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  • Blog Post: Video Interview - Suda 51 Breaks Down Killer Is Dead

    Known for his colorful and eccentric taste in game design, Goichi Suda (better known as Suda 51) has become his own brand in the industry. His work on titles like Killer 7, No More Heroes, and Shadows of the Damned has turned him into a gaming rockstar for his devoted base of fans. While at E3 this year... More
  • Blog Post: Video Interview - Retro Returns With Donkey Kong Country: Tropical Freeze

    Fans of Retro Studios have been waiting a long time to hear about the next project from the talented team in Austin, Texas. At E3 2013, Nintendo unveiled that the next title from Retro will be a sequel to 2010's excellent Donkey Kong Country Returns and it will be called Donkey Kong Country: Tropical... More
  • Blog Post: Video Interview - Bayonetta 2's Dual Control Schemes

    Bayonetta 2, the Wii U exclusive from Sega and Nintendo, was playable in Nintendo's booth at E3 2013. The game picks up where the first one left off and doesn't hold back on the insanity. You can learn more about Bayonetta 2 by reading Jeff Cork's hands-on impressions here . Watch the video... More
  • Blog Post: Video Interview - Super Mario 3D World's Innovations And Homages

    During E3 2013, the Nintendo booth was filled with groups of four laughing and yelling their way through Super Mario 3D World for the Wii U. The brand new game coming this winter is from the development team that brought you Super Mario 3D Land, and it adds to the 3DS game's formula by including... More
  • Blog Post: The Gameplay And World Of Respawn's Titanfall

    Gracing our magazine's cover this month is Titanfall , the first game from Respawn Entertainment. As a studio founded by the creators of Call of Duty, the brand new game is a fast-paced first-person shooter that allows players to command giant robots to unleash chaos. The game has shown very well... More
  • Blog Post: Video Interview - Castle of Illusion's Classic Difficulty

    The senior producer for Castle of Illusion Starring Mickey Mouse emphasized that his game is not for children, it is for "gamers". The classic Genesis title is getting a full reimagining from Sega as a downloadable platformer launching this year. While 3D navigation has been added to certain... More
  • Blog Post: Video Interview - Sonic Lost World's Galactic Inspirations

    Both the Wii U and 3DS versions of Sonic Lost World are playable at E3 2013. As the first of the three-game Nintendo-exclusive deal for the Sonic series, Sonic Lost World adds new traversal options for Sonic in a world that twists and curls around itself. Watch the video below to see the brand manager... More
  • Blog Post: Interview With Xbox One's Chief Product Officer Marc Whitten

    Game Informer visited Microsoft's campus weeks ago for an early look at the next Xbox console. The day after the company explained the Xbox One, we had some follow-up questions for the console's chief product officer Marc Whitten. Game Informer's senior features editor Matt Helgeson sat down... More
  • Blog Post: From Daxter To Delsin: The Work Of Infamous Second Son's Animation Director

    Every game is informed by those that have come before it. Animation director Billy Harper has some stellar titles on his resume, which inspired his current work on Infamous Second Son. Starting out on Mark of Kri for the PS2 (a game seen as a pioneer in 3D game animation) and moving on to the Jak and... More
  • Blog Post: The Dark Art Of Batman: Arkham Origins

    While art director Jeremy Price and the rest of the team at Warner Bros. Games Montreal are looking to the previous Arkham titles for inspiration, they hope to leave their own mark with a couple of key differences. Since this is a prequel, Batman is a mysterious force in the streets of Gotham. Even the... More
  • Blog Post: The Storyline Of Batman: Arkham Origins

    With this year's upcoming release of Batman: Arkham Origins, the new team at Warner Bros. Games Montreal is winding back the clock on the Arkham series and investigating Batman's early years in Gotham. Guided by Geoff Johns and the rest of DC Comics, the new game is being written by Dooma Wendschuch... More
  • Blog Post: The Goals And Inspirations For Thief

    When rebooting a franchise, the developers can't help but look outside the original games for inspiration. While the team at Eidos Montreal is confident that they understand why the older Thief games are held in such high regard and are bringing those elements to the new game, the long production... More
  • Blog Post: How Wind Waker and Red Dead Redemption Informed Assassin's Creed IV: Black Flag

    While the gut reaction when seeing an Assassin's Creed game set during the golden age of piracy is to assume the team looked to the Pirates of the Caribbean for inspiration, but the team at Ubisoft Montreal is going for a much more grounded approach for Black Flag. With inspirations ranging from... More
  • Blog Post: Exploring The Open World Of Assassin's Creed IV: Black Flag

    Last year at E3, Ubisoft surprised the world with the reveal of full-fledged naval combat in Assassin's Creed III. While beautiful and entertaining, commanding a boat was limited to relatively brief and isolated missions. With Assassin's Creed IV: Black Flag, the team at Ubisoft Montreal is blowing... More
  • Blog Post: Why Pirates? Assassin's Creed IV's Developers Explain The New Setting

    By now you've probably heard that the next installment of the Assassin's Creed series will put you in the role of Connor's grandfather as he builds up a pirate crew and sails the Caribbean sea, but why? With a universe that can take you to any point in history, what was so attractive about... More
  • Blog Post: The Music Of The Witcher 3: Wild Hunt

    From Henry Hatsworth to Madden, Gene Rozenberg has had a wild ride through the gaming industry. After the recent closure of 38 Studios and the cancellation of that team's MMO, Project Copernicus, Rozenberg traveled to Poland to become the audio lead on The Witcher 3: Wild Hunt. While previous videos... More
  • Blog Post: Monster Hunting In The Witcher 3: Wild Hunt

    As the protagonist of The Witcher series, one of Geralt of Rivia's defining characteristics is also his profession: monster hunting. While the team at CD Projekt RED touch on this mechanic in past entries, tracking and killing creatures for a bounty is one of the pillars of The Witcher 3: Wild Hunt... More
  • Blog Post: Comparing The Open World Of The Witcher 3: Wild Hunt

    Some fans might be worried about The Witcher 3's leap to an open world, that the tightly-constructed narrative of previous entries might be sacrificed to appease a growing trend in the industry. Rest assured, the development team at CD Projekt RED is confident that they have created the perfect fusion... More
  • Blog Post: The Story Of The Witcher 3: Wild Hunt

    CD Projekt RED has been lauded for the studio's implementation of a mature and gripping storyline throughout The Witcher and The Witcher 2: Assassins of Kings. Despite the new open-world structure for the third and final game in the trilogy, the writers behind The Witcher 3: Wild Hunt are hoping... More
  • Blog Post: The Brothers Behind The Witcher 3: Wild Hunt

    If you're especially observant, you might have noticed ( in this video interview ) that the director and lead quest designer for The Witcher 3 have the same last name. The Tomaszkiewicz brothers started out in wildly different careers and eventually found themselves working together on the Witcher... More
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