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CONFIRMED: Microsoft To Drop Used Game Restrictions, Online Requirements
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tags
Blog Post:
Why I Quit Playing Games
by
Ben Reeves
on February 21, 2013 at 11:00 AM
I used to chew through games and spit them out. It was my personal mission to play every high-profile game I could get my hands on. Then the unthinkable happened – I stopped enjoying my favorite series. The build up to Halo 2’s release in 2004 was ridiculous. It seemed like everyone in the...
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Blog Post:
Why XCOM: Enemy Unknown Is One Of The Best Games Of 2012
by
Ben Hanson
on December 10, 2012 at 01:00 PM
Ever since we featured XCOM: Enemy Unknown on the cover of the February issue of Game Informer , the excitement and passion for the game within the office has only grown. War stories from the alien-littered battlefields dominated every morning discussion and we were taught how a turn-based strategy game...
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Blog Post:
Weekend Warrior 10/19/12
by
O'Dell Harmon
on October 19, 2012 at 07:00 PM
This will be a diversified weekend for the crew as we tackle just about everything. This weekend the GI staff will be participating in a 24-hour gaming marathon for charity, attempting to teach a baby how to walk, bartending, and pouring even more hours into XCOM and Pokémon. Tim Turi: This weekend...
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Blog Post:
What We Want From XCOM: Enemy Unknown DLC
by
Adam Biessener
on October 15, 2012 at 03:43 PM
Now that we've all had a chance to sink our teeth into Firaxis' excellent XCOM remake, it's time to think about what's next for the franchise. Between the tactical and strategic layers, there are countless opportunities to expand XCOM aside from offering more soldier hairstyles. Creative...
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Blog Post:
Weekend Warrior 10/12/12
by
Jordan LaPorte
on October 12, 2012 at 07:00 PM
There were some great games released this week, so we’ll be spending the weekend trying to split our time between as many of them as possible. It’s not all about the new releases though, as a few older games will be getting some weekend lovin' as well. Joe Juba: I downloaded the Mechromancer...
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Blog Post:
Share Your XCOM War Stories
by
Jeff Marchiafava
on October 11, 2012 at 06:58 PM
XCOM: Enemy Unknown has been out for a few days now, which means you've probably already trained and lost a handful of beloved soldiers. Come swap your favorite anecdotes with your fellow alien ass-kicking gamers. One of the main draws of XCOM is the personal stories that emerge out of the gameplay...
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Blog Post:
XCOM Beginner Guide: Strategy Layer
by
Adam Biessener
on October 10, 2012 at 05:33 PM
You’ve probably already lost a few countries to panic, and the alien threat is just getting worse. Let us help you with a few tips to get your paramilitary organization humming along smoothly. Be sure to check out our tips for the tactical combat portion of the game too - all the credits in the...
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Blog Post:
Review Round-Up: Dishonored, XCOM, Pokémon, And More
by
Kyle Hilliard
on October 09, 2012 at 11:54 AM
It's getting to be that time of the year when every game we've been excited about releases within about twenty minutes of one another. In honor of the season, we've gathered all of our holiday release reviews into one place, Test Chambers included! Dishonored (PS3, Xbox 360, PC) – "...
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Blog Post:
XCOM’s Classic Ironman Mode Is An Even Match For Its Creator
by
Adam Biessener
on October 06, 2012 at 11:13 AM
Jake Solomon, lead designer of Firaxis’ nearly released alien invasion strategy game XCOM: Enemy Unknown, discusses the game’s difficulty modes, robot tanks, and why losing is fun. When you’re done here, why not check out the full review of the game or watch Reiner and I mock Jason’s...
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Blog Post:
Test Chamber – XCOM: Enemy Unknown
by
Adam Biessener
on October 05, 2012 at 11:33 AM
The GI crew sits down with Firaxis' almost-released tactical strategy game and show off what happens when XCOM finally gets its hands on laser weapons. Jason Oestreicher takes the sticks, Andy Reiner hosts, and Adam Biessener drops hard-earned knowledge from his dozens of hours of playtime on the...
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Blog Post:
Why I'm Excited For XCOM: Enemy Unknown
by
Jeff Marchiafava
on October 01, 2012 at 06:30 PM
As someone who hasn't owned a gaming-worthy PC for the better part of a decade, I guess I can safely be called a console gamer. While I don't miss the hassle of installing and configuring games or playing them at my desk with a keyboard and mouse, PC games still offer some gameplay features I...
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Blog Post:
Where Are They Now?
by
Matthew Kato
on September 27, 2012 at 03:31 PM
There is a lot of excitement for this holiday's games and what's coming early next year, but there are also a number of titles that we've been clamoring for whose release dates are not as certain. We take a look at some of these titles and their chances of coming out in the near future. New...
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Blog Post:
XCOM: Enemy Unknown Multiplayer Revealed
by
Adam Biessener
on August 10, 2012 at 07:01 AM
Commanding the aliens in one-on-one deathmatches in Firaxis' upcoming tactical strategy game is a very different experience than defending the Earth from their ravages. I recently had the chance to go mano-a-mano for a few rounds of XCOM multiplayer as Firaxis pulled back the curtain on the mode...
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Blog Post:
Interactive Ant Farm: Exploring XCOM’s HQ
by
Ben Reeves
on February 03, 2012 at 11:00 AM
Little kids will watch wandering bugs with an intensity most of us only display during an online deathmatch. Firaxis wanted to recapture that childlike sense of wonder and fascination with the HQ management portions of XCOM: Enemy Unknown. This is why the studio has dubbed XCOM’s new headquarters...
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Blog Post:
The Future Of Strategy Games: An Interview With Sid Meier
by
Ben Hanson
on January 30, 2012 at 12:30 PM
While Sid Meier is not directly designing XCOM: Enemy Unknown, a trip to Firaxis Games wouldn't be complete without a conversation about strategy games with the legendary game designer. Game Informer's Adam Biessener has been a rabid fan of the Civilization series for years, so the conversation...
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Blog Post:
Advanced Tactics: Exploring XCOM's Combat, Part 2
by
Ben Reeves
on January 28, 2012 at 01:00 PM
In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, this time we explore flanking. [This feature...
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Blog Post:
Advanced Tactics: Exploring XCOM's Combat, Part 1
by
Ben Reeves
on January 26, 2012 at 11:00 AM
In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, featuring a three-person squad. [This feature...
More
Blog Post:
Dissecting A Classic: How To Modernize X-COM
by
Ben Hanson
on January 24, 2012 at 01:00 PM
Recreating and updating a classic game isn't easy, especially when the original is your favorite game of all time. The lead designer of XCOM: Enemy Unknown is Jake Solomon. It's his job to pick apart the original game and update the key ingredient for a 2012 audience. X-COM fanboys will no doubt...
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Blog Post:
Sid Meier Talks XCOM: Enemy Unknown
by
Ben Hanson
on January 20, 2012 at 11:25 AM
While Jake Solomon is the lead designer on XCOM: Enemy Unknown, it wouldn't be a true Firaxis game without a little involvement from Sid Meier. The gaming industry legend serves as the director of creative development at Firaxis Games and the XCOM team treats him as the holy man to consult on top...
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Blog Post:
Alien Breeds: The Evolution Of XCOM’s Enemies
by
Ben Reeves
on January 18, 2012 at 11:01 AM
Humanity has been staring at the stars and dreaming for centuries, but it’s not easy to envision what alien life might actually look like. It’s also not easy to resist the urge to try. The designers at Firaxis have the advantage of building off an existing framework, but redesigning 18-year...
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