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PlayStation 3 Update Version 4.45 Causing Problems
Jun 18 2013 11:58 PM
Seven More Titles Get The Steam Greenlight
Jun 18 2013 08:17 PM
Free-To-Play Steel Diver On The Way From Nintendo
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Congressmen File Bill To Regulate DVRs And Other Monitoring Devices
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Battle It Out In Dungeons & Dragons: Chronicles of Mystara, Available Today
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Reminder: July 2013 Digital Issue Available Now
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Jun 18 2013 01:54 PM
Bioshock's Ken Levine Tapped To Write Logan's Run Remake For Warner Bros.
Jun 18 2013 12:49 PM
tags
Blog Post:
The XBLA Exodus: Can Microsoft Reinvigorate Xbox Live Arcade?
by
Louis Garcia
on June 18, 2013 at 10:48 AM
Microsoft has a mixed track record with indie games on its XBLA platform. As indie developers flock to other platforms, can Microsoft reinvigorate Xbox Live Arcade? Note: This article originally appeared in Game Informer issue 242. Brian Provinciano knew he did not want to release his game, Retro City...
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Blog Post:
Microsoft E3 Press Conference Analysis
by
Matthew Kato
on June 10, 2013 at 03:35 PM
Microsoft's E3 press conference is over, and for all of you wishing the Xbox One reveal last month was more about software, the company did not disappoint this time around. But will it be enough? Of course, the big talker after the press conference was the price of the Xbox One: $499 (£429...
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Blog Post:
Opinion – The High Barrier To Entry Of Video Games
by
Matthew Kato
on June 03, 2013 at 03:53 PM
I can't believe that more people don't play video games. When I think of all the fun times I've had playing games, I'm surprised that more people don't want to join our ranks. Then I think about the high barrier to entry for home console gaming, and I realize it's no wonder more...
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Blog Post:
Cult Classics – Test Drive Unlimited 2
by
Matthew Kato
on May 27, 2013 at 07:00 PM
It's hard to imagine what to do in a car game except race other cars, and yet with Test Drive Unlimited 2, developer Eden Games found a way to expand the genre's horizons enough to offer an experience that's slightly different from your average racer. Eden's ambition came with a cost...
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Blog Post:
Cult Classics – The Saboteur
by
Matt Bertz
on May 27, 2013 at 01:00 PM
As we approached its December 8th release date in 2009, I remember talking with several other editors in the office about the curious timing for the launch of The Saboteur. With fondly remembered games like Full Spectrum Warrior, Mercenaries, and Star Wars: Battlefront in Pandemic Studio’s back...
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Blog Post:
Cult Classics – Alan Wake
by
Tim Turi
on May 27, 2013 at 11:00 AM
Despite being a big fan of Remedy’s Max Payne series, Alan Wake’s announcement floated by me relatively unnoticed. I’m thankful the game grabbed my attention during a Microsoft press event, or I may have missed out on a great action game with a heavy dose of mystery. The warmly received...
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Blog Post:
Cult Classics – El Shaddai: Ascension of the Metatron
by
Kimberley Wallace
on May 27, 2013 at 09:00 AM
El Shaddai is trippy. As Andrew Reiner wrote in his review about the 2011 release, it's as close as he'll ever get to knowing to what it's like to be on hallucinogenic drugs. The experience of playing El Shaddai is unmatched; it's a testament to how the developers let their imaginations...
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Blog Post:
Live Stream – Resident Evil: Revelations And Xbox One
by
Dan Ryckert
on May 21, 2013 at 03:56 PM
This morning is bringing huge news on the next generation front, and we'll be discussing it during our live stream of the newest Resident Evil release. Kyle Hilliard and I will be starting from the beginning of the Capcom title, and we're looking forward to answering your questions and discussing...
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Blog Post:
Interview With Xbox One's Chief Product Officer Marc Whitten
by
Ben Hanson
on May 21, 2013 at 02:16 PM
Game Informer visited Microsoft's campus weeks ago for an early look at the next Xbox console. The day after the company explained the Xbox One, we had some follow-up questions for the console's chief product officer Marc Whitten. Game Informer's senior features editor Matt Helgeson sat down...
