www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: Skywalking With Giants: Animating Disney Infinity

    While visiting Avalanche Software for our June cover story on Disney Infinity 3.0 , we met up with the studio's animation department head Gavan Knowlton to talk about the animation team's work for the new game. With development taking place all over the globe from developers like Ninja Theory... More
  • Blog Post: Classic Star Wars Vs. Prequel Trilogy In Disney Infinity 3.0

    While the debate about which Star Wars trilogy reigns supreme is relatively lopsided at this point, Avalanche Software was forced to rekindle the debate when deciding which trilogy's playset would come bundled with the game. During our studio visit for our June cover story on Disney Infinity 3.0... More
  • Blog Post: Star Wars Meets Disney: Designing Infinity's New Toys

    Jeff Bunker never thought he would be a toy designer. As vice president of art development within Avalanche Software, the rise of Disney Infinity has forced him to become an expert on designing and manufacturing millions of figures. While visiting the studio for our cover story on Disney Infinity 3.0... More
  • Blog Post: Jensen's Quest For Redemption In Deus Ex: Mankind Divided

    Adam Jensen is a man surrounded by conflict. After he failed to protect the world from chaos in Deus Ex: Human Revolution , governments and freedom fighters collide over the human rights of mechanically augmented citizens. Executive narrative director Mary DeMarle (Myst III: Exile, Deus Ex: Human Revolution... More
  • Blog Post: Building A Better Deus Ex With Mankind Divided

    The original Deus Ex is one of the most beloved PC games of all time, so the team at Eidos Montreal had a lot to live up to with their first entry in the series, Deus Ex: Human Revolution . Now the stakes feel higher for the follow up, Mankind Divided. Executive game director Jean-François Dugas... More
  • Blog Post: How Rembrandt And Da Vinci Helped Design Deus Ex: Mankind Divided

    One of the first things players notice about the Deus Ex revival are the distinctive black and gold hues that glow throughout the dystopian landscape, along with the clear roots of Elizabethan and Renaissance era culture. In this video the executive art director at Eidos Montreal Jonathan Jacques-Bellette... More
  • Blog Post: Creating The Futuristic World Of Deus Ex: Mankind Divided

    Ever since Adam Jensen's dramatic confrontation at the end of Deus Ex: Human Revolution , fans have eagerly awaited the next chapter of the sci-fi juggernaut. Since our cover reveal last week we'll be diving into exclusive details about the upcoming sequel from Eidos Montreal. In this video we... More
  • Blog Post: We Played Dreamcast With Comedian Jackie Kashian

    The Game Informer offices are connected to the nationally renowned Acme Comedy Club , and from time to time we try to convince touring comedians to come by and play video games with us. On this occasion, we asked Jackie Kashian to come by. We played the little-known Dreamcast game Floigan Bros., and... More
  • Blog Post: Exploring The Deadly World Of Mad Max

    If you've played Just Cause 2 from Avalanche Studios, you understand the team's passion for creating gigantic worlds for players to explore. With their new game, Mad Max, players will be set loose in the Wasteland ( which kinda sorta isn't Australia ) and tasked with finding the resources... More
  • Blog Post: Why Darkest Dungeon Is A Great Early Access Game

    From a successful Kickstarter to near-universal acclaim in its early-access debut, Darkest Dungeon from Red Hook Studios successfully combines roguelike gameplay with the sensibilities of H.P. Lovecraft. Since the game is not yet released in its final form and with a PlayStation 4/Vita version on the... More
  • Blog Post: Designing The Gameplay Of Mad Max

    For our April cover story , we journeyed over to Avalanche Studios in Sweden to finally fully pull the veil off of the open-world Mad Max game. We have a full month of exclusive content that we'll be rolling out in our hub , but to start things off we wanted to give you a high-level idea of what... More
  • Blog Post: Exploring The New Setting Of Rise Of The Tomb Raider

    Stepping up from his role as art director for the last entry, Brian Horton is now the game director on Rise of the Tomb Raider and is paying a lot of attention to the look of Lara Croft's new environment . Rise of the Tomb Raider takes players to Russia as Lara seeks a long-lost city and answers... More
  • Blog Post: Our Hands-On Impressions Of The Witcher 3: Wild Hunt

    The third installment of The Witcher series is almost here , bringing a much-awaited conclusion to Geralt of Rivia's journey. Its developer, CD Projekt Red, promises to deliver a massive open world with countless choices to give the player an intimate connection with the story of Geralt. The team... More
  • Blog Post: Five Ways Rise Of The Tomb Raider Improves Upon The Reboot

    We're very excited to roll out a month of exclusive content for Rise of the Tomb Raider from Crystal Dynamics to go along with our extensive March cover story . The 2013 reboot really impressed us and we were curious about how the development team is looking to improve on that experience. While visiting... More
  • Blog Post: Coping With The Hype Of No Man's Sky

    Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy, and the gaming community is starting to expect infinite possibilities... More
  • Blog Post: Amplitude's New Heights: Resurrecting The PlayStation Gem

    Long before the days of Rock Band and Guitar Hero, Harmonix released two games that had players constructing songs one instrument track at a time. 2001's Frequency and 2003's Amplitude were published by Sony but didn't find commercial success, resulting in the company's refusal to fund... More
  • Blog Post: Watch Myst Meet Infinity Blade In DrinkBox's Severed

    With incredibly impressive games under their belt like Tales From Space: About A Blob and Guacamelee , DrinkBox Studios is a name that should grab your attention. At the PlayStation Experience convention this weekend in Las Vegas, the team showed off an extended demo for their new game Severed . Launching... More
  • Blog Post: Take A Video Tour Of PSX 2014

    We've shot show floor tours of E3 , PAX , Gamescom , Tokyo Game Show , and now we can add the first annual PlayStation Experience to the mix. The show's debut was a success, with a large and enthusiastic crowd wandering the exhibit hall. Game Informer's Andrew Reiner and Kimberley Wallace... More
  • Blog Post: Full Video Playthrough Of Destiny's The Undying Mind

    As part of Destiny's upcoming expansion The Dark Below , PlayStation owners will receive the exclusive strike that takes place within the Black Garden on Mars called "The Undying Mind". Destiny fans in Las Vegas for PSX were able to play through the strike before it is released to the masses... More
  • Blog Post: Take A 30-Minute Behind-The-Scenes Tour Of No Man's Sky

    No Man's Sky is one of the most ambitious games ever made and we're excited to feature it as our cover story for the January issue . The small team out of Guildford, England is using procedural generation to create an entire galaxy worth of planets, asteroids, and space stations to explore. While... More
Page 1 of 10 (197 items) 12345»