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  • Blog Post: Ten Games That Came Back From (Development) Hell

    Making a game is never easy. Developers and publishers are subject to time, cost, and human resources constraints, just like other major entertainment media. Ideally, most games would go from conception to development to publication with few hitches. But some seem to hit every possible roadblock, resulting... More
  • Blog Post: Opinion: Why Do We Let Video Games Break Our Spirit?

    I had a great weekend; I spent some time hanging with friends, went to a food truck festival, and played a bunch of video games. Even so, by the end of Sunday night I felt deflated and humbled. The reason was XCOM. Video games help fulfill our desire to feel accomplished and worthwhile. Some of my most... More
  • Blog Post: Opinion: How Not To Reboot Your Series

    I started playing the Legacy of Kain series early on. I loved its overly dramatic voice acting, gothic atmosphere, and creative puzzles. For years I’ve been crossing my fingers and praying that Square Enix would announce a return to the series. Last week, Square Enix revealed a new game set inside... More
  • Blog Post: Why I Quit Playing Games

    I used to chew through games and spit them out. It was my personal mission to play every high-profile game I could get my hands on. Then the unthinkable happened – I stopped enjoying my favorite series. The build up to Halo 2’s release in 2004 was ridiculous. It seemed like everyone in the... More
  • Blog Post: Why XCOM: Enemy Unknown Is One Of The Best Games Of 2012

    Ever since we featured XCOM: Enemy Unknown on the cover of the February issue of Game Informer , the excitement and passion for the game within the office has only grown. War stories from the alien-littered battlefields dominated every morning discussion and we were taught how a turn-based strategy game... More
  • Blog Post: Weekend Warrior 10/19/12

    This will be a diversified weekend for the crew as we tackle just about everything. This weekend the GI staff will be participating in a 24-hour gaming marathon for charity, attempting to teach a baby how to walk, bartending, and pouring even more hours into XCOM and Pokémon. Tim Turi: This weekend... More
  • Blog Post: What We Want From XCOM: Enemy Unknown DLC

    Now that we've all had a chance to sink our teeth into Firaxis' excellent XCOM remake, it's time to think about what's next for the franchise. Between the tactical and strategic layers, there are countless opportunities to expand XCOM aside from offering more soldier hairstyles. Creative... More
  • Blog Post: Weekend Warrior 10/12/12

    There were some great games released this week, so we’ll be spending the weekend trying to split our time between as many of them as possible. It’s not all about the new releases though, as a few older games will be getting some weekend lovin' as well. Joe Juba: I downloaded the Mechromancer... More
  • Blog Post: Share Your XCOM War Stories

    XCOM: Enemy Unknown has been out for a few days now, which means you've probably already trained and lost a handful of beloved soldiers. Come swap your favorite anecdotes with your fellow alien ass-kicking gamers. One of the main draws of XCOM is the personal stories that emerge out of the gameplay... More
  • Blog Post: XCOM Beginner Guide: Strategy Layer

    You’ve probably already lost a few countries to panic, and the alien threat is just getting worse. Let us help you with a few tips to get your paramilitary organization humming along smoothly. Be sure to check out our tips for the tactical combat portion of the game too - all the credits in the... More
  • Blog Post: Review Round-Up: Dishonored, XCOM, Pokémon, And More

    It's getting to be that time of the year when every game we've been excited about releases within about twenty minutes of one another. In honor of the season, we've gathered all of our holiday release reviews into one place, Test Chambers included! Dishonored (PS3, Xbox 360, PC) – "... More
  • Blog Post: XCOM’s Classic Ironman Mode Is An Even Match For Its Creator

    Jake Solomon, lead designer of Firaxis’ nearly released alien invasion strategy game XCOM: Enemy Unknown, discusses the game’s difficulty modes, robot tanks, and why losing is fun. When you’re done here, why not check out the full review of the game or watch Reiner and I mock Jason’s... More
  • Blog Post: Test Chamber – XCOM: Enemy Unknown

    The GI crew sits down with Firaxis' almost-released tactical strategy game and show off what happens when XCOM finally gets its hands on laser weapons. Jason Oestreicher takes the sticks, Andy Reiner hosts, and Adam Biessener drops hard-earned knowledge from his dozens of hours of playtime on the... More
  • Blog Post: Why I'm Excited For XCOM: Enemy Unknown

    As someone who hasn't owned a gaming-worthy PC for the better part of a decade, I guess I can safely be called a console gamer. While I don't miss the hassle of installing and configuring games or playing them at my desk with a keyboard and mouse, PC games still offer some gameplay features I... More
  • Blog Post: Where Are They Now?

    There is a lot of excitement for this holiday's games and what's coming early next year, but there are also a number of titles that we've been clamoring for whose release dates are not as certain. We take a look at some of these titles and their chances of coming out in the near future. New... More
  • Blog Post: XCOM: Enemy Unknown Multiplayer Revealed

    Commanding the aliens in one-on-one deathmatches in Firaxis' upcoming tactical strategy game is a very different experience than defending the Earth from their ravages. I recently had the chance to go mano-a-mano for a few rounds of XCOM multiplayer as Firaxis pulled back the curtain on the mode... More
  • Blog Post: Interactive Ant Farm: Exploring XCOM’s HQ

    Little kids will watch wandering bugs with an intensity most of us only display during an online deathmatch. Firaxis wanted to recapture that childlike sense of wonder and fascination with the HQ management portions of XCOM: Enemy Unknown. This is why the studio has dubbed XCOM’s new headquarters... More
  • Blog Post: The Future Of Strategy Games: An Interview With Sid Meier

    While Sid Meier is not directly designing XCOM: Enemy Unknown, a trip to Firaxis Games wouldn't be complete without a conversation about strategy games with the legendary game designer. Game Informer's Adam Biessener has been a rabid fan of the Civilization series for years, so the conversation... More
  • Blog Post: Advanced Tactics: Exploring XCOM's Combat, Part 2

    In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, this time we explore flanking. [This feature... More
  • Blog Post: Advanced Tactics: Exploring XCOM's Combat, Part 1

    In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, featuring a three-person squad. [This feature... More
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