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Blog Post:
What Xbox Franchises Should Return On The Next Xbox?
by
Matt Miller
on May 20, 2013 at 06:35 PM
With the reveal of the next-generation Xbox less than a day away, we've chosen nearly 20 games we'd like to see come back on the console. We've picked only games that were either Xbox or Xbox 360 exclusives, or those that were best known for their presence on a Microsoft console. Then we...
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Blog Post:
Test Chamber – Sanctum 2
by
Kimberley Wallace
on May 20, 2013 at 06:20 PM
As you can see in my recent review , I was pleasantly surprised with Sanctum 2 – Coffee Stain Studios' newest tower defense game with FPS mechanics. The blend between thinking ahead and in-the-moment kept me on my toes. Right now, you can get Sanctum 2 on PC and Xbox 360, so we wanted to you...
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Blog Post:
The Best Of The Kinect
by
Kyle Hilliard
on May 19, 2013 at 01:30 PM
On the eve of what’s coming next for Microsoft and the Xbox on Tuesday, May 21 , we reflect on one of 360’s experiments: the Kinect. It’s debatable whether it was a successful or not. Finding items for this list wasn’t easy once you got past the few greatest hits, but it currently...
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Blog Post:
The Complete History Of Xbox Live (Abridged)
by
Mike Futter
on May 19, 2013 at 12:00 PM
As the sun begins to set on the Xbox 360 and the second generation of Xbox Live, we thought it would be good to look back at the service to see how far it's come. Achievements, avatars, gamerscore, DLC, and Netflix are all part of the evolution, but where did it all begin? In the beginning…...
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Blog Post:
Microsoft's Hits and Misses With The Xbox 360 Hardware
by
Kimberley Wallace
on May 18, 2013 at 02:00 PM
With Microsoft revealing its next system on Tuesday , the time is ripe to explore what Microsoft did right with the Xbox 360 and where it could have improved. Whether or not the new console carries on the legacies of its predecessor, it's fun to reminisce about these hits and misses as Microsoft...
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Blog Post:
The Best And Worst Games Of The Xbox And Xbox 360 Launch Lineups
by
Dan Ryckert
on May 18, 2013 at 12:01 PM
We’re on the verge of learning our first official bits of information about Microsoft’s follow-up to the Xbox 360, and it has us thinking about the company’s previous console launches. Like most launches, Microsoft has seen its share of rushed stinkers and standout gems. Take a look...
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Blog Post:
Microsoft: First-Party, Next Generation
by
Jeff Marchiafava
on May 17, 2013 at 03:30 PM
In preparation of the next Xbox's big unveiling, we take a look at Microsoft's stable of first-party developers and what each studio is likely working on. While Microsoft hasn't released a lot of internally developed games this generation, the company has been quietly opening new studios...
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Blog Post:
Test Chamber – Metro: Last Light
by
Jeff Marchiafava
on May 13, 2013 at 06:50 PM
Metro 2033 captivated players with a grueling struggle for survival in the underground subway tunnels of a post-apocalyptic Moscow. The sequel picks up Artyom's quest to save humanity, and while the difficulty has been dialed down a bit, some top-notch gunplay and stealth mechanics make it well worth...
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Blog Post:
Test Chamber – Way Of The Dogg
by
Kyle Hilliard
on May 03, 2013 at 03:22 PM
Snoop Dogg's rhythm/fighting game, Way of the Dogg, is the kind of game Test Chambers are made for. It surprised us all with its sudden release, and the only way to learn more is to just dive right in. Join Andrew Reiner, Jason Oestreicher, and myself, as we follow America Jones on his journey to...
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Blog Post:
Test Chamber – Dragon's Dogma: Dark Arisen
by
Jeff Cork
on April 24, 2013 at 08:15 PM
One of my favorite things about Dragons Dogma is how quickly things can get out of hand if you aren't careful. Fortunately for you, the viewer, that very thing happens as I show off the game's expansion to Tim and Reiner. Watch and learn how to cheese your way through an early menace. Capcom...
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Blog Post:
Test Chamber – Dead Island Riptide
by
Tim Turi
on April 23, 2013 at 03:10 PM
The latest installment in the Dead Island series is out today, and it’s a good time despite its many flaws . Written reviews can only say so much, however, so we’re showing off the first chaotic section of the game. I play as John Morgan, a hand-to-hand specialist fighting his way off a doomed...
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