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Lego Star Wars
The Year of VR
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Cartoon Network 'No Longer Just About Creating TV Series,' Releases New Game To Prove It
Feb 06 2016 07:00 PM
Final Fantasy Tactics Director's Kickstarted Game Shelved Indefinitely In Favor Of Other Projects
Feb 06 2016 06:41 PM
Report: Red Dead Redemption And Other Backward Compatible Games Appear On Xbox One, But Not Officially Or Uniformly
Feb 06 2016 05:14 PM
[Update] The PSP Version Of Breath Of Fire III Is Coming To North America Next Week
Feb 06 2016 03:45 PM
Official Undertale Jazz Album Live At Grillby's Released
Feb 06 2016 02:30 PM
Reader Discussion: What's The Most Devastating Loss You've Suffered In A Strategy Game?
Feb 06 2016 01:00 PM
[Update] Shadowrun: Hong Kong's Free Bonus Campaign Is Now Live
Feb 06 2016 12:00 PM
PSA: GOG's Sale On EA Classics Offers Discounts On Jade Empire, Medal Of Honor, And More
Feb 06 2016 11:00 AM
Possible Mobile Version Of The Binding Of Isaac: Rebirth Teased
Feb 06 2016 10:00 AM
Weekend Warrior – Looking For Our Shadow
Feb 05 2016 07:00 PM
Hands On With Doom's SnapMap
on January 29, 2016 at 04:15 PM
Id Software has released the source code for most of its games dating back to the original Doom, granting PC players the means to create their own maps, modes, and mods. Even with no defined set of rules as to how content could be created and shared, Doom's modding community erupted in popularity...
Doom: A New Vision Of Hell
on January 15, 2016 at 03:25 PM
If you walk through a video game development studio, you'll likely run into a wall dedicated to concept art. Id Software has such a wall, but it looks out of place, almost like it was stolen from a heavy metal music label. Much of the wall's pieces, like the image above, looks like album covers...
A Legend Reborn: Hands-On With Doom's Single Player
on January 13, 2016 at 03:56 PM
When we arrived at the Richardson, Texas headquarters of id Software last December, I thought we accidentally walked into the wrong office. Id’s familiar logo is painted on the wall, but the lobby doesn’t reflect the history or vibe the studio is known for. Intense white lights shine down...
Doom: 10 Badass Moments From Our Hands-On Session
on January 08, 2016 at 02:00 PM
When you play Doom, you have to discard a decade’s worth of first-person shooter conditioning. If your weapon is low on ammo, don’t even think about tapping a button to reload it, you can’t – the only way to replenish ammo is by picking it up. The tendency to duck behind cover...
Ignoring Amiibos And The Video Game Collector Itch
on February 28, 2015 at 06:52 PM
Like most kids growing up, I only got a few games a year on birthdays or Christmas. I would inhale video game magazines to try and soak up information about every video game I could, confident I would only truly get to play a few. It was my way of getting as close to playing a video game without actually...
The Great Video Game Developer Exodus Of 2014
on March 28, 2014 at 11:26 AM
Recently, and especially last week, there were a surprising number of noteworthy video game developers who left their positions at the companies where they made names for themselves. The video game industry is changing as small-scale development becomes much more attractive, and the backing of a major...
I Want An Akira Video Game
on December 18, 2012 at 02:55 PM
Akira (Amiga/CD32, 1994) One of my favorite movies and comics of all time is Akira . I got my feet wet with anime like Dragon Ball Z when I was young, but Akira was the first time I realized what the medium was capable of. After watching the movie dozens of times, I pursued the comics, and then watched...
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