www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: Coping With The Hype Of No Man's Sky

    Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy, and the gaming community is starting to expect infinite possibilities... More
  • Blog Post: Amplitude's New Heights: Resurrecting The PlayStation Gem

    Long before the days of Rock Band and Guitar Hero, Harmonix released two games that had players constructing songs one instrument track at a time. 2001's Frequency and 2003's Amplitude were published by Sony but didn't find commercial success, resulting in the company's refusal to fund... More
  • Blog Post: Watch Myst Meet Infinity Blade In DrinkBox's Severed

    With incredibly impressive games under their belt like Tales From Space: About A Blob and Guacamelee , DrinkBox Studios is a name that should grab your attention. At the PlayStation Experience convention this weekend in Las Vegas, the team showed off an extended demo for their new game Severed . Launching... More
  • Blog Post: Take A Video Tour Of PSX 2014

    We've shot show floor tours of E3 , PAX , Gamescom , Tokyo Game Show , and now we can add the first annual PlayStation Experience to the mix. The show's debut was a success, with a large and enthusiastic crowd wandering the exhibit hall. Game Informer's Andrew Reiner and Kimberley Wallace... More
  • Blog Post: Full Video Playthrough Of Destiny's The Undying Mind

    As part of Destiny's upcoming expansion The Dark Below , PlayStation owners will receive the exclusive strike that takes place within the Black Garden on Mars called "The Undying Mind". Destiny fans in Las Vegas for PSX were able to play through the strike before it is released to the masses... More
  • Blog Post: Take A 30-Minute Behind-The-Scenes Tour Of No Man's Sky

    No Man's Sky is one of the most ambitious games ever made and we're excited to feature it as our cover story for the January issue . The small team out of Guildford, England is using procedural generation to create an entire galaxy worth of planets, asteroids, and space stations to explore. While... More
  • Blog Post: The Big Grapple: Just Cause 3's Mission To Kickstart New York

    While Avalanche Studios co-founder Christofer Sundberg doesn't like to draw a distinction between the original studio in Stockholm and the new branch, the developers in Avalanche Studios New York are on a larger mission than to just make a fun game with Just Cause 3 . Born and raised in the city... More
  • Blog Post: Final Fantasy VII And The Oddity Of Shinra Technologies

    Two months ago Square Enix announced that they were forming a new subsidiary with a focus on cloud gaming called Shinra Technologies. The internet was confused. Why would Square Enix name a company after the evil corporation they created for Final Fantasy VII? Did they realize how bizarre it is that... More
  • Blog Post: Creating The Sandbox Gameplay Of Just Cause 3

    Created by the recently-founded New York division of Avalanche Studios and led by the new game director Roland Lesterlin, Just Cause 3 is bringing the series' unique brand of chaos and fun to the Mediterranean. Our December cover story on the game covers our hands-on experience , but we spoke to... More
  • Blog Post: Watch The Insanity Of Our Extra Life 2014 Stream Archive

    Last weekend we had a lot of fun playing games and raising money for children's hospitals with our Extra Life stream. We streamed for 24-hours straight, so we understand if you may have missed a segment or two. We've compiled a rundown below of all of the segments, including when things got a... More
  • Blog Post: Our Hands-On Impressions Of Resident Evil Revelations 2

    While we've already featured an interview with the producer of Resident Evil Revelations 2 Michiteru Okabe that shared what he saw as the highlights of the game, but we wanted to offer Game Informer's thoughts after playing the first section. Tim Turi was able to play through a large portion... More
  • Blog Post: Behind The Scares: New Gameplay Footage For Resident Evil Revelations 2

    Yesterday we announced our November cover story on Resident Evil Revelations 2 , and while our upcoming month of coverage is a celebration of the entire series, we wanted to get out of the gate by showing the next game in action. While visiting Japan, we sat down with Resident Evil Revelations 2's... More
  • Blog Post: Dissecting The Horror Of The Evil Within's New Gameplay

    As part of our October cover story on the past and future of horror games , Game Informer executive editor Andrew Reiner played through and wrote extensively about the first five chapters of The Evil Within. You can learn more about the game from its creator Shinji Mikami of Resident Evil fame , or you... More
  • Blog Post: Take A Video Tour Of Tokyo Game Show 2014

    The Tokyo Game Show is wrapping up and we wanted to offer you the opportunity to see the show in action. On the first day of the show (which is a less crowded, business-focused day), Game Informer's senior associate editor Tim Turi traveled to the convention center in Tokyo to explore the show floor... More
  • Blog Post: Here's What to Expect from Alien: Isolation's First Eight Hours

    Although our October issue and month of online content is a celebration of all horror games , we are focusing a lot of our attention on the promising Alien: Isolation and The Evil Within . Game Informer editor Jeff Cork played through the first seven chapters of Alien: Isolation on PS4 and wrote extensively... More
  • Blog Post: Video Preview - Dragon Age: Inquisition's Multiplayer

    While it was hinted at during our cover story trip last year , this week Bioware confirmed that Dragon Age: Inquisition will contain a four-player co-op mode. Game Informer's Joe Juba was able to play a couple of matches while visiting Bioware Edmonton and was eager to talk about his impressions... More
  • Blog Post: Watch The Largest Crowd Assembled In Assassin's Creed Unity

    During E3 2014, Ubisoft showed off its new gameplay footage of Assassin's Creed Unity that had a crowd of 5,000 NPCs gathered around a guillotine. We were all very impressed, but had no idea that was just a fraction of what the game's engine was capable of. While visiting Ubisoft Montreal for... More
  • Blog Post: Understanding The Story And Gameplay Of Assassin's Creed Rogue

    Last year's Assassin's Creed IV: Black Flag was an odd entry in the series. Some players praised the game for its emphasis on freedom and exploration, while others longed for the more narrative-focused, city-based gameplay of previous entries. This year, Ubisoft is hoping to appease both ends... More
  • Blog Post: The New Gameplay Of Assassin's Creed Unity

    While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue , the lead developers on the new-gen title Unity emphasized that they were reworking the core pillars of the franchise to go along with their full leap to the next generation. We spoke with creative... More
  • Blog Post: Why Gearbox Is Making Battleborn And Not Borderlands 3

    We unveiled Gearbox's next game Battleborn for our August cover story earlier this month. Even though Gearbox is assisting in the development of Borderlands: The Pre-Sequel , a lot of fans are curious why the studio isn't focusing its effort on a new-gen Borderlands 3. While visiting the studio... More
Page 1 of 10 (183 items) 12345»