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Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Twisted Pixel Co-Founder Michael Wilford Departs Studio
Feb 09 2016 01:09 PM
Konami Outlines Details On Paid Metal Gear Online DLC
Feb 09 2016 01:09 PM
Former BioWare Scribe David Gaider Joins Beamdog As Creative Director
Feb 09 2016 12:35 PM
‘Vault 81 Residents Would Not Dismember Correctly’ And Other Fallout 4 Patch 1.3 Notes
Feb 09 2016 12:10 PM
Amazon Announces Free Game Engine For Consoles, PC, Mobile
Feb 09 2016 08:57 AM
Reader Discussion: What Got You Into Pokémon?
Feb 08 2016 08:46 PM
Pokémon's First Movie Mewtwo Strikes Back Is Currently Streamable Online For Free
Feb 08 2016 06:48 PM
PSA: Destiny's Crimson Days Event Begins Tomorrow
Feb 08 2016 05:59 PM
All Of Your Amiibos Will Have Use In Pokken Tournament
Feb 08 2016 05:03 PM
Balancing Starcraft And The Lessons For Heart Of The Swarm
on June 18, 2012 at 02:00 PM
On top of creating an entirely new campaign and new multiplayer units for Starcraft II: Heart of the Swarm, Blizzard has to monitor and tweak the heavily-played Wings of Liberty multiplayer balance. Starcraft II production director Chris Sigaty says that the team has learned a number of lessons from...
Starcraft II's New Units And The Problem With Legacy Of The Void
on June 14, 2012 at 02:30 PM
The reason that Blizzard gave for Starcraft II being split into three different games is that they wanted to give each race a narrative chance to shine in single-player. Now they are dealing with the repercussions of their decision on the multiplayer side of things. In this interview shot at Anaheim's...
Afterwords: StarCraft II
on September 19, 2010 at 05:00 PM
“Outstanding. A truly elite title that is nearly perfect in every way.” That’s how the GI review scale describes a game that receives a 10, and it’s also a description that I think fits quite comfortably with StarCraft II: Wings of Liberty. But a game of this level of quality...
An Extensive Interview With StarCraft II's Design Director
on April 08, 2010 at 05:20 PM
Dustin Browder, the design director for Blizzard Entertainment's upcoming mega-RTS StarCraft II: Wings of LIberty, took time out of his busy Zerg-nerfing schedule to speak with us about the philosophy behind the game. Strap yourselves in, because we're in for several pages of exclusive info on...
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