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Blog Post:
Race Against The Doomsday Clock In Counterspy
by
Jeff Marchiafava
on May 07, 2013 at 01:15 PM
SCE Foster City Studio has a history of collaborating with Sony's first-party developers on triple-A franchises like Uncharted, Infamous, and Resistance. Now the studio is expanding into the downloadable space, teaming up with indie developers to help bring unique and innovative projects to Sony's...
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Blog Post:
Test Chamber – Guacamelee
by
Dan Ryckert
on April 09, 2013 at 01:00 PM
Gamers across the internet love to argue about just about any topic, but there are two things that are impossible to hate: "Metroidvania" games and Mexican lucha libre pro wrestling. Luckily for the world, these incredible elements have finally been brought together into one gaming experience...
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Blog Post:
Music Spotlight: Sly Cooper Composer Peter McConnell
by
Matt Helgeson
on February 12, 2013 at 11:50 AM
Sanzaru Games’ Sly Cooper: Thieves in Time is one of the early gaming highlights of 2013, no small thanks to the excellent score which balances a jazzy, big-band feel with elements of historical and world music. We recently spoke to composer Peter McConnell about Thieves in Time’s score,...
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Blog Post:
Test Chamber – Assassin's Creed III: Liberation
by
Joe Juba
on November 01, 2012 at 06:15 PM
Assassin's Creed III isn't the only entry in Ubisoft's juggernaut franchise to release this week. People may not be talking about it as much, but Assassin's Creed III: Liberation came out on Vita, attempting to provide the full Assassin's Creed experience in a smaller package. Join...
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Blog Post:
Import-Friendly Japanese Games
by
Kimberley Wallace
on October 12, 2012 at 01:00 PM
How many times do we see a game that piques our interest and then curse that it's not being released in North America? When all hope is completely dashed, importing is your only opportunity to experience the game. The decision brings a slew of challenges, especially that pesky language barrier. After...
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Blog Post:
Inafune On Sacrifice, Japanese Gaming, And More
by
Jeff Cork
on October 01, 2012 at 12:02 PM
Keiji Inafune isn't one to mince words. The former Capcom creative lead made headlines a few years back after proclaiming that Japanese game development was dead. He's since left the company to work on a number of new projects, including the upcoming Vita game Soul Sacrifice. We sat down with...
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Blog Post:
The Best And Worst Of Gamescom Today
by
Matt Helgeson
on August 14, 2012 at 03:39 PM
Three jet-lagged Game Informer editors are crisscrossing Cologne, Germany to bring you the most important news coming from the pre-convention press conferences today. See what looks awesome – and what looks worse than Wonderbook – inside. Adam Biessener The best thing I saw at Gamescom today...
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Blog Post:
Nintendo 3DS XL Unboxing And Comparison
by
Kyle Hilliard
on July 27, 2012 at 04:30 PM
We've got a 3DS XL in the office, and we snapped a bunch of pictures of it next to other handhelds for all your comparison needs. First up, a comparison of the box. The system may be larger than the original model 3DS, but Nintendo has been able to use their collective Tetris skills to make everything...
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Blog Post:
Return Of The Pixel: The Call For An Old-Fashioned Final Fantasy
by
Tim Turi
on July 26, 2012 at 02:00 PM
No game in my must-play backlog can beat the gravitas and hype of Final Fantasy VI. A few weeks ago, I finally downloaded the RPG onto my Wii and started playing. My Final Fantasy-loving friends were ecstatic when I revealed I was playing it for the first time. I’ve invested many hours into my...
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Blog Post:
Top 10 Trends Of E3 2012
by
Joe Juba
on June 13, 2012 at 09:01 PM
Every year, E3 shapes perceptions about the current state of the industry and where it is going next. From the games on display to the initiatives being pushed by the console manufacturers, E3 gives gamers an opportunity to see upcoming trends. So, what did we learn this year? The following list outlines...
