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  • Blog Post: Reinventing The Mob – Breaking Down The Gameplay Of Mafia III

    With more and more game franchises making the transition to an open world, it's tougher than ever to stand out these days. Even for an early innovator in the genre like Mafia, the pressure's on to create a unique experience for players. With our November cover story on Mafia III , we're rolling... More
  • Blog Post: Coping With The Hype Of No Man's Sky

    [This article was originally published on December 17, 2014] Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy... More
  • Blog Post: How TT Games Began In A Galaxy Far Away

    This feature was originally posted in 2013, but we've decided to push it back into the feed in honor of the release of Lego Dimensions . Starting with Lego Star Wars in 2005, TT Games has created a juggernaut in gaming. While visiting the Traveller's Tales studio in Knutsford, England for the... More
  • Blog Post: Test Chamber – Exploring The Underwater Terror Of Soma

    The creators of Amnesia: The Dark Descent are back with a fresh nightmare to challenge horror fans. Soma transports players to a research facility on the ocean's floor, leaving it up to them to figure out why they're there and what to do about it. I already shared my positive thoughts on the... More
  • Blog Post: An Exclusive Quick Look At Dark Souls III's Academy Assassin In Action

    Dark Souls III is on the cover of Game Informer 's October issue , so that means we've got a month of extra Dark Souls action coming your way. Today is a brief look at the starter class template, the Academy Assassin, complete with an tri-cornered hat that looks like it's straight out of... More
  • Blog Post: Passing The Puck: Assassin's Creed Creator Meets NHL's Producer

    Every year at E3, we try to connect two developers for a one-on-one conversation that viewers wouldn't expect. Even with that template in mind, we were still surprised when the creator of Assassin's Creed and founder of Panache Digital Games Patrice Désilets said that he really wanted... More
  • Blog Post: Through The Fire: How Destiny's First Year Shaped The Future

    You probably have an opinion on Destiny. Since the game's launch last September, the game has amassed a thriving community and a handful of vocal detractors. One take-away from our trip to Bungie for our September cover story is how plugged in the studio is to both the community's criticism and... More
  • Blog Post: Series Creator Hidetaka Miyazaki Watches Twitch Plays Dark Souls

    For our October cover story on Dark Souls III , we visited From Software to speak with the series creator Hidetaka Miyazaki about his career and how the team is approaching the third game. While we were there, we also booted up the steam of Twitch playing Dark Souls to get the acclaimed designer's... More
  • Blog Post: New Mario Vs. Classic Mario: Which Is Better?

    Today marks the 30th anniversary of Mario, which is a perfect excuse to reshare this video debate about "New" Mario versus classic Mario. We originally published this as part of the coverage for when the Wii U and New Super Mario Bros. U appeared on our cover, which you can explore by clicking... More
  • Blog Post: Live Stream – Until Dawn

    Update: The stream has ended, but make sure to watch our YouTube page for the archived version! Original Story: Halloween might be two months away, but we're starting the scare season early with a seven hour live stream of Until Dawn by Supermassive Games. It's a survival horror game where player... More
  • Blog Post: An Unprecedented Look At Destiny: The Taken King's Vertigo Map

    Some of the greatest multiplayer maps of all time have come from the halls of Bungie, so during our month of content highlighting Destiny: The Taken King we wanted to take a deep dive into the team's approach to creating a map for the Crucible. We gathered Bungie's senior multiplayer designer... More
  • Blog Post: How The Taken King Changes Destiny's Competitive Multiplayer

    To coincide with our September cover story on Destiny: The Taken King , we've been rolling out features highlighting different aspects of the game in our content hub . While we've already showcased the eight new maps for the Crucible , we wanted to go a bit more in depth on the gameplay changes... More
  • Blog Post: How To Beat Bloodborne In An Hour

    In the final video of our Summer Games Done Quick lead-up (the event begins tomorrow) speedrunners show us how to make it to the end of Bloodborne in about an hour. So far today we've played through Gunstar Heroes and Crystal's Pony Tales in well under two hours. Bloodborne is the finale. Join... More
  • Blog Post: Games Done Quick Speedrunners Show Us How To Complete Crystal's Pony Tales In 10 Minutes

    Continuing today's series of speedrun videos ahead of the kick-off of tomorrow's Summer Games Done Quick event , we asked speedrunner Seckswrecks to beat the Genesis classic, Crystal's Pony Tales. Long time Replay fans will be familiar with Crystal's Pony Tales – it was our 47th... More
  • Blog Post: Summer Games Done Quick Speedrunners Show Us How To Rip Through Gunstar Heroes

    Summer Games Done Quick starts tomorrow, and ahead of the event, we brought in some runners to showcase their skill, explain the event, and give us some tips. If you're unfamiliar, Games Done Quick is an annual marathon where speed runners gather in a single location, speedrun an impressive library... More
  • Blog Post: Let's Play Gone Home With Fullbright

    Fullbright may be working hard on their next game, Tacoma, but during our visit we decided to take a trip down memory lane with their previous game Gone Home. It's an intimate story that is told through layers of subtext across voice-overs, journals, and discovery. Our own Kimberley Wallace got to... More
  • Blog Post: Video Interview – Fullbright's Sci-Fi Journey With Tacoma

    Isolation, mystery, and exploration are strong themes in Fullbright's storytelling. With the setting of its newest game aboard a lonely space station near the moon, Fullbright is leaving behind '90s nostalgia for spacefaring danger. Fullbright co-founders Steve Gaynor and Karla Zimonja reveal... More
  • Blog Post: Meet Fullbright: The Rising Team Behind Gone Home And Tacoma

    After creating the critically acclaimed Gone Home, the Fullbright team brought on several new members and set its sites on greater ambitions. But despite doubling in size, this Portland-based studio wants to stay small and keeps its team closely-knit, and avoid much of the bureaucracy and department... More
  • Blog Post: A Video Tour Of Tacoma's New Gameplay

    In the not-too-distant future, the world's wealthiest citizens may find themselves aboard the Lunar Transfer Station Tacoma while en route to a moon-resort vacation. It may be just a temporary waypoint not unlike an airport terminal, but underneath its luxury decor lies a mystery waiting to be solved... More
  • Blog Post: An Epic Return: The Music And Sound Of Halo 5

    The audio team at 343 Industries is putting an enormous amount of effort into the sound track of Halo 5: Guardians. They spent time recording the series' iconic Gregorian monk chants in one of the best-known acoustic churches in Europe, and got shot at with real guns just to capture intense battle... More
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