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Working With In-Development Hardware A 'White-Knuckle Ride,' Says Activision's Eric Hirshberg
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Xbox One Won't Separate Games Into Live Arcade, Indie, And Retail Categories
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Conflicting Stories Emerge On Xbox One's Connection Needs
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tags
Blog Post:
Afterwords – Dead Space 3
by
Tim Turi
on March 12, 2013 at 05:28 PM
Visceral Games’ third installment in the successful Dead Space series introduces many new features to the horror franchise. For the first time, players can team up with a friend for co-op or build their weapons from scratch. Some gamers have criticized the developer for the inclusion of microtransactions...
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Blog Post:
How To Craft Weapons In Dead Space 3
by
Tim Turi
on February 06, 2013 at 06:10 PM
Dead Space 3 introduces a new way to equip Isaac for the horrors that lie ahead. A deep weapon crafting system is available for players to build and upgrade their own tools of destruction. The wealth of options can be a little overwhelming at first, so we made this video to give you the rundown on how...
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Blog Post:
Test Chamber – Dead Space 3
by
Tim Turi
on February 05, 2013 at 08:35 AM
Dead Space 3 is out today , and Isaac Clarke has an hard adventure before him on the frozen surface of Tau Volantis. Before he gets there, however, he has to navigate the lonely silence of space doing repair missions. This video preview takes a look at the open-ended, zero-gravity section of the game...
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Blog Post:
The Best And Worst Of Gamescom Today
by
Matt Helgeson
on August 14, 2012 at 03:39 PM
Three jet-lagged Game Informer editors are crisscrossing Cologne, Germany to bring you the most important news coming from the pre-convention press conferences today. See what looks awesome – and what looks worse than Wonderbook – inside. Adam Biessener The best thing I saw at Gamescom today...
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Blog Post:
Spoiled! Dead Space 2
by
Tim Turi
on March 08, 2011 at 05:45 PM
Maybe you were too scared to beat Dead Space 2. Maybe you didn't have enough ammo. Whatever reason you have for not completing Visceral's sci-fi horror masterpiece , none of those excuses hold merit for missing out on this episode of Spoiled! If you did beat the game, that's an even better...
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Blog Post:
Dead Space Composer Jason Graves Explains The Unsettling Score
by
Annette Gonzalez
on January 23, 2011 at 05:00 PM
Award-winning composer Jason Graves has provided his musical talents to the gaming industry for the past eight years, and has successfully caused gamers to jump out of their seats with his work on the scores for the Dead Space franchise. The classically-trained composer explains what it takes to craft...
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Blog Post:
Interview: Dead Space 2 Multiplayer Details
by
Annette Gonzalez
on September 13, 2010 at 11:00 AM
We recently got a chance to chat with Scott Probst, producer at Visceral Games, who works closely on the Dead Space 2 multiplayer campaign. We talk challenges of crafting a multiplayer campaign, comparisons to Left 4 Dead, campaign details, and more. This is the first time in the Dead Space franchise...
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Blog Post:
Anatomy Of A Character: Dead Space 2
by
Nick Ahrens
on December 18, 2009 at 06:19 PM
Isaac Clarke’s suit from the original Dead Space defined the character’s iconic look, but he’s getting a visual overhaul for Dead Space 2. His suit upgrades won’t just iterate on the same design; they will have distinct looks based on the functions they were designed to perform...
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Blog Post:
Noises In The Dark: Exploring the Sounds of Dead Space
by
Ben Reeves
on December 11, 2009 at 07:00 PM
Creating a soundtrack for a horror game is no easy task. The genre relies heavily on tension and mood, so every little bump and squeal counts. Great soundtracks go practically unnoticed to players, bleeding into the overall atmosphere becoming a part of the larger experience. If you found your heart...
More
Blog Post:
Staring Into The Void: The Lore of Dead Space
by
Ben Reeves
on December 08, 2009 at 03:51 PM
The Dead Space franchise is only a year old, but the universe has already amassed a sizable backstory encompassing ancient alien artifacts, covert government experiments, and underground religious operations. With two games, a comic spin-off, and an animated prequel, several sources feed into and expand...
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