Switch Lights

The lights are on

  • Blog Post: Test Chamber – Darksiders II

    If you are still on the fence after reading my Darksiders II review , this Test Chamber episode breaks down almost everything you need to know about this sequel. Dan Ryckert joined me for this gameplay session, and within the span of five minutes, proved once and for all that he's terrible at video... More
  • Blog Post: Replay – 50 Cent: Bulletproof

    Sometimes on Replay we reminisce about old games that we love, and other times we function as therapy. On this week's episode, Tim Turi, Kyle Hilliard, and I are joined by special guest Haydn Dalton, the lead designer of Darksiders II. Haydn was also involved in developing a notoriously flawed but... More
  • Blog Post: The Story Behind The Wii U And Darksiders II

    With the announcement of the Wii U at E3 2011, Nintendo proudly showcased a video that had third-party developers heaping praise on the Wii U system and the unique properties of the touch-screen controller. Generic platitudes aside, we wanted to speak with developers about the actual process of getting... More
  • Blog Post: Dressing For Death: A Darksiders II Loot Gallery

    One of the biggest game-changers for Darksiders II is the addition of loot to the game's formula. Players will be able to change both the stats and physical appearance of the main character, making this sequel a much more customizable experience. To demonstrate some of these possibilities, Vigil... More
  • Blog Post: Darksiders II: The Evolution Of Death

    Darksiders II is breaking what some would consider rule number one for video game sequels: Never change the main character. Not satisfied to send gamers on another adventure as the hulking War from the first game, Joe Madureira and the team at Vigil instead went back to the early concepts they had sketched... More
  • Blog Post: Behind The Scenes Of Darksiders II

    We'd like you to meet the team behind Darksiders. The crafting of heaven, hell, and everything in between takes place in a relatively small studio based out of Austin, Texas called Vigil Games. With Tim Donley the development director of Darksiders II as your tour guide, we invite you to watch the... More
  • Blog Post: Creating The Apocalypse: Darksiders Developer Commentary

    On Game Informer's various video series, such as Replay and Reiner and Phil , we get to play games while subjecting you to our dumb observations and jokes. But I've always been interested in the notion of getting the developers' point of view in a similar setting. When I visited Austin-based... More
  • Blog Post: The Tech That Built Darksiders II

    It’s not easy to build a game. A lot of features and technology get left on the cutting room floor as developers rush to get a game out the door. Vigil’s Darksiders franchise is no different. We sat down to chat with Vigil’s tech heads, and they explained how Vigil’s development... More
  • Blog Post: Serve In Heaven Or Rule In Hell: The Lore Of Darksiders

    Darksiders begins as a straightforward story with heavy mythological overtones. Heaven and Hell go to war during the Apocalypse. War, one of the four horsemen, is summoned to oversee this Endwar. He soon realizes that something is wrong. The other three horsemen are not here. The final seal whose destruction... More
  • Blog Post: Afterwords: Darksiders

    Usually when an upstart development house comes forward with an ambitious new IP it's bad news, but Vigil Game’s Darksiders delivered the thrills of a puzzle filled Zelda-syle quest amidst a post apocalyptic Fallout inspired world. Vigil even managed to throw in a little God of War for good... More
Page 1 of 1 (10 items)