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  • Blog Post: Designing The Future Of Assassin's Creed

    We hope you've enjoyed our month of coverage on Assassin's Creed Rogue and Unity , and we're closing things out with a look to the future. While visiting Ubisoft Montreal for our cover story, we spoke with the creative director and brand content manager for the series, Jean Guesdon, about... More
  • Blog Post: From Revelations To Unity: Creative Directing Assassin's Creed

    Every year we hear about the increasing team sizes that develop the Assassin's Creed games. Expanding beyond Ubisoft Montreal to become a synchronized global development, creating each entry in the series is a gigantic and complicated task that always manages to land on its feet. Leading the charge... More
  • Blog Post: Understanding The Story And Gameplay Of Assassin's Creed Rogue

    Last year's Assassin's Creed IV: Black Flag was an odd entry in the series. Some players praised the game for its emphasis on freedom and exploration, while others longed for the more narrative-focused, city-based gameplay of previous entries. This year, Ubisoft is hoping to appease both ends... More
  • Blog Post: Can Assassin's Creed Unity Pull Off A Love Story?

    We've already focused on the new gameplay that can be found in Assassin's Creed Unity , but for last week we wanted to highlight the game's story. You can learn much more about the characters of Arno and Elise in our dedicated profiles that we posted. While visiting Ubisoft Montreal for our... More
  • Blog Post: The Comedic Cosmos: Writing Battleborn's Unique Take On Sci-Fi

    One of Gearbox's most noticeable hires during the development of Borderlands 2 was lead writer Anthony Burch . Not only did he prove his talents for comedy with his web series Hey Ash Watcha Playin'? , but before joining Gearbox he also contributed to Destructoid's podcast alongside reviews... More
  • Blog Post: Is Battleborn A MOBA? Here's What Gearbox Says

    Yesterday we unveiled Battleborn as our August cover story . Gearbox describes their new game as a "hero shooter," but the hive-mind of the Internet oversimplified it as "another MOBA." While visiting the studio in Plano, Texas, we spoke with design director John Mulkey and creative... More
  • Blog Post: What's New In Far Cry 4

    With Far Cry 4, Ubisoft Montreal recruited a fresh creative director. Alex Hutchinson had just wrapped up Assassin's Creed III , and his passion for creating systemic, player-driven narrative meshed well with the interests of the Far Cry development team. While there was a lot to love about the gameplay... More
  • Blog Post: History Lessons: The Road From Assassin's Creed III To Far Cry 4

    Back in early 2012, we spoke with creative director Alex Hutchinson about his hopes and plans for wrapping up Assassin's Creed III . Once the game shipped , Hutchinson moved away from the Assassin's Creed team within Ubisoft Montreal to be the creative director for Far Cry 4. While visiting the... More
  • Blog Post: Watch Tetris' Creators Meet The Designer Of Threes

    In honor of Ubisoft's upcoming Tetris Ultimate ( which you can read a preview of here ), E3 2014 was attended by the two men that made the original game happen. Also attending E3 2014 was the creator of the fantastic iOS game Threes , Asher Vollmer. Thanks to Ubisoft, we arranged for Tetris'... More
  • Blog Post: Embracing Chaos: Far Cry 4's New Approach To Narrative

    The team at Ubisoft Montreal is very proud of Far Cry 3 ( with good reason ), but the lead developers of Far Cry 4 are focused on improving this game's narrative. Far Cry 3 fell into controversy surrounding racial tropes and a significant disconnect between the player's experience and the motivations... More
  • Blog Post: Why Ori And The Blind Forest Looks So Good And Why The Internet Is Awesome

    There were a lot of games shown during Microsoft's E3 press conference, and one that might have slipped through your mental cracks was a new IP called Ori and the Blind Forest from Moon Studios. Described by the developers as a Metroid-vania, Ori looks gorgeous and was playable on the show floor... More
  • Blog Post: Bungie's Chorus: How You Can Play Destiny This Week

    Even though you might not be at E3 2014, you can still play one of the most-anticipated games of the year this week from the comfort of your own home. Bungie has opened the door for people to sign up for the game's alpha. I spoke with Bungie's community manager David Dague about the process of... More
  • Blog Post: Imagining The Future For Call Of Duty: Advanced Warfare

    With Call of Duty: Advanced Warfare , Sledgehammer Games is branching out from its predecessors and creating an entirely new universe for the series. S tudio heads Glen Schofield and Michael Condrey wanted to create a futuristic world set in the year 2054, but one that can't be described as "sci... More
  • Blog Post: The Secrets Behind Call Of Duty: Advanced Warfare's Audio

    There's a lot to absorb from the gameplay of Call of Duty: Advanced Warfare, but one of the key things that stood out when we saw the game in action for our June cover story was the audio. Audio director Don Veca created the lauded soundscape of the first Dead Space and is now bringing his talents... More
  • Blog Post: Activision CEO Discusses The Pivotal Role Of Sledgehammer Games

    This year marks a big change for the Call of Duty series. The inclusion of the new primary developer Sledgehammer Games into the classic Treyarch and Infinity Ward rotation allows the games to be built in three years instead of just two. So what does this mean for fans? While visiting Sledgehammer Games... More
  • Blog Post: What Makes Call Of Duty: Advanced Warfare Different

    Throughout the month we're going to be rolling out features highlighting our June cover story Call of Duty: Advanced Warfare . Since this year's entry in the series marks the debut of new primary developer Sledgehammer Games, we wanted to start out by having the developers explain their vision... More
  • Blog Post: After Arkham Knight: What's Next For Rocksteady?

    Our month of exclusive coverage to coincide with our April cover of Batman: Arkham Knight is wrapping up. To close things out, we look to the future with game director Sefton Hill. Rocksteady is adamant that Arkham Knight will be their last Arkham game and that they are leaving the character of Batman... More
  • Blog Post: How Rocksteady Is Keeping Batman's Gameplay Fresh

    Throughout the month, we'll be updating our hub of exclusive coverage to coincide with our April cover story on Batman: Arkham Knight . While we've touched on the Batmobile previously , today's update allows you to hear game director Sefton Hill talk more about the vehicle and other new additions... More
  • Blog Post: How Metal Gear Solid's Artist Helped Pacific Rim

    In this bonus video interview, we steer away from our month of coverage on Metal Gear Solid V to share the inside story on an unexpected collaboration. Metal Gear Solid's art director Yoji Shinkawa is well known for his designs of multiple Metal Gears and the orbital frames in Zone of the Enders... More
  • Blog Post: Hideo Kojima Reveals New Details On The Phantom Pain

    To go along with our March cover story on Metal Gear Solid V we've given extensive hands-on impressions of the main story mission in Ground Zeroes , but now we're looking to the future. While visiting Kojima Productions in Tokyo, Game Informer's Tim Turi had the opportunity to ask Hideo Kojima... More
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