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  • Blog Post: 70 Questions And Answers About No Man's Sky

    No Man's Sky presents players with a practically infinite galaxy to explore. Needless to say, this raises a few questions. In an attempt to clear up exactly what this ambitious game is and isn't capable of presenting to players, Game Informer's Jeff Cork sat down with Hello Games founder... More
  • Blog Post: Amplitude's New Heights: Resurrecting The PlayStation Gem

    Long before the days of Rock Band and Guitar Hero, Harmonix released two games that had players constructing songs one instrument track at a time. 2001's Frequency and 2003's Amplitude were published by Sony but didn't find commercial success, resulting in the company's refusal to fund... More
  • Blog Post: The Highs, Lows, And Future Of Just Cause's Avalanche Studios

    When we visited New York City for the December cover story on Just Cause 3 , we were able to sit down with the co-founder of Avalanche Studios Christofer Sundberg. Flying over from the headquarters in Stockholm, Sweden, Sundberg tries to visit the New York branch of the studio every month to keep up... More
  • Blog Post: Inside Square Enix's Long-Term Play For The Future Of Gaming

    We've all heard the refrain that "cloud-based gaming is the future". Services like OnLive and PlayStation Now and cloud technology like Microsoft built into the Xbox One are each taking a stab at harnessing "the power of the cloud". Years ago Square Enix investigated the cloud... More
  • Blog Post: Horror From The Heart – A Developer's Journey Through Resident Evil

    We've had plenty of interviews with Western game developers focusing on their careers, but we rarely get the opportunity peek across the Pacfic and gain insight into Japanese development. While visiting Tokyo for our cover story on Resident Evil Revelations 2 , we spoke with the producer of the HD... More
  • Blog Post: Dissecting Resident Evil HD Remaster

    In our most recent Super Replay , Game Informer's Tim Turi spent hours and hours comparing the original Resident Evil from 1996 to the magnificent remake for the GameCube in 2002. While visiting Japan for our cover story on Resident Evil Revelations 2 , Tim sat down with the producer of the upcoming... More
  • Blog Post: Annualization, VR, And The Future Of Resident Evil

    Our cover story is on Resident Evil Revelations 2 this month, but we also wanted to focus a bit on the direction of the overall series and what the future holds. When visiting Japan to play Resident Evil Revelations 2 , we spoke with its producer, Michiteru Okabe, and also the producer of the Resident... More
  • Blog Post: Designing The Future Of Assassin's Creed

    We hope you've enjoyed our month of coverage on Assassin's Creed Rogue and Unity , and we're closing things out with a look to the future. While visiting Ubisoft Montreal for our cover story, we spoke with the creative director and brand content manager for the series, Jean Guesdon, about... More
  • Blog Post: From Revelations To Unity: Creative Directing Assassin's Creed

    Every year we hear about the increasing team sizes that develop the Assassin's Creed games. Expanding beyond Ubisoft Montreal to become a synchronized global development, creating each entry in the series is a gigantic and complicated task that always manages to land on its feet. Leading the charge... More
  • Blog Post: Understanding The Story And Gameplay Of Assassin's Creed Rogue

    Last year's Assassin's Creed IV: Black Flag was an odd entry in the series. Some players praised the game for its emphasis on freedom and exploration, while others longed for the more narrative-focused, city-based gameplay of previous entries. This year, Ubisoft is hoping to appease both ends... More
  • Blog Post: Can Assassin's Creed Unity Pull Off A Love Story?

    We've already focused on the new gameplay that can be found in Assassin's Creed Unity , but for last week we wanted to highlight the game's story. You can learn much more about the characters of Arno and Elise in our dedicated profiles that we posted. While visiting Ubisoft Montreal for our... More
  • Blog Post: The Comedic Cosmos: Writing Battleborn's Unique Take On Sci-Fi

    One of Gearbox's most noticeable hires during the development of Borderlands 2 was lead writer Anthony Burch . Not only did he prove his talents for comedy with his web series Hey Ash Watcha Playin'? , but before joining Gearbox he also contributed to Destructoid's podcast alongside reviews... More
  • Blog Post: Is Battleborn A MOBA? Here's What Gearbox Says

    Yesterday we unveiled Battleborn as our August cover story . Gearbox describes their new game as a "hero shooter," but the hive-mind of the Internet oversimplified it as "another MOBA." While visiting the studio in Plano, Texas, we spoke with design director John Mulkey and creative... More
  • Blog Post: What's New In Far Cry 4

    With Far Cry 4, Ubisoft Montreal recruited a fresh creative director. Alex Hutchinson had just wrapped up Assassin's Creed III , and his passion for creating systemic, player-driven narrative meshed well with the interests of the Far Cry development team. While there was a lot to love about the gameplay... More
  • Blog Post: History Lessons: The Road From Assassin's Creed III To Far Cry 4

    Back in early 2012, we spoke with creative director Alex Hutchinson about his hopes and plans for wrapping up Assassin's Creed III . Once the game shipped , Hutchinson moved away from the Assassin's Creed team within Ubisoft Montreal to be the creative director for Far Cry 4. While visiting the... More
  • Blog Post: Watch Tetris' Creators Meet The Designer Of Threes

    In honor of Ubisoft's upcoming Tetris Ultimate ( which you can read a preview of here ), E3 2014 was attended by the two men that made the original game happen. Also attending E3 2014 was the creator of the fantastic iOS game Threes , Asher Vollmer. Thanks to Ubisoft, we arranged for Tetris'... More
  • Blog Post: Embracing Chaos: Far Cry 4's New Approach To Narrative

    The team at Ubisoft Montreal is very proud of Far Cry 3 ( with good reason ), but the lead developers of Far Cry 4 are focused on improving this game's narrative. Far Cry 3 fell into controversy surrounding racial tropes and a significant disconnect between the player's experience and the motivations... More
  • Blog Post: Why Ori And The Blind Forest Looks So Good And Why The Internet Is Awesome

    There were a lot of games shown during Microsoft's E3 press conference, and one that might have slipped through your mental cracks was a new IP called Ori and the Blind Forest from Moon Studios. Described by the developers as a Metroid-vania, Ori looks gorgeous and was playable on the show floor... More
  • Blog Post: Bungie's Chorus: How You Can Play Destiny This Week

    Even though you might not be at E3 2014, you can still play one of the most-anticipated games of the year this week from the comfort of your own home. Bungie has opened the door for people to sign up for the game's alpha. I spoke with Bungie's community manager David Dague about the process of... More
  • Blog Post: Imagining The Future For Call Of Duty: Advanced Warfare

    With Call of Duty: Advanced Warfare , Sledgehammer Games is branching out from its predecessors and creating an entirely new universe for the series. S tudio heads Glen Schofield and Michael Condrey wanted to create a futuristic world set in the year 2054, but one that can't be described as "sci... More
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