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  • Blog Post: After Arkham Knight: What's Next For Rocksteady?

    Our month of exclusive coverage to coincide with our April cover of Batman: Arkham Knight is wrapping up. To close things out, we look to the future with game director Sefton Hill. Rocksteady is adamant that Arkham Knight will be their last Arkham game and that they are leaving the character of Batman... More
  • Blog Post: How Rocksteady Is Keeping Batman's Gameplay Fresh

    Throughout the month, we'll be updating our hub of exclusive coverage to coincide with our April cover story on Batman: Arkham Knight . While we've touched on the Batmobile previously , today's update allows you to hear game director Sefton Hill talk more about the vehicle and other new additions... More
  • Blog Post: How Metal Gear Solid's Artist Helped Pacific Rim

    In this bonus video interview, we steer away from our month of coverage on Metal Gear Solid V to share the inside story on an unexpected collaboration. Metal Gear Solid's art director Yoji Shinkawa is well known for his designs of multiple Metal Gears and the orbital frames in Zone of the Enders... More
  • Blog Post: Hideo Kojima Reveals New Details On The Phantom Pain

    To go along with our March cover story on Metal Gear Solid V we've given extensive hands-on impressions of the main story mission in Ground Zeroes , but now we're looking to the future. While visiting Kojima Productions in Tokyo, Game Informer's Tim Turi had the opportunity to ask Hideo Kojima... More
  • Blog Post: Sketching Snake: The Art Of Yoji Shinkawa

    As the man guiding the series since its inception, the name Hideo Kojima is synonymous with Metal Gear. However, starting with 1998's Metal Gear Solid, art director Yoji Shinkawa is one of the most important and consistent elements of the beloved series. His bold illustrations define the look of... More
  • Blog Post: Why Evolve Is Not Just Another First-Person Shooter

    When we revealed Evolve as February's cover story , there were a couple of commenters lamenting the release of yet another first-person shooter. Not even factoring in the playable monster in third-person, Evolve is aiming to bring you a focused experience that separates itself from the saturated... More
  • Blog Post: Designing The RPG Elements Of Destiny

    Tyson Green's job is to keep you coming back to Destiny. As a designer with Bungie since the first Halo, Green worked his way through the ranks and became the multiplayer designer for Halo 3. Now serving as lead investment designer on Destiny, Green oversees everything from skill design to loot drops... More
  • Blog Post: Revealing The Details Of Destiny's Competitive Multiplayer

    At this point I think that people understand the big picture of Bungie's Destiny, you build your own character and go on an action-packed unified journey throughout our solar system. Our goal with the January cover reveal of Destiny is to fill in some of the details on this ambitious and grandiose... More
  • Blog Post: What Middle-earth: Shadow Of Mordor Means For Monolith

    Starting in 1997 with a game called Blood, Monolith Productions has focused on first-person experiences but has amassed an incredibly varied game catalogue. Everything from anime-inspired mech combat to bringing the world of The Matrix online, the path of Monolith Productions is unpredictable. Their... More
  • Blog Post: Fallen Fantasy – The Orcs Of Middle-earth: Shadow Of Mordor

    Shying away from traditional fantasy elements may seem like a strange approach to a game set in Middle-earth, but director of design Michael de Plater and lead writer Christian Cantamessa are building a more grounded and historically-inspired take on Tolkien's world. Your main adversaries in Middle... More
  • Blog Post: Freedom In Mordor: Middle-earth's Next-Level Sandbox

    After decades working on sports and strategy games, Michael de Plater is leading the effort to put players in to the land of Mordor. As the director of design, de Plater is pulling from his experience focusing on gameplay systems to create the ultimate sandbox world for fans of Middle-earth. While visiting... More
  • Blog Post: Creating The Story Of Middle-earth: Shadow Of Mordor

    The cover story for the December issue of Game Informer features the gigantic new action game Middle-earth: Shadow of Mordor, you can read about all aspects of the game by checking out the digital version of the magazine . Instead of basing the game on the Lord of the Rings or Hobbit trilogies, Monolith... More
  • Blog Post: Traditional Wisdom: Mark Cerny And The Allure Of Japan

    While it didn't make the cut for the longer video interview covering Mark Cerny's career , I wanted to share this clip of Mark Cerny discussing his time in Japan. As the system architect for the PlayStation 4 and creative director on Knack , Mark Cerny's career in the gaming industry has... More
  • Blog Post: Behind The Filmic Presentation Of The Order: 1886

    In the November issue of Game Informer , our cover story on The Order: 1886 mentioned Ready At Dawn's efforts to make their game feel "filmic". While many developers tout their game's cinematic presentation, the fidelity of the PlayStation 4 allows Ready At Dawn to bring this concept... More
  • Blog Post: Revealing The Origins Of The Order: 1886

    If you've been following our month of exclusive coverage for The Order: 1886, you've already learned about the gameplay and story and met the knights that will fight alongside Galahad, but we wanted to let you know where this ambitious new IP came from. While visiting Ready at Dawn, we spoke... More
  • Blog Post: Knack For All Trades: Mark Cerny's Legendary Career In Games

    Mark Cerny's portfolio is filled with classic games like Marble Madness, Sonic the Hedgehog 2, Crash Bandicoot, and more, making his development career one of the most renown in the industry. Sony tapped into Cerny's decades of experience when they asked him to be the system architect for their... More
  • Blog Post: War Stories: How The Military Benefits From Call Of Duty

    After a decade of digitizing combat, the team behind Call of Duty has spent a lot of time learning from the United States military. With the creation of the Call of Duty Endowment charity, Activision started giving back to the troops. We spoke with Activision Publishing's CEO Eric Hirshberg and Infinity... More
  • Blog Post: The New Multiplayer Modes Of Call Of Duty: Ghosts

    With Call of Duty: Ghosts, Infinity Ward is branching off and creating an entirely new universe for the series. In order to make a clean break from the past, the team also threw away multiplayer modes from previous games and focused on creating new experiences for seasoned players. While visiting the... More
  • Blog Post: Quantic Dream's Tech Demos And Mysterious PlayStation 4 Project

    In between their games, Quantic Dream has made a habit of releasing ambitious tech demo videos. Starting with The Casting back in 2006, and continuing with Project Kara and The Dark Sorcerer at E3 2013, Quantic Dream uses these smaller projects to test out new equipment and flex their creative muscle... More
  • Blog Post: Courting The Casuals: Player Customization In Call Of Duty: Ghosts

    It's refreshing to know that even Infinity Ward's executive producer Mark Rubin doesn't understand how Call of Duty has acquired such a gigantic player-base. Trying to add something new to the series and a stab in the dark at giving the silent majority of players something they might want... More
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