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Blog Post:
Assassin's Creed III Liberation Interview
by
Matt Miller
on June 05, 2012 at 02:22 PM
We've known for almost a year that there might be an Assassin's Creed game coming to Vita, but Ubisoft has finally lifted the curtain on just what the game will be. Read on in our interview with producer Martin Capel to learn about where and when the game is set, and exactly who you'll be...
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Blog Post:
Video Recap: Sony's E3 Press Conference
by
Ben Hanson
on June 05, 2012 at 10:53 AM
From the mysterious new game from Quantic Dream to The Last of Us, Sony had a couple of interesting games to show off at their E3 2012 press conference. Game Informer's Ben Reeves and Tim Turi run down the highlights and lowlights of the entire press conference in this full video recap. Be sure to...
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Blog Post:
Conference Reaction: Sony Has Plenty Of Games And Small Surprises
by
Joe Juba
on June 04, 2012 at 11:15 PM
Sony's E3 presentation put the games front and center, revealing a handful of new projects and going in-depth with several games that we've been waiting to hear more about. This is the second of our conference reactions columns (the first was based on Microsoft's presentation ), and it's...
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Blog Post:
E3 Predictions: Console Price Drops
by
Matthew Kato
on May 21, 2012 at 06:20 PM
Gamers are always up for a console price drop, and next to the holiday season, E3 time is ripe for a price reduction. Will we see any at this year's convention? Each console manufacturer has their own reasons for reducing the price of their current consoles particular to their own situation in the...
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Blog Post:
Sony Discusses The Launch And Future Of The Vita
by
Kyle Hilliard
on February 22, 2012 at 10:52 AM
Guy Longworth is Sony’s newest senior vice president of PlayStation brand marketing. He’s responsible for the marketing behind all of Sony’s platforms, including PlayStation 3, the PlayStation Network, and of the newest member of the Sony gaming family, the PlayStation Vita. The Vita...
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Blog Post:
5 Ways To Use A Microphone Besides Blowing On It
by
Kyle Hilliard
on January 18, 2012 at 04:00 PM
The DS and later models of the PSP both had built-in microphones, but no developer ever seemed to take advantage of them. Every time the microphone was used in a game, it seemed like just an excuse to have the player awkwardly blow on their handheld. You were either blowing out candles, or blowing dust...
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Blog Post:
Unboxing The PlayStation Vita Memory Card
by
Kyle Hilliard
on December 30, 2011 at 03:26 PM
We received our North American and Japanese Vitas right before heading out for the holiday break, but our memory card took a little bit longer. With my trusty Half-Life 2 mousepad/back-drop on hand, I put together this video (with the help of my Premiere Pro equipped wife) to show you just what goes...
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Blog Post:
The Mysterious PlayStation Vita Launch Lineup
by
Kyle Hilliard
on November 28, 2011 at 06:04 PM
The PlayStation Vita is nearly upon us, but we’re still not completely sure what games will be available to play on launch day. We can make some pretty intelligent guesses based on the confirmed European launch lineup , but nothing will be set in stone until Sony offers us a true list for North...
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Blog Post:
Reflecting On Our Time With The PlayStation Vita
by
Tim Turi
on November 08, 2011 at 10:00 AM
The PlayStation Vita is an interesting piece of hardware with some ambitious titles hitting around launch time. We here at the Game Informer office are getting excited about Sony's new handheld as its February 22 release date approaches. Join Dan Ryckert and myself as we reminisce on our experience...
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Blog Post:
Sony’s Shu Yoshida Talks Vita, PSP Lessons, And Nintendo
by
Tim Turi
on September 18, 2011 at 09:08 PM
The PlayStation Vita was definitely the star of TGS 2011. Sony’s dual analog sticks, touch capabilities, impressive graphics, remote play, and 3G functionality has the attention of portable-minded gamers everywhere. I got the chance to interview Shuhei Yoshida, president of Sony Computer Entertainment’s...
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