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  • Blog Post: Jade Raymond Talks About Her Work On Star Wars, Her New Studio, And Hardline's Future

    A month ago, EA announced that it was giving former Assassin's Creed producer Jade Raymond a new home in Montréal. Co-located with the BioWare team working on Mass Effect Andromeda, a new studio named Motive was founded to work on its own new IP and play a major role with Visceral's Star... More
  • Blog Post: Readers Tell Us What Modern Developers They Want On Classic Game Franchises

    Two weeks ago I posted a reader discussion asking what modern developers should take over or reboot classic franchises . The conversation was prompted by developers like Devolver Digital, who is attempting to make a Seaman game and The Odd Gentlemen, who are working on a new King's Quest . I put... More
  • Blog Post: Top 10 Horror Game Survivors

    Scary games give us a lot to talk about, from life-saving weapons to nerve-jangling scares. We, the players, are on the receiving end of these experiences, but so are these games' enduring protagonists. In the spirit of our October celebration of horror games ( check out our cover story reveal )... More
  • Blog Post: Welcome To Tau Volantis: A Beginner's Guide To Dead Space 3

    Isaac Clarke has a tough mission ahead of him on the frozen planet of Tau Volantis. Players must outwit blood-thirsty space zombies by using their dwindling supplies as effectively as possible. I’ve played a lot of Dead Space 3, and have assembled a list of tips after being bloodied and beaten... More
  • Blog Post: Test Chamber – Dead Space 3 Demo

    Developer Visceral Games and Electronic Arts gave Dead Space fans early access to the Dead Space 3 demo, as long as you raised your hand and yelled, "me!" when they were taking e-mail addresses. That demo was made available today, so we decided to jump back into Isaac's boots and mask to... More
  • Blog Post: See Inside Frostbite 2.0 And What It Means For Army Of Two

    One of the more interesting things about Army of Two: The Devil's Cartel is what the development means for the Frostbite 2.0 engine. Visceral Montreal emphasized that adapting DICE's original Battlefield 3 engine to work in the third person was important for the future of Frostbite's use... More
  • Blog Post: Crafting The Story Of Army Of Two: The Devil's Cartel

    The Army of Two series has never been known for its story, but Visceral Montreal repeatedly stressed that a mature story is a key pillar to the upcoming release of Army of Two: The Devil's Cartel. With a controversial setting in Mexico, the game is aiming to shift the tone of the series even further... More
  • Blog Post: Debating The Bros And Cons Of The Army Of Two Series

    There was a clear divide in the response to the unveiling of our cover story for Army of Two: The Devil's Cartel. There's a strong percentage of people that play game that look down their nose at the series, seeing it as a "dude-bro" festival of bullets with no redeeming value or creativity... More
  • Blog Post: Designing Army Of Two: The Devil's Cartel's New Direction

    While not technically a reboot, the developers at Visceral Montreal are keen on emphasizing the differences between The Devil's Cartel and the last two games in the series. While visiting the studio we spoke to executive producer Julian Beak and lead designer Julien Lamoureaux about their fresh approach... More
  • Blog Post: Watch The First Official Trailer For Army Of Two: The Devil's Cartel

    Throughout our month of online coverage for Army of Two: The Devil's Cartel you can expect articles and videos that dive in to the details of the latest game in the series from Visceral Montreal, but if you are looking for a glimpse at the amount of explosions in the game then you've come to... More
  • Blog Post: Call Of Duty Composer Is Working On Army Of Two: The Devil's Cartel

    Audio director Francois Lafleur is passionate about the sound of Army of Two: The Devil's Cartel ( as evident in this video feature ), but one of the topics that he was most eager to discuss was the involvement of composer Brian Tyler. From his work on films like the Fast and the Furious series and... More
  • Blog Post: From SSX To Army Of Two: The Pro Behind The Audio

    You might not know the name Francois Lafleur, but this gregarious French-Canadian is the mind behind the audio in some of the most memorable games ever made. Defining the soundscape of the classic SSX, Need for Speed, and Skate series, Francois brought his unique flavor of sound design to Army of Two... More
  • Blog Post: Becoming Visceral: Overhauling EA Montreal For Army Of Two: The Devil's Cartel

    You might have heard that Visceral Games is developing the latest entry in the Army of Two series, but you might be confused as to what this means for The Devil's Cartel. While the game is being developed in the same location as the last two entries, a majority of the team is new and has been rebranded... More
  • Blog Post: Dead Space 3 Wishlist

    The original Dead Space was a tough act to follow, but Visceral Games succeeded by making improvements across the board for Dead Space 2. The problem? Now the team has set an ever higher bar for the inevitable Dead Space 3. As good as Dead Space 2 was, EA and Visceral are probably already looking into... More
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