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  • Blog Post: Balancing Starcraft And The Lessons For Heart Of The Swarm

    On top of creating an entirely new campaign and new multiplayer units for Starcraft II: Heart of the Swarm, Blizzard has to monitor and tweak the heavily-played Wings of Liberty multiplayer balance. Starcraft II production director Chris Sigaty says that the team has learned a number of lessons from... More
  • Blog Post: Starcraft II's New Units And The Problem With Legacy Of The Void

    The reason that Blizzard gave for Starcraft II being split into three different games is that they wanted to give each race a narrative chance to shine in single-player. Now they are dealing with the repercussions of their decision on the multiplayer side of things. In this interview shot at Anaheim's... More
  • Blog Post: Afterwords: StarCraft II

    “Outstanding. A truly elite title that is nearly perfect in every way.” That’s how the GI review scale describes a game that receives a 10, and it’s also a description that I think fits quite comfortably with StarCraft II: Wings of Liberty. But a game of this level of quality... More
  • Blog Post: An Extensive Interview With StarCraft II's Design Director

    Dustin Browder, the design director for Blizzard Entertainment's upcoming mega-RTS StarCraft II: Wings of LIberty, took time out of his busy Zerg-nerfing schedule to speak with us about the philosophy behind the game. Strap yourselves in, because we're in for several pages of exclusive info on... More
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