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  • Blog Post: The Story Behind The Wii U And Darksiders II

    With the announcement of the Wii U at E3 2011, Nintendo proudly showcased a video that had third-party developers heaping praise on the Wii U system and the unique properties of the touch-screen controller. Generic platitudes aside, we wanted to speak with developers about the actual process of getting... More
  • Blog Post: Embracing The Supernatural: The Art Of Darksiders II

    While you may have already seen Joe Madureira demonstrate and explain his own drawing process, there is an entire team of unsung heroes hard at work in the art department of Darksiders II. Led by art director Han Randhawa, the team at Vigil Games is exploring the possibilities of the afterlife as they... More
  • Blog Post: How To Design A Dungeon In Darksiders II

    We could all name a few of our favorite dungeons from gaming history, but what was that secret ingredient that made them so memorable? On our recent visit to Vigil Games, we sat down with producer Ryan Stefanelli to discuss the team's approach to creating dungeons in Darksiders II. From sketching... More
  • Blog Post: The Origin Of Darksiders

    If you were given the opportunity to create any game that you wanted, what would you make? This was the question posed several years ago to the fresh studio called Vigil Games. After tossing out ideas that included sharks and cyborg children, the team fell in love with the four horsemen of the apocalypse... More
  • Blog Post: Drawing Darksiders: The History And Creative Process Of Joe Mad

    Few people are able to achieve their dream job, especially if they have two of them. Joe Madureira grew up with a love for both comic books and games and managed to make a name for himself in both fields, crafting the "Joe Mad style" within the comic book industry before venturing into the... More
  • Blog Post: Behind The Scenes Of Darksiders II

    We'd like you to meet the team behind Darksiders. The crafting of heaven, hell, and everything in between takes place in a relatively small studio based out of Austin, Texas called Vigil Games. With Tim Donley the development director of Darksiders II as your tour guide, we invite you to watch the... More
  • Blog Post: Touch Of Death: The Combat Of Darksiders II

    Originally conceived as a cross between The Legend of Zelda and Devil May Cry, combat proved to be one of the highlights of the first Darksiders. Death's introduction as the main character in the second entry radically changes the way players will face off against enemies in the game's dungeons... More
  • Blog Post: Darksiders II: Lead Designer Haydn Dalton Interview

    From England to Texas, Commodore 64 to PS3, Haydn Dalton has had a full experience within the gaming industry. As lead designer on Darksiders II, his past experiences are invaluable for informing his everyday choices that funnel into the creation of Darksiders II. Game Informer's own Phil Kollar... More
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