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  • Blog Post: Elite: Dangerous Creator Shares The Secret For Surviving Three Decades As An Indie

    Thirty-three years is a long time to stay successful in any industry, but it seems even more impressive in interactive entertainment, where giants fall by the wayside seemingly every month. When meeting with the recent Game Developers Choice Pioneer Award recipient David Braben, we asked the Elite: Dangerous... More
  • Blog Post: Valve's First Foray Into Virtual Reality Is A Convincing One

    Three days after Valve announced its virtual reality partnership with HTC, we finally had a chance to test out the technology we have heard rumors about from giddy developers for a couple years. Though the initial setup is much more cumbersome than the other VR demos we've tried, once you drop into... More
  • Blog Post: Vrvana Announces Oculus Competitor With Onboard Cameras, Hardware Acceleration

    At GDC this year, I spent a lot of my time checking out different virtual reality solutions to see if there were any real competitors for the Oculus Rift. Sony’s Project Morpheus was the most impressive contender, with the mobile-powered Gameface branching off in the direction of self-contained... More
  • Blog Post: Seven Things We Learned About Virtual Reality At GDC

    Last week at the Game Developers Conference, I spent a significant amount of time talking with virtual reality designers and trying out different products. Thanks to the diversity of experiences, I was able to get a better view of the landscape. There is no singular VR solution When we spoke with Oculus... More
  • Blog Post: VR Mission: How Oculus’ New VR Headset Creates New Game Development Challenges

    The traditional game interface is fairly abstract: Players move a mouse or thumbstick, and an avatar on a 2D plane in front of them looks around. Using this interface, game designers have developed a wealth of entertainment over the years, but this system keeps players separated from their games. Game... More
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