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  • Blog Post: Exploring The Deadly World Of Mad Max

    If you've played Just Cause 2 from Avalanche Studios, you understand the team's passion for creating gigantic worlds for players to explore. With their new game, Mad Max, players will be set loose in the Wasteland ( which kinda sorta isn't Australia ) and tasked with finding the resources... More
  • Blog Post: Mad Max, Just Cause, And Avalanche Studios' Biggest Year Ever

    Rising from the ashes of a failed studio, chief creative officer Christofer Sundberg and chief technical officer Linus Blomberg founded Avalanche Studios. Most widely known for the Just Cause franchise, this studio in Stockholm has grown ( and expanded with a New York branch ) and is now releasing four... More
  • Blog Post: Designing The Gameplay Of Mad Max

    For our April cover story , we journeyed over to Avalanche Studios in Sweden to finally fully pull the veil off of the open-world Mad Max game. We have a full month of exclusive content that we'll be rolling out in our hub , but to start things off we wanted to give you a high-level idea of what... More
  • Blog Post: After Arkham Knight: What's Next For Rocksteady?

    Our month of exclusive coverage to coincide with our April cover of Batman: Arkham Knight is wrapping up. To close things out, we look to the future with game director Sefton Hill. Rocksteady is adamant that Arkham Knight will be their last Arkham game and that they are leaving the character of Batman... More
  • Blog Post: The Music Of Batman: Arkham Knight

    Note: The image above is from Batman: Arkham Asylum. You should know the name Nick Arundel. As Rocksteady's audio director and composer of their now Arkham trilogy, his work has contributed greatly to help define the studio's take on Batman. While he has previously worked with Ron Fish on the... More
  • Blog Post: How Rocksteady Is Keeping Batman's Gameplay Fresh

    Throughout the month, we'll be updating our hub of exclusive coverage to coincide with our April cover story on Batman: Arkham Knight . While we've touched on the Batmobile previously , today's update allows you to hear game director Sefton Hill talk more about the vehicle and other new additions... More
  • Blog Post: Batman's New Moves: The Animation Of Arkham Knight

    While we encourage you to read April's cover story on Rocksteady's Batman: Arkham Knight , we also want to show off new aspects of the game with our month of exclusive video coverage for the game. While visiting Rocksteady Studios in London, the team let us film their motion-capture process and... More
  • Blog Post: Revealing The Story Of Batman: Arkham Knight

    To coincide with our April cover for Batman: Arkham Knight , every other day we'll be posting an exclusive feature detailing an aspect of the game. While the CGI trailer hinted at some of the characters that will be in the game, we wanted to kick things off by having the developers at Rocksteady... More
  • Blog Post: Batman By Way Of The Incredible Hulk: Ultimate Destruction And Prince of Persia

    To end our month of coverage on Batman Arkham Origins, we wanted to look back at the games that defined the lead developers of the new game. Creative director Eric Holmes has previously worked on the great Incredible Hulk: Ultimate Destruction and Prototype, while senior producer Ben Mattes has spent... More
  • Blog Post: The Dark Art Of Batman: Arkham Origins

    While art director Jeremy Price and the rest of the team at Warner Bros. Games Montreal are looking to the previous Arkham titles for inspiration, they hope to leave their own mark with a couple of key differences. Since this is a prequel, Batman is a mysterious force in the streets of Gotham. Even the... More
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