining about zombies in video games. Yet despite the constant declarations from gamers that zombies are long past their expiration date, developers keep putting them in games, consumers keep buying them, and I can't stop playing...
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Blog Post:
Building A Better Zombie Game
by
Jeff Marchiafava
on January 02, 2011 at 10:00 AM
It's an obvious analogy: Like the undead enemies they contain, zombie-themed video games and DLC simply won't die. Zombies have invaded military shooters , westerns , racing games , and even your lawn . Considering how many games I play for my job, you'd probably think that I'd be tired...
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Blog Post:
Zombie Profiles: Breaking Down The Brain-Eaters
by
Tim Turi
on September 28, 2010 at 06:14 PM
You can’t go two loping steps without running into a new game or mode featuring zombies, but the brain-eaters aren’t a new phenomenon in video games. Recent popularity aside, the undead have had a variety of roles across the decades, from comic relief to heart-stopping monsters. Because we...
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Blog Post:
We Knew Him Back When: The Evolution Of Chuck
by
Jeff Cork
on April 27, 2010 at 10:50 AM
Call us crazy, but we think one of the most fascinating things in game development is seeing how characters change from the time they're first sketched out to when they appear in the final game. BioShock's Little Sisters started out as lowly slugs before evolving into the cute yet sinister girls...
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Blog Post:
Will You Survive The Undead Apocalypse?
by
Meagan Marie
on March 18, 2010 at 03:00 PM
There is no such thing as safe harbor from Zombies. Over the years they’ve infiltrated peaceful towns, ominous mansions, space, and even Nazi Germany. They can spread their infection like wildfire, survive without their limbs, and they’re always hungry. The odds are not in humanity’s...
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Blog Post:
Your Pet Zombie: A Case Study In iPhone Startups
by
Meagan Marie
on August 25, 2009 at 03:27 PM
In a fit of frustration we’ve all ridiculed even the most critically acclaimed titles, often interjecting with our own thoughts on how to tweak a rough patch or streamline clunky gameplay. Some of us have even gone as far to claim we could make a much better game—despite having little to...
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