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Test Chamber – Darksiders II
on August 14, 2012 at 04:39 PM
If you are still on the fence after reading my Darksiders II review , this Test Chamber episode breaks down almost everything you need to know about this sequel. Dan Ryckert joined me for this gameplay session, and within the span of five minutes, proved once and for all that he's terrible at video...
Replay – 50 Cent: Bulletproof
on February 18, 2012 at 10:00 AM
Sometimes on Replay we reminisce about old games that we love, and other times we function as therapy. On this week's episode, Tim Turi, Kyle Hilliard, and I are joined by special guest Haydn Dalton, the lead designer of Darksiders II. Haydn was also involved in developing a notoriously flawed but...
The Story Behind The Wii U And Darksiders II
on July 06, 2011 at 11:14 AM
With the announcement of the Wii U at E3 2011, Nintendo proudly showcased a video that had third-party developers heaping praise on the Wii U system and the unique properties of the touch-screen controller. Generic platitudes aside, we wanted to speak with developers about the actual process of getting...
Dressing For Death: A Darksiders II Loot Gallery
on June 29, 2011 at 03:00 PM
One of the biggest game-changers for Darksiders II is the addition of loot to the game's formula. Players will be able to change both the stats and physical appearance of the main character, making this sequel a much more customizable experience. To demonstrate some of these possibilities, Vigil...
Darksiders II: The Evolution Of Death
on June 22, 2011 at 12:00 PM
Darksiders II is breaking what some would consider rule number one for video game sequels: Never change the main character. Not satisfied to send gamers on another adventure as the hulking War from the first game, Joe Madureira and the team at Vigil instead went back to the early concepts they had sketched...
Behind The Scenes Of Darksiders II
on June 20, 2011 at 11:00 AM
We'd like you to meet the team behind Darksiders. The crafting of heaven, hell, and everything in between takes place in a relatively small studio based out of Austin, Texas called Vigil Games. With Tim Donley the development director of Darksiders II as your tour guide, we invite you to watch the...
Creating The Apocalypse: Darksiders Developer Commentary
on June 17, 2011 at 12:00 PM
On Game Informer's various video series, such as Replay and Reiner and Phil , we get to play games while subjecting you to our dumb observations and jokes. But I've always been interested in the notion of getting the developers' point of view in a similar setting. When I visited Austin-based...
The Tech That Built Darksiders II
on June 13, 2011 at 01:00 PM
It’s not easy to build a game. A lot of features and technology get left on the cutting room floor as developers rush to get a game out the door. Vigil’s Darksiders franchise is no different. We sat down to chat with Vigil’s tech heads, and they explained how Vigil’s development...
Serve In Heaven Or Rule In Hell: The Lore Of Darksiders
on June 10, 2011 at 05:00 PM
Darksiders begins as a straightforward story with heavy mythological overtones. Heaven and Hell go to war during the Apocalypse. War, one of the four horsemen, is summoned to oversee this Endwar. He soon realizes that something is wrong. The other three horsemen are not here. The final seal whose destruction...
on January 18, 2010 at 04:45 PM
Usually when an upstart development house comes forward with an ambitious new IP it's bad news, but Vigil Game’s Darksiders delivered the thrills of a puzzle filled Zelda-syle quest amidst a post apocalyptic Fallout inspired world. Vigil even managed to throw in a little God of War for good...